obs-studio/CI/full-build-macos.sh

621 lines
22 KiB
Bash
Executable File

#!/usr/bin/env bash
##############################################################################
# macOS full build script
##############################################################################
#
# This script contains all steps necessary to:
#
# * Build OBS with all default plugins and dependencies
# * Create a macOS application bundle
# * Code-sign the macOS application-bundle
# * Package a macOS installation image
# * Notarize macOS application-bundle and/or installation image
#
# Parameters:
# -b: Create macOS bundle
# -p: Create macOS distribution image
# -n: Notarize macOS app and disk image (implies bundling)
# -s: Skip the build process (useful for bundling/packaging only)
# -h: Print usage help
#
# Environment Variables (optional):
# MACOS_DEPS_VERSION : Pre-compiled macOS dependencies version
# CEF_BUILD_VERSION : Chromium Embedded Framework version
# VLC_VERISON : VLC version
# SPARKLE_VERSION : Sparke Framework version
#
##############################################################################
# Halt on errors
set -eE
## SET UP ENVIRONMENT ##
PRODUCT_NAME="OBS-Studio"
CHECKOUT_DIR="$(git rev-parse --show-toplevel)"
DEPS_BUILD_DIR="${CHECKOUT_DIR}/../obs-build-dependencies"
CI_SCRIPTS="${CHECKOUT_DIR}/CI/scripts/macos"
CI_WORKFLOW="${CHECKOUT_DIR}/.github/workflows/main.yml"
CI_CEF_VERSION=$(cat ${CI_WORKFLOW} | sed -En "s/[ ]+CEF_BUILD_VERSION: '([0-9]+)'/\1/p")
CI_DEPS_VERSION=$(cat ${CI_WORKFLOW} | sed -En "s/[ ]+MACOS_DEPS_VERSION: '([0-9\-]+)'/\1/p")
CI_VLC_VERSION=$(cat ${CI_WORKFLOW} | sed -En "s/[ ]+VLC_VERSION: '([0-9\.]+)'/\1/p")
CI_SPARKLE_VERSION=$(cat ${CI_WORKFLOW} | sed -En "s/[ ]+SPARKLE_VERSION: '([0-9\.]+)'/\1/p")
CI_QT_VERSION=$(cat ${CI_WORKFLOW} | sed -En "s/[ ]+QT_VERSION: '([0-9\.]+)'/\1/p" | head -1)
BUILD_DEPS=(
"obs-deps ${MACOS_DEPS_VERSION:-${CI_DEPS_VERSION}}"
"qt-deps ${QT_VERSION:-${CI_QT_VERSION}} ${MACOS_DEPS_VERSION:-${CI_DEPS_VERSION}}"
"cef ${CEF_BUILD_VERSION:-${CI_CEF_VERSION}}"
"vlc ${VLC_VERSION:-${CI_VLC_VERSION}}"
"sparkle ${SPARKLE_VERSION:-${CI_SPARKLE_VERSION}}"
)
COLOR_RED=$(tput setaf 1)
COLOR_GREEN=$(tput setaf 2)
COLOR_BLUE=$(tput setaf 4)
COLOR_ORANGE=$(tput setaf 3)
COLOR_RESET=$(tput sgr0)
## DEFINE UTILITIES ##
hr() {
echo -e "${COLOR_BLUE}[${PRODUCT_NAME}] ${1}${COLOR_RESET}"
}
step() {
echo -e "${COLOR_GREEN} + ${1}${COLOR_RESET}"
}
info() {
echo -e "${COLOR_ORANGE} + ${1}${COLOR_RESET}"
}
error() {
echo -e "${COLOR_RED} + ${1}${COLOR_RESET}"
}
exists() {
command -v "$1" >/dev/null 2>&1
}
ensure_dir() {
[[ -n ${1} ]] && mkdir -p ${1} && builtin cd ${1}
}
cleanup() {
rm -rf "${CHECKOUT_DIR}/build/settings.json"
unset CODESIGN_IDENT
unset CODESIGN_IDENT_USER
unset CODESIGN_IDENT_PASS
}
caught_error() {
error "ERROR during build step: ${1}"
cleanup
exit 1
}
## CHECK AND INSTALL DEPENDENCIES ##
install_homebrew_deps() {
if ! exists brew; then
error "Homebrew not found - please install homebrew (https://brew.sh)"
exit 1
fi
brew bundle --file ${CI_SCRIPTS}/Brewfile
}
check_ccache() {
export PATH=/usr/local/opt/ccache/libexec:${PATH}
CCACHE_STATUS=$(ccache -s >/dev/null 2>&1 && echo "CCache available." || echo "CCache is not available.")
