430 lines
12 KiB
C
430 lines
12 KiB
C
/******************************************************************************
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Copyright (C) 2013-2014 by Hugh Bailey <obs.jim@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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#include "obs.h"
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#include "obs-internal.h"
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#include "graphics/vec4.h"
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#include "media-io/format-conversion.h"
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static void tick_sources(uint64_t cur_time, uint64_t *last_time)
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{
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size_t i;
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uint64_t delta_time;
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float seconds;
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if (!last_time)
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*last_time = cur_time - video_getframetime(obs->video.video);
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delta_time = cur_time - *last_time;
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seconds = (float)((double)delta_time / 1000000000.0);
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for (i = 0; i < obs->data.sources.num; i++)
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obs_source_video_tick(obs->data.sources.array[i], seconds);
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*last_time = cur_time;
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}
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/* in obs-display.c */
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extern void render_display(struct obs_display *display);
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static inline void render_displays(void)
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{
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if (!obs->data.valid)
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return;
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gs_entercontext(obs_graphics());
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/* render extra displays/swaps */
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pthread_mutex_lock(&obs->data.displays_mutex);
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for (size_t i = 0; i < obs->data.displays.num; i++)
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render_display(obs->data.displays.array[i]);
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pthread_mutex_unlock(&obs->data.displays_mutex);
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/* render main display */
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render_display(&obs->video.main_display);
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gs_leavecontext();
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}
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static inline void set_render_size(uint32_t width, uint32_t height)
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{
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gs_enable_depthtest(false);
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gs_enable_blending(false);
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gs_setcullmode(GS_NEITHER);
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gs_ortho(0.0f, (float)width, 0.0f, (float)height, -100.0f, 100.0f);
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gs_setviewport(0, 0, width, height);
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}
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static inline void unmap_last_surface(struct obs_core_video *video)
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{
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if (video->mapped_surface) {
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stagesurface_unmap(video->mapped_surface);
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video->mapped_surface = NULL;
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}
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}
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static inline void render_main_texture(struct obs_core_video *video,
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int cur_texture)
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{
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struct vec4 clear_color;
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vec4_set(&clear_color, 0.3f, 0.0f, 0.0f, 1.0f);
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gs_setrendertarget(video->render_textures[cur_texture], NULL);
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gs_clear(GS_CLEAR_COLOR, &clear_color, 1.0f, 0);
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set_render_size(video->base_width, video->base_height);
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obs_view_render(&obs->data.main_view);
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video->textures_rendered[cur_texture] = true;
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}
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static inline void render_output_texture(struct obs_core_video *video,
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int cur_texture, int prev_texture)
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{
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texture_t texture = video->render_textures[prev_texture];
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texture_t target = video->output_textures[cur_texture];
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uint32_t width = texture_getwidth(target);
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uint32_t height = texture_getheight(target);
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/* TODO: replace with actual downscalers or unpackers */
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effect_t effect = video->default_effect;
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technique_t tech = effect_gettechnique(effect, "DrawMatrix");
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eparam_t image = effect_getparambyname(effect, "image");
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eparam_t matrix = effect_getparambyname(effect, "color_matrix");
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size_t passes, i;
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if (!video->textures_rendered[prev_texture])
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return;
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gs_setrendertarget(target, NULL);
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set_render_size(width, height);
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/* TODO: replace with programmable code */
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const float mat_val[16] =
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{
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-0.100644f, -0.338572f, 0.439216f, 0.501961f,
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0.182586f, 0.614231f, 0.062007f, 0.062745f,
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0.439216f, -0.398942f, -0.040274f, 0.501961f,
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0.000000f, 0.000000f, 0.000000f, 1.000000f
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};
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effect_setval(effect, matrix, mat_val, sizeof(mat_val));
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effect_settexture(effect, image, texture);
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passes = technique_begin(tech);
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for (i = 0; i < passes; i++) {
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technique_beginpass(tech, i);
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gs_draw_sprite(texture, 0, width, height);
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technique_endpass(tech);
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}
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technique_end(tech);
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video->textures_output[cur_texture] = true;
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}
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static inline void set_eparam(effect_t effect, const char *name, float val)
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{
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eparam_t param = effect_getparambyname(effect, name);
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effect_setfloat(effect, param, val);
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}
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static void render_convert_texture(struct obs_core_video *video,
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int cur_texture, int prev_texture)
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{
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texture_t texture = video->output_textures[prev_texture];
