194 lines
7.6 KiB
CMake
194 lines
7.6 KiB
CMake
#-------------------------------------------------------------------
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# This file is part of the CMake build system for OGRE
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# (Object-oriented Graphics Rendering Engine)
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# For the latest info, see http://www.ogre3d.org/
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#
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# The contents of this file are placed in the public domain. Feel
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# free to make use of it in any way you like.
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#-------------------------------------------------------------------
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# -----------------------------------------------------------------------------
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# Find DirectX SDK
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# Define:
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# DirectX_FOUND
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# DirectX_INCLUDE_DIR
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# DirectX_LIBRARY
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# DirectX_ROOT_DIR
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if (DirectX_D3D10_INCLUDE_DIR AND DirectX_D3D10_LIBRARY)
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set(DirectX_D3D10_FOUND TRUE)
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endif()
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if (DirectX_D3D11_INCLUDE_DIR AND DirectX_D3D11_LIBRARY)
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set(DirectX_D3D11_FOUND TRUE)
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endif()
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if(DirectX_INCLUDE_DIR AND DirectX_LIBRARY)
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set(DirectX_FOUND TRUE)
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return()
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endif()
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macro(findpkg_begin PREFIX)
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if (NOT ${PREFIX}_FIND_QUIETLY)
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message(STATUS "Looking for ${PREFIX}...")
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endif ()
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endmacro(findpkg_begin)
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macro(getenv_path VAR)
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set(ENV_${VAR} $ENV{${VAR}})
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# replace won't work if var is blank
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if (ENV_${VAR})
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string( REGEX REPLACE "\\\\" "/" ENV_${VAR} ${ENV_${VAR}} )
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endif ()
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endmacro(getenv_path)
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macro(create_search_paths PREFIX)
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foreach(dir ${${PREFIX}_PREFIX_PATH})
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set(${PREFIX}_INC_SEARCH_PATH ${${PREFIX}_INC_SEARCH_PATH}
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${dir}/include ${dir}/include/${PREFIX} ${dir}/Headers ${dir}/Include/um)
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set(${PREFIX}_LIB_SEARCH_PATH ${${PREFIX}_LIB_SEARCH_PATH}
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${dir}/lib ${dir}/lib/${PREFIX} ${dir}/Libs ${dir}/Lib/winv6.3/um ${dir}/Lib/win8/um)
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endforeach(dir)
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set(${PREFIX}_FRAMEWORK_SEARCH_PATH ${${PREFIX}_PREFIX_PATH})
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endmacro(create_search_paths)
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macro(clear_if_changed TESTVAR)
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# test against internal check variable
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if (NOT "${${TESTVAR}}" STREQUAL "${${TESTVAR}_INT_CHECK}")
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message(STATUS "${TESTVAR} changed.")
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foreach(var ${ARGN})
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set(${var} "NOTFOUND" CACHE STRING "x" FORCE)
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endforeach(var)
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endif ()
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set(${TESTVAR}_INT_CHECK ${${TESTVAR}} CACHE INTERNAL "x" FORCE)
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endmacro(clear_if_changed)
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macro(findpkg_finish PREFIX)
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# skip if already processed during this run
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if (NOT ${PREFIX}_FOUND)
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if (${PREFIX}_INCLUDE_DIR AND ${PREFIX}_LIBRARY)
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set(${PREFIX}_FOUND TRUE)
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set(${PREFIX}_INCLUDE_DIRS ${${PREFIX}_INCLUDE_DIR})
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set(${PREFIX}_LIBRARIES ${${PREFIX}_LIBRARY})
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if (NOT ${PREFIX}_FIND_QUIETLY)
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message(STATUS "Found ${PREFIX}: ${${PREFIX}_LIBRARIES}")
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endif ()
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else ()
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if (NOT ${PREFIX}_FIND_QUIETLY)
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message(STATUS "Could not locate ${PREFIX}")
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endif ()
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if (${PREFIX}_FIND_REQUIRED)
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message(FATAL_ERROR "Required library ${PREFIX} not found! Install the library (including dev packages) and try again. If the library is already installed, set the missing variables manually in cmake.")