info "${CCACHE_STATUS}"
}
install_obs-deps() {
hr "Setting up pre-built macOS OBS dependencies v${1}"
ensure_dir ${DEPS_BUILD_DIR}
step "Download..."
curl -s -L -C - -O https://github.com/obsproject/obs-deps/releases/download/${1}/macos-deps-${1}.tar.gz
step "Unpack..."
tar -xf ./macos-deps-${1}.tar.gz -C /tmp
}
install_qt-deps() {
hr "Setting up pre-built dependency QT v${1}"
ensure_dir ${DEPS_BUILD_DIR}
step "Download..."
curl -s -L -C - -O https://github.com/obsproject/obs-deps/releases/download/${2}/macos-qt-${1}-${2}.tar.gz
step "Unpack..."
tar -xf ./macos-qt-${1}-${2}.tar.gz -C /tmp
xattr -r -d com.apple.quarantine /tmp/obsdeps
}
install_vlc() {
hr "Setting up dependency VLC v${1}"
ensure_dir ${DEPS_BUILD_DIR}
step "Download..."
curl -s -L -C - -O https://downloads.videolan.org/vlc/${1}/vlc-${1}.tar.xz
step "Unpack ..."
tar -xf vlc-${1}.tar.xz
}
install_sparkle() {
hr "Setting up dependency Sparkle v${1} (might prompt for password)"
ensure_dir ${DEPS_BUILD_DIR}/sparkle
step "Download..."
curl -s -L -C - -o sparkle.tar.bz2 https://github.com/sparkle-project/Sparkle/releases/download/${1}/Sparkle-${1}.tar.bz2
step "Unpack..."
tar -xf ./sparkle.tar.bz2
step "Copy to destination..."
if [ -d /Library/Frameworks/Sparkle.framework/ ]; then
info "Warning - Sparkle framework already found in /Library/Frameworks"
else
sudo cp -R ./Sparkle.framework/ /Library/Frameworks/Sparkle.framework/
fi
}
install_cef() {
hr "Building dependency CEF v${1}"
ensure_dir ${DEPS_BUILD_DIR}
step "Download..."
curl -s -L -C - -O https://obs-nightly.s3-us-west-2.amazonaws.com/cef_binary_${1}_macosx64.tar.bz2
step "Unpack..."
tar -xf ./cef_binary_${1}_macosx64.tar.bz2
cd ./cef_binary_${1}_macosx64
step "Fix tests..."
# remove a broken test
sed -i '.orig' '/add_subdirectory(tests\/ceftests)/d' ./CMakeLists.txt
# target 10.11
sed -i '.orig' s/\"10.9\"/\"10.11\"/ ./cmake/cef_variables.cmake
ensure_dir ./build
step "Run CMAKE..."
cmake \
-DCMAKE_CXX_FLAGS="-std=c++11 -stdlib=libc++"\
-DCMAKE_EXE_LINKER_FLAGS="-std=c++11 -stdlib=libc++"\
-DCMAKE_OSX_DEPLOYMENT_TARGET=10.11 \
..
step "Build..."
make -j4
if [ ! -d libcef_dll ]; then mkdir libcef_dll; fi
}
## CHECK AND INSTALL PACKAGING DEPENDENCIES ##
install_packages_app() {
if [ ! -d /Applications/Packages.app ]; then
hr "Installing Packages app"
ensure_dir ${DEPS_BUILD_DIR}
step "Download..."