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texture_t target = video->convert_textures[cur_texture];
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float fwidth = (float)video->output_width;
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float fheight = (float)video->output_height;
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size_t passes, i;
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effect_t effect = video->conversion_effect;
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eparam_t image = effect_getparambyname(effect, "image");
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technique_t tech = effect_gettechnique(effect,
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video->conversion_tech);
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if (!video->textures_output[prev_texture])
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return;
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set_eparam(effect, "u_plane_offset", (float)video->plane_offsets[1]);
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set_eparam(effect, "v_plane_offset", (float)video->plane_offsets[2]);
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set_eparam(effect, "width", fwidth);
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set_eparam(effect, "height", fheight);
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set_eparam(effect, "width_i", 1.0f / fwidth);
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set_eparam(effect, "height_i", 1.0f / fheight);
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set_eparam(effect, "width_d2", fwidth * 0.5f);
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set_eparam(effect, "height_d2", fheight * 0.5f);
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set_eparam(effect, "width_d2_i", 1.0f / (fwidth * 0.5f));
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set_eparam(effect, "height_d2_i", 1.0f / (fheight * 0.5f));
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set_eparam(effect, "input_height", (float)video->conversion_height);
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effect_settexture(effect, image, texture);
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gs_setrendertarget(target, NULL);
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set_render_size(video->output_width, video->conversion_height);
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passes = technique_begin(tech);
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for (i = 0; i < passes; i++) {
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technique_beginpass(tech, i);
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gs_draw_sprite(texture, 0, video->output_width,
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video->conversion_height);
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technique_endpass(tech);
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}
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technique_end(tech);
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video->textures_converted[cur_texture] = true;
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}
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static inline void stage_output_texture(struct obs_core_video *video,
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int cur_texture, int prev_texture)
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{
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texture_t texture;
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bool texture_ready;
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stagesurf_t copy = video->copy_surfaces[cur_texture];
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if (video->gpu_conversion) {
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texture = video->convert_textures[prev_texture];
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texture_ready = video->textures_converted[prev_texture];
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} else {
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texture = video->output_textures[prev_texture];
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texture_ready = video->output_textures[prev_texture];
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}
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unmap_last_surface(video);
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if (!texture_ready)
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return;
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gs_stage_texture(copy, texture);
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video->textures_copied[cur_texture] = true;
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}
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static inline void render_video(struct obs_core_video *video, int cur_texture,
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int prev_texture)
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{
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gs_beginscene();
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gs_enable_depthtest(false);
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gs_setcullmode(GS_NEITHER);
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render_main_texture(video, cur_texture);
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render_output_texture(video, cur_texture, prev_texture);
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if (video->gpu_conversion)
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render_convert_texture(video, cur_texture, prev_texture);
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stage_output_texture(video, cur_texture, prev_texture);
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gs_setrendertarget(NULL, NULL);
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gs_enable_blending(true);
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gs_endscene();
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}
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static inline bool download_frame(struct obs_core_video *video,
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int prev_texture, struct video_data *frame)
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{
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stagesurf_t surface = video->copy_surfaces[prev_texture];
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if (!video->textures_copied[prev_texture])
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return false;
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if (!stagesurface_map(surface, &frame->data[0], &frame->linesize[0]))
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return false;
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video->mapped_surface = surface;
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return true;
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}
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static inline uint32_t calc_linesize(uint32_t pos, uint32_t linesize)
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{
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uint32_t size = pos % linesize;
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return size ? size : linesize;
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}
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static void copy_dealign(
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uint8_t *dst, uint32_t dst_pos, uint32_t dst_linesize,
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const uint8_t *src, uint32_t src_pos, uint32_t src_linesize,
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uint32_t remaining)
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{
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while (remaining) {
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uint32_t src_remainder = src_pos % src_linesize;
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uint32_t dst_offset = dst_linesize - src_remainder;
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uint32_t src_offset = src_linesize - src_remainder;
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if (remaining < dst_offset) {
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memcpy(dst + dst_pos, src + src_pos, remaining);
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src_pos += remaining;
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dst_pos += remaining;
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remaining = 0;
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} else {
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memcpy(dst + dst_pos, src + src_pos, dst_offset);
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src_pos += src_offset;
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dst_pos += dst_offset;
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remaining -= dst_offset;
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}
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}
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}
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static inline uint32_t make_aligned_linesize_offset(uint32_t offset,
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uint32_t dst_linesize, uint32_t src_linesize)