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endif ()
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endif ()
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mark_as_advanced(${PREFIX}_INCLUDE_DIR ${PREFIX}_LIBRARY ${PREFIX}_LIBRARY_REL ${PREFIX}_LIBRARY_DBG ${PREFIX}_LIBRARY_FWK)
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endif ()
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endmacro(findpkg_finish)
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if(WIN32) # The only platform it makes sense to check for DirectX SDK
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findpkg_begin(DirectX)
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# Get path, convert backslashes as ${ENV_DXSDK_DIR}
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getenv_path(DXSDK_DIR)
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getenv_path(DIRECTX_HOME)
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getenv_path(DIRECTX_ROOT)
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getenv_path(DIRECTX_BASE)
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getenv_path(WindowsSDK80Path)
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getenv_path(WindowsSDK81Path)
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# construct search paths
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set(DirectX_PREFIX_PATH
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"${WindowsSDK81Path}" "${ENV_WindowsSDK81Path}"
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"${WindowsSDK80Path}" "${ENV_WindowsSDK80Path}"
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"C:/Program Files/Windows Kits/8.1"
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"C:/Program Files (x86)/Windows Kits/8.1"
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"C:/Program Files/Windows Kits/8.0"
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"C:/Program Files (x86)/Windows Kits/8.0"
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"${DXSDK_DIR}" "${ENV_DXSDK_DIR}"
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"${DIRECTX_HOME}" "${ENV_DIRECTX_HOME}"
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"${DIRECTX_ROOT}" "${ENV_DIRECTX_ROOT}"
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"${DIRECTX_BASE}" "${ENV_DIRECTX_BASE}"
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"C:/apps_x86/Microsoft DirectX SDK*"
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"C:/Program Files (x86)/Microsoft DirectX SDK*"
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"C:/apps/Microsoft DirectX SDK*"
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"C:/Program Files/Microsoft DirectX SDK*"
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"$ENV{ProgramFiles}/Microsoft DirectX SDK*"
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)
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create_search_paths(DirectX)
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# redo search if prefix path changed
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clear_if_changed(DirectX_PREFIX_PATH
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DirectX_LIBRARY
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DirectX_INCLUDE_DIR
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DirectX_ROOT_DIR
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)
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find_path(DirectX_INCLUDE_DIR NAMES d3d9.h HINTS ${DirectX_INC_SEARCH_PATH})
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# dlls are in DirectX_ROOT_DIR/Developer Runtime/x64|x86
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# lib files are in DirectX_ROOT_DIR/Lib/x64|x86
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if(CMAKE_SIZEOF_VOID_P EQUAL 8)
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set(DirectX_LIBPATH_SUFFIX "x64")
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else()
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set(DirectX_LIBPATH_SUFFIX "x86")
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endif()
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find_library(DirectX_LIBRARY NAMES d3d9 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
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find_library(DirectX_D3DX9_LIBRARY NAMES d3dx9 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
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find_library(DirectX_DXERR9_LIBRARY NAMES dxerr HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
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find_library(DirectX_DXGUID_LIBRARY NAMES dxguid HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
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find_library(DirectX_DINPUT8_LIBRARY NAMES dinput8 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
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find_library(DirectX_XINPUT_LIBRARY NAMES xinput HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
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find_library(DirectX_DXGI_LIBRARY NAMES dxgi HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
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find_library(DirectX_D3DCOMPILER_LIBRARY NAMES d3dcompiler HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
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if(DirectX_INCLUDE_DIR)
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set(DirectX_ROOT_DIR "${DirectX_INCLUDE_DIR}/..")
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endif(DirectX_INCLUDE_DIR)
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findpkg_finish(DirectX)
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set(DirectX_LIBRARIES
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${DirectX_LIBRARIES}
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${DirectX_D3DX9_LIBRARY}
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${DirectX_DXERR9_LIBRARY}
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${DirectX_DXGUID_LIBRARY}
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${DirectX_DINPUT8_LIBRARY}
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${DirectX_DXGI_LIBRARY}
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${DirectX_D3DCOMPILER_LIBRARY}
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)
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# look for D3D10.1 components
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if (DirectX_FOUND)
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find_path(DirectX_D3D10_INCLUDE_DIR NAMES d3d10_1shader.h HINTS ${DirectX_INC_SEARCH_PATH} NO_DEFAULT_PATH)
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get_filename_component(DirectX_LIBRARY_DIR "${DirectX_LIBRARY}" PATH)
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message(STATUS "DX lib dir: ${DirectX_LIBRARY_DIR}")
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find_library(DirectX_D3D10_LIBRARY NAMES d3d10 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
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find_library(DirectX_D3DX10_LIBRARY NAMES d3dx10 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
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if (DirectX_D3D10_INCLUDE_DIR AND DirectX_D3D10_LIBRARY)
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set(DirectX_D3D10_FOUND TRUE)
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set(DirectX_D3D10_INCLUDE_DIRS ${DirectX_D3D10_INCLUDE_DIR} CACHE PATH "D3D10 Include Dirs")
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set(DirectX_D3D10_LIBRARIES ${DirectX_D3D10_LIBRARY} CACHE STRING "D3D10 Libraries")
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endif ()
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endif ()
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# look for D3D11 components
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if (DirectX_FOUND)
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find_path(DirectX_D3D11_INCLUDE_DIR NAMES D3D11Shader.h HINTS ${DirectX_INC_SEARCH_PATH} NO_DEFAULT_PATH)
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get_filename_component(DirectX_LIBRARY_DIR "${DirectX_LIBRARY}" PATH)
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message(STATUS "DX lib dir: ${DirectX_LIBRARY_DIR}")
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find_library(DirectX_D3D11_LIBRARY NAMES d3d11 d3d11_beta HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
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find_library(DirectX_D3DX11_LIBRARY NAMES d3dx11 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
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if (DirectX_D3D11_INCLUDE_DIR AND DirectX_D3D11_LIBRARY)
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set(DirectX_D3D11_FOUND TRUE)
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set(DirectX_D3D11_INCLUDE_DIRS ${DirectX_D3D11_INCLUDE_DIR} CACHE PATH "D3D11 Include Dirs")
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set(DirectX_D3D11_LIBRARIES ${DirectX_D3D11_LIBRARY} CACHE STRING "D3D11 Libraries")
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endif ()
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endif ()
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endif(WIN32)
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