curl -s -L -C - -O https://s3-us-west-2.amazonaws.com/obs-nightly/Packages.pkg
step "Install..."
sudo installer -pkg ./Packages.pkg -target /
fi
}
install_dmgbuild() {
if ! exists dmgbuild; then
if exists "pip3"; then
PIPCMD="pip3"
elif exists "pip"; then
PIPCMD="pip"
else
error "Pip not found - please install pip via 'python -m ensurepip'"
exit 1
fi
${PIPCMD} install dmgbuild
fi
}
## OBS BUILD FROM SOURCE ##
configure_obs_build() {
ensure_dir "${CHECKOUT_DIR}/build"
CUR_DATE=$(date +"%Y-%m-%d@%H%M%S")
NIGHTLY_DIR="${CHECKOUT_DIR}/nightly-${CUR_DATE}"
PACKAGE_NAME=$(find . -name "*.dmg")
if [ -d ./OBS.app ]; then
ensure_dir "${NIGHTLY_DIR}"
mv ../build/OBS.app .
info "You can find OBS.app in ${NIGHTLY_DIR}"
fi
ensure_dir "${CHECKOUT_DIR}/build"
if ([ -n "${PACKAGE_NAME}" ] && [ -f ${PACKAGE_NAME} ]); then
ensure_dir "${NIGHTLY_DIR}"
mv ../build/$(basename "${PACKAGE_NAME}") .
info "You can find ${PACKAGE_NAME} in ${NIGHTLY_DIR}"
fi
ensure_dir "${CHECKOUT_DIR}/build"
hr "Run CMAKE for OBS..."
cmake -DENABLE_SPARKLE_UPDATER=ON \
-DCMAKE_OSX_DEPLOYMENT_TARGET=10.11 \
-DQTDIR="/tmp/obsdeps" \
-DSWIGDIR="/tmp/obsdeps" \
-DDepsPath="/tmp/obsdeps" \
-DVLCPath="${DEPS_BUILD_DIR}/vlc-${VLC_VERSION:-${CI_VLC_VERSION}}" \
-DBUILD_BROWSER=ON \
-DBROWSER_DEPLOY=ON \
-DBUILD_CAPTIONS=ON \
-DWITH_RTMPS=ON \
-DCEF_ROOT_DIR="${DEPS_BUILD_DIR}/cef_binary_${CEF_BUILD_VERSION:-${CI_CEF_VERSION}}_macosx64" \
..
}
run_obs_build() {
ensure_dir "${CHECKOUT_DIR}/build"
hr "Build OBS..."
make -j4
}
## OBS BUNDLE AS MACOS APPLICATION ##
bundle_dylibs() {
ensure_dir "${CHECKOUT_DIR}/build"
if [ ! -d ./OBS.app ]; then
error "No OBS.app bundle found"
exit 1
fi
hr "Bundle dylibs for macOS application"
# step "Fix mbedtls for obs-outputs..."
# install_name_tool -change libmbedtls.12.dylib @executable_path/../Frameworks/libmbedtls.12.dylib ./OBS.app/Contents/Plugins/obs-outputs.so
# install_name_tool -change libmbedcrypto.3.dylib @executable_path/../Frameworks/libmbedcrypto.3.dylib ./OBS.app/Contents/Plugins/obs-outputs.so
# install_name_tool -change libmbedx509.0.dylib @executable_path/../Frameworks/libmbedx509.0.dylib ./OBS.app/Contents/Plugins/obs-outputs.so
step "Run dylibBundler.."