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{
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uint32_t remainder = offset % dst_linesize;
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return (offset / dst_linesize) * src_linesize + remainder;
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}
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static void fix_gpu_converted_alignment(struct obs_core_video *video,
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struct video_data *frame, int cur_texture)
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{
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struct source_frame *new_frame = &video->convert_frames[cur_texture];
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uint32_t src_linesize = frame->linesize[0];
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uint32_t dst_linesize = video->output_width * 4;
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uint32_t src_pos = 0;
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for (size_t i = 0; i < 3; i++) {
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if (video->plane_linewidth[i] == 0)
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break;
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src_pos = make_aligned_linesize_offset(video->plane_offsets[i],
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dst_linesize, src_linesize);
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copy_dealign(new_frame->data[i], 0, dst_linesize,
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frame->data[0], src_pos, src_linesize,
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video->plane_sizes[i]);
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}
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/* replace with cached frames */
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for (size_t i = 0; i < MAX_AV_PLANES; i++) {
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frame->data[i] = new_frame->data[i];
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frame->linesize[i] = new_frame->linesize[i];
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}
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}
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static bool set_gpu_converted_data(struct obs_core_video *video,
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struct video_data *frame, int cur_texture)
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{
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if (frame->linesize[0] == video->output_width*4) {
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for (size_t i = 0; i < 3; i++) {
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if (video->plane_linewidth[i] == 0)
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break;
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frame->linesize[i] = video->plane_linewidth[i];
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frame->data[i] =
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frame->data[0] + video->plane_offsets[i];
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}
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} else {
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fix_gpu_converted_alignment(video, frame, cur_texture);
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}
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return true;
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}
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static bool convert_frame(struct obs_core_video *video,
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struct video_data *frame,
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const struct video_output_info *info, int cur_texture)
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{
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struct source_frame *new_frame = &video->convert_frames[cur_texture];
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if (info->format == VIDEO_FORMAT_I420) {
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compress_uyvx_to_i420(
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frame->data[0], frame->linesize[0],
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0, info->height,
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new_frame->data, new_frame->linesize);
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} else if (info->format == VIDEO_FORMAT_NV12) {
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compress_uyvx_to_nv12(
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frame->data[0], frame->linesize[0],
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0, info->height,
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new_frame->data, new_frame->linesize);
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} else {
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blog(LOG_WARNING, "convert_frame: unsupported texture format");
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return false;
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}
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for (size_t i = 0; i < MAX_AV_PLANES; i++) {
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frame->data[i] = new_frame->data[i];
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frame->linesize[i] = new_frame->linesize[i];
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}
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return true;
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}
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static inline void output_video_data(struct obs_core_video *video,
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struct video_data *frame, int cur_texture)
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{
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const struct video_output_info *info;
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info = video_output_getinfo(video->video);
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if (video->gpu_conversion) {
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if (!set_gpu_converted_data(video, frame, cur_texture))
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return;
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} else if (format_is_yuv(info->format)) {
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if (!convert_frame(video, frame, info, cur_texture))
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return;
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}
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video_output_swap_frame(video->video, frame);
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}
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static inline void output_frame(uint64_t timestamp)
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{
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struct obs_core_video *video = &obs->video;
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int cur_texture = video->cur_texture;
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int prev_texture = cur_texture == 0 ? NUM_TEXTURES-1 : cur_texture-1;
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struct video_data frame;
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bool frame_ready;
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memset(&frame, 0, sizeof(struct video_data));
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frame.timestamp = timestamp;
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gs_entercontext(obs_graphics());
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render_video(video, cur_texture, prev_texture);
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frame_ready = download_frame(video, prev_texture, &frame);
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gs_leavecontext();
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if (frame_ready)
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output_video_data(video, &frame, cur_texture);
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if (++video->cur_texture == NUM_TEXTURES)
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video->cur_texture = 0;
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}
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void *obs_video_thread(void *param)
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{
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uint64_t last_time = 0;
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while (video_output_wait(obs->video.video)) {
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uint64_t cur_time = video_gettime(obs->video.video);
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tick_sources(cur_time, &last_time);
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render_displays();
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output_frame(cur_time);
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}
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UNUSED_PARAMETER(param);
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return NULL;
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}
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