${CI_SCRIPTS}/app/dylibBundler -cd -of -a ./OBS.app -q -f \
-s ./OBS.app/Contents/MacOS \
-s "${DEPS_BUILD_DIR}/sparkle/Sparkle.framework" \
-s ./rundir/RelWithDebInfo/bin/ \
-x ./OBS.app/Contents/PlugIns/coreaudio-encoder.so \
-x ./OBS.app/Contents/PlugIns/decklink-ouput-ui.so \
-x ./OBS.app/Contents/PlugIns/frontend-tools.so \
-x ./OBS.app/Contents/PlugIns/image-source.so \
-x ./OBS.app/Contents/PlugIns/linux-jack.so \
-x ./OBS.app/Contents/PlugIns/mac-avcapture.so \
-x ./OBS.app/Contents/PlugIns/mac-capture.so \
-x ./OBS.app/Contents/PlugIns/mac-decklink.so \
-x ./OBS.app/Contents/PlugIns/mac-syphon.so \
-x ./OBS.app/Contents/PlugIns/mac-vth264.so \
-x ./OBS.app/Contents/PlugIns/obs-browser.so \
-x ./OBS.app/Contents/PlugIns/obs-browser-page \
-x ./OBS.app/Contents/PlugIns/obs-ffmpeg.so \
-x ./OBS.app/Contents/PlugIns/obs-filters.so \
-x ./OBS.app/Contents/PlugIns/obs-transitions.so \
-x ./OBS.app/Contents/PlugIns/obs-vst.so \
-x ./OBS.app/Contents/PlugIns/rtmp-services.so \
-x ./OBS.app/Contents/MacOS/obs-ffmpeg-mux \
-x ./OBS.app/Contents/MacOS/obslua.so \
-x ./OBS.app/Contents/MacOS/_obspython.so \
-x ./OBS.app/Contents/PlugIns/obs-x264.so \
-x ./OBS.app/Contents/PlugIns/text-freetype2.so \
-x ./OBS.app/Contents/PlugIns/obs-libfdk.so \
-x ./OBS.app/Contents/PlugIns/obs-outputs.so
step "Move libobs-opengl to final destination"
cp ./libobs-opengl/libobs-opengl.so ./OBS.app/Contents/Frameworks
}
install_frameworks() {
ensure_dir "${CHECKOUT_DIR}/build"
if [ ! -d ./OBS.app ]; then
error "No OBS.app bundle found"
exit 1
fi
hr "Adding Chromium Embedded Framework"
step "Copy Framework..."
sudo cp -R "${DEPS_BUILD_DIR}/cef_binary_${CEF_BUILD_VERSION:-${CI_CEF_VERSION}}_macosx64/Release/Chromium Embedded Framework.framework" ./OBS.app/Contents/Frameworks/
sudo chown -R $(whoami) ./OBS.app/Contents/Frameworks/
}
prepare_macos_bundle() {
ensure_dir "${CHECKOUT_DIR}/build"
if [ ! -d ./rundir/RelWithDebInfo/bin ]; then
error "No OBS build found"
return
fi
if [ -d ./OBS.app ]; then rm -rf ./OBS.app; fi
hr "Preparing OBS.app bundle"
step "Copy binary and plugins..."
mkdir -p OBS.app/Contents/MacOS
mkdir OBS.app/Contents/PlugIns
mkdir OBS.app/Contents/Resources
cp rundir/RelWithDebInfo/bin/obs ./OBS.app/Contents/MacOS
cp rundir/RelWithDebInfo/bin/obs-ffmpeg-mux ./OBS.app/Contents/MacOS
cp rundir/RelWithDebInfo/bin/libobsglad.0.dylib ./OBS.app/Contents/MacOS
cp -R rundir/RelWithDebInfo/data ./OBS.app/Contents/Resources
cp ${CI_SCRIPTS}/app/obs.icns ./OBS.app/Contents/Resources
cp -R rundir/RelWithDebInfo/obs-plugins/ ./OBS.app/Contents/PlugIns
cp ${CI_SCRIPTS}/app/Info.plist ./OBS.app/Contents
# Scripting plugins are required to be placed in same directory as binary
if [ -d ./OBS.app/Contents/Resources/data/obs-scripting ]; then
mv ./OBS.app/Contents/Resources/data/obs-scripting/obslua.so ./OBS.app/Contents/MacOS/
mv ./OBS.app/Contents/Resources/data/obs-scripting/_obspython.so ./OBS.app/Contents/MacOS/
mv ./OBS.app/Contents/Resources/data/obs-scripting/obspython.py ./OBS.app/Contents/MacOS/
rm -rf ./OBS.app/Contents/Resources/data/obs-scripting/
fi
bundle_dylibs
install_frameworks
cp ${CI_SCRIPTS}/app/OBSPublicDSAKey.pem ./OBS.app/Contents/Resources
step "Set bundle meta information..."
plutil -insert CFBundleVersion -string ${GIT_TAG}-${GIT_HASH} ./OBS.app/Contents/Info.plist
plutil -insert CFBundleShortVersionString -string ${GIT_TAG}-${GIT_HASH} ./OBS.app/Contents/Info.plist
plutil -insert OBSFeedsURL -string https://obsproject.com/osx_update/feeds.xml ./OBS.app/Contents/Info.plist
plutil -insert SUFeedURL -string https://obsproject.com/osx_update/stable/updates.xml ./OBS.app/Contents/Info.plist
plutil -insert SUPublicDSAKeyFile -string OBSPublicDSAKey.pem ./OBS.app/Contents/Info.plist
}
## CREATE MACOS DISTRIBUTION AND INSTALLER IMAGE ##
prepare_macos_image() {
ensure_dir "${CHECKOUT_DIR}/build"
if [ ! -d ./OBS.app ]; then
error "No OBS.app bundle found"
return
fi
hr "Preparing macOS installation image"
if [ -f "${FILE_NAME}" ]; then
rm "${FILE_NAME}"
fi
step "Run dmgbuild..."
cp "${CI_SCRIPTS}/package/settings.json.template" ./settings.json
sed -i '' 's#\$\$VERSION\$\$#'"${GIT_TAG}"'#g' ./settings.json
sed -i '' 's#\$\$CI_PATH\$\$#'"${CI_SCRIPTS}"'#g' ./settings.json
sed -i '' 's#\$\$BUNDLE_PATH\$\$#'"${CHECKOUT_DIR}"'/build#g' ./settings.json
echo -n "${COLOR_ORANGE}"
dmgbuild "OBS-Studio ${GIT_TAG}" "${FILE_NAME}" -s ./settings.json
echo -n "${COLOR_RESET}"
if [ -n "${CODESIGN_OBS}" ]; then
codesign_image
fi
}
## SET UP CODE SIGNING AND NOTARIZATION CREDENTIALS ##
##############################################################################
# Apple Developer Identity needed:
#
# + Signing the code requires a developer identity in the system's keychain
# + codesign will look up and find the identity automatically
#
##############################################################################
read_codesign_ident() {
if [ ! -n "${CODESIGN_IDENT}" ]; then
step "Code-signing Setup"
read -p "${COLOR_ORANGE} + Apple developer identity: ${COLOR_RESET}" CODESIGN_IDENT
fi
}
##############################################################################
# Apple Developer credentials necessary:
#
# + Signing for distribution and notarization require an active Apple
# Developer membership
# + An Apple Development identity is needed for code signing
# (i.e. 'Apple Development: YOUR APPLE ID (PROVIDER)')
# + Your Apple developer ID is needed for notarization
# + An app-specific password is necessary for notarization from CLI
# + This password will be stored in your macOS keychain under the identifier
# 'OBS-Codesign-Password'with access Apple's 'altool' only.
##############################################################################
read_codesign_pass() {
if [ ! -n "${CODESIGN_IDENT_PASS}" ]; then
step "Notarization Setup"
read -p "${COLOR_ORANGE} + Apple account id: ${COLOR_RESET}" CODESIGN_IDENT_USER
CODESIGN_IDENT_PASS=$(stty -echo; read -p "${COLOR_ORANGE} + Apple developer password: ${COLOR_RESET}" pwd; stty echo; echo $pwd)
echo -n "${COLOR_ORANGE}"
xcrun altool --store-password-in-keychain-item "OBS-Codesign-Password" -u "${CODESIGN_IDENT_USER}" -p "${CODESIGN_IDENT_PASS}"
echo -n "${COLOR_RESET}"
CODESIGN_IDENT_SHORT=$(echo "${CODESIGN_IDENT}" | sed -En "s/.+\((.+)\)/\1/p")
fi
}
codesign_bundle() {
if [ ! -n "${CODESIGN_OBS}" ]; then step "Skipping application bundle code signing"; return; fi
ensure_dir "${CHECKOUT_DIR}/build"
trap "caught_error 'code-signing app'" ERR
if [ ! -d ./OBS.app ]; then
error "No OBS.app bundle found"
return
fi
hr "Code-signing application bundle"
xattr -crs ./OBS.app
read_codesign_ident
step "Code-sign Sparkle framework..."
echo -n "${COLOR_ORANGE}"
codesign --force --options runtime --sign "${CODESIGN_IDENT}" "./OBS.app/Contents/Frameworks/Sparkle.framework/Versions/A/Resources/Autoupdate.app/Contents/MacOS/fileop"
codesign --force --options runtime --sign "${CODESIGN_IDENT}" "./OBS.app/Contents/Frameworks/Sparkle.framework/Versions/A/Resources/Autoupdate.app/Contents/MacOS/Autoupdate"
codesign --force --options runtime --sign "${CODESIGN_IDENT}" --deep ./OBS.app/Contents/Frameworks/Sparkle.framework
echo -n "${COLOR_RESET}"
step "Code-sign CEF framework..."
echo -n "${COLOR_ORANGE}"
codesign --force --options runtime --sign "${CODESIGN_IDENT}" "./OBS.app/Contents/Frameworks/Chromium Embedded Framework.framework/Libraries/libEGL.dylib"
codesign --force --options runtime --sign "${CODESIGN_IDENT}" "./OBS.app/Contents/Frameworks/Chromium Embedded Framework.framework/Libraries/libswiftshader_libEGL.dylib"
codesign --force --options runtime --sign "${CODESIGN_IDENT}" "./OBS.app/Contents/Frameworks/Chromium Embedded Framework.framework/Libraries/libGLESv2.dylib"
codesign --force --options runtime --sign "${CODESIGN_IDENT}" "./OBS.app/Contents/Frameworks/Chromium Embedded Framework.framework/Libraries/libswiftshader_libGLESv2.dylib"
codesign --force --options runtime --sign "${CODESIGN_IDENT}" --deep "./OBS.app/Contents/Frameworks/Chromium Embedded Framework.framework"
echo -n "${COLOR_RESET}"
step "Code-sign OBS code..."
echo -n "${COLOR_ORANGE}"
codesign --force --options runtime --entitlements "${CI_SCRIPTS}/app/entitlements.plist" --sign "${CODESIGN_IDENT}" --deep ./OBS.app
echo -n "${COLOR_RESET}"
step "Check code-sign result..."
codesign -dvv ./OBS.app
}
codesign_image() {
if [ ! -n "${CODESIGN_OBS}" ]; then step "Skipping installer image code signing"; return; fi
ensure_dir "${CHECKOUT_DIR}/build"
trap "caught_error 'code-signing image'" ERR
if [ ! -f "${FILE_NAME}" ]; then
error "No OBS disk image found"
return
fi
hr "Code-signing installation image"
read_codesign_ident
step "Code-sign OBS installer image..."
echo -n "${COLOR_ORANGE}";
codesign --force --sign "${CODESIGN_IDENT}" "${FILE_NAME}"
echo -n "${COLOR_RESET}"
step "Check code-sign result..."
codesign -dvv "${FILE_NAME}"
}
## BUILD FROM SOURCE META FUNCTION ##
full-build-macos() {
if [ -n "${SKIP_BUILD}" ]; then step "Skipping full build"; return; fi
hr "Installing Homebrew dependencies"
install_homebrew_deps
for DEPENDENCY in "${BUILD_DEPS[@]}"; do
set -- ${DEPENDENCY}
trap "caught_error ${DEPENDENCY}" ERR
FUNC_NAME="install_${1}"
${FUNC_NAME} ${2} ${3}
done
check_ccache
trap "caught_error 'cmake'" ERR
configure_obs_build
run_obs_build
}
## BUNDLE MACOS APPLICATION META FUNCTION ##
bundle_macos() {
if [ ! -n "${BUNDLE_OBS}" ]; then step "Skipping application bundle creation"; return; fi
hr "Creating macOS app bundle"
trap "caught_error 'bundle app'" ERR
install_packages_app
ensure_dir ${CHECKOUT_DIR}
prepare_macos_bundle
}
## PACKAGE MACOS DISTRIBUTION IMAGE META FUNCTION ##
package_macos() {
if [ ! -n "${PACKAGE_OBS}" ]; then step "Skipping installer image creation"; return; fi
hr "Creating macOS .dmg image"
trap "caught_error 'package app'" ERR
install_dmgbuild
prepare_macos_image
}
## NOTARIZATION META FUNCTION ##
notarize_macos() {
if [ ! -n "${NOTARIZE_OBS}" ]; then step "Skipping macOS notarization"; return; fi;
hr "Notarizing OBS for macOS"
trap "caught_error 'notarizing app'" ERR
ensure_dir "${CHECKOUT_DIR}/build"
if [ -f "${FILE_NAME}" ]; then
NOTARIZE_TARGET="${FILE_NAME}"
xcnotary precheck "./OBS.app"
elif [ -d "OBS.app" ]; then
NOTARIZE_TARGET="./OBS.app"
else
error "No notarization app bundle ('OBS.app') or disk image ('${FILE_NAME}') found"
return
fi
if [ "$?" -eq 0 ]; then
read_codesign_ident
read_codesign_pass
step "Run xcnotary with ${NOTARIZE_TARGET}..."
xcnotary notarize "${NOTARIZE_TARGET}" --developer-account "${CODESIGN_IDENT_USER}" --developer-password-keychain-item "OBS-Codesign-Password" --provider "${CODESIGN_IDENT_SHORT}"
fi
}
## MAIN SCRIPT FUNCTIONS ##
print_usage() {
echo -e "full-build-macos.sh - Build helper script for OBS-Studio\n"
echo -e "Usage: ${0}\n" \
"-b: Create macOS app bundle\n" \
"-c: Codesign macOS app bundle\n" \
"-p: Package macOS app into disk image\n" \
"-n: Notarize macOS app and disk image (implies -b)\n" \
"-s: Skip build process (useful for bundling/packaging only)\n" \
"-h: Print this help"
exit 0
}
obs-build-main() {
ensure_dir ${CHECKOUT_DIR}
git fetch origin --tags
GIT_BRANCH=$(git rev-parse --abbrev-ref HEAD)
GIT_HASH=$(git rev-parse --short HEAD)
GIT_TAG=$(git describe --tags --abbrev=0)
FILE_NAME="obs-studio-${GIT_TAG}-${GIT_HASH}-macOS.dmg"
##########################################################################
# IMPORTANT:
#
# Be careful when choosing to notarize and code-sign. The script will try
# to sign any pre-existing bundle but also pre-existing images.
#
# This could lead to a package containing a non-signed bundle, which
# will then fail notarization.
#
# To avoid this, run this script with -b -c first, then -p -c or -p -n
# after to make sure that a code-signed bundle will be packaged.
#
##########################################################################
while getopts ":hsbnpc" OPTION; do
case ${OPTION} in
h) print_usage ;;
s) SKIP_BUILD=1 ;;
b) BUNDLE_OBS=1 ;;
n) CODESIGN_OBS=1; NOTARIZE_OBS=1 ;;
p) PACKAGE_OBS=1 ;;
c) CODESIGN_OBS=1 ;;
\?) ;;
esac
done
full-build-macos
bundle_macos
codesign_bundle
package_macos
codesign_image
notarize_macos
cleanup
}
obs-build-main $*