RGB to YUV converison was previously baked into every scale shader, but this work has been moved to the YUV packing shaders. The scale shaders now write RGBA instead. In the case where base and output resolutions are identical, the render texture is forwarded directly to the YUV pack step, skipping an entire fullscreen pass. Intel GPA, SetStablePowerState, Intel HD Graphics 530, NV12 1920x1080, Before: RGBA -> UYVX: ~321 us UYVX -> Y: ~480 us UYVX -> UV: ~127 us 1920x1080, After: [forward render texture] RGBA -> Y: ~487 us RGBA -> UV: ~131 us 1920x1080 -> 1280x720, Before: RGBA -> UYVX: ~268 us UYVX -> Y: ~209 us UYVX -> UV: ~57 us 1920x1080 -> 1280x720, After: RGBA -> RGBA (rescale): ~268 us RGBA -> Y: ~210 us RGBA -> UV: ~58 us
OBS Studio <https://obsproject.com> =================================== .. image:: https://travis-ci.org/obsproject/obs-studio.svg?branch=master :alt: OBS Studio Build Status - Travis CI :target: https://travis-ci.org/obsproject/obs-studio .. image:: https://ci.appveyor.com/api/projects/status/github/obsproject/obs-studio?branch=master&svg=true :alt: OBS Studio Build Status - AppVeyor CI :target: https://ci.appveyor.com/project/jp9000/obs-studio/branch/master .. image:: https://dev.azure.com/obsjim/obsjim/_apis/build/status/obsproject.obs-studio?branchName=master :alt: OBS Studio Build Status - Azure Pipelines :target: https://dev.azure.com/obsjim/obsjim/_build/latest?definitionId=1&branchName=master .. image:: https://discordapp.com/api/guilds/348973006581923840/widget.png?style=shield :alt: OBS Studio Discord Server :target: https://obsproject.com/discord What is OBS Studio? ------------------- OBS Studio is software designed for capturing, compositing, encoding, recording, and streaming video content, efficiently. It's distributed under the GNU General Public License v2 (or any later version) - see the accompanying COPYING file for more details. Quick Links ----------- - Website: https://obsproject.com - Help/Documentation/Guides: https://github.com/obsproject/obs-studio/wiki - Forums: https://obsproject.com/forum/ - Build Instructions: https://github.com/obsproject/obs-studio/wiki/Install-Instructions - Developer/API Documentation: https://obsproject.com/docs - Donating/backing/sponsoring: https://obsproject.com/contribute - Bug Tracker: https://obsproject.com/mantis/ (Note: The bug tracker is linked to forum accounts. To use the bug tracker, log in to a forum account) Contributing ------------ - If you would like to help fund or sponsor the project, you can do so via `Patreon <https://www.patreon.com/obsproject>`_, `OpenCollective <https://opencollective.com/obsproject>`_, or `PayPal <https://www.paypal.me/obsproject>`_. See our `contribute page <https://obsproject.com/contribute>`_ for more information. - If you wish to contribute code to the project, please make sure to read the coding and commit guidelines: https://github.com/obsproject/obs-studio/blob/master/CONTRIBUTING.rst - Developer/API documentation can be found here: https://obsproject.com/docs - If you wish to contribute translations, do not submit pull requests. Instead, please use Crowdin. For more information read this thread: https://obsproject.com/forum/threads/how-to-contribute-translations-for-obs.16327/ - Other ways to contribute are by helping people out with support on our forums or in our community chat. Please limit support to topics you fully understand -- bad advice is worse than no advice. When it comes to something that you don't fully know or understand, please defer to the official help or official channels.
Description
Languages
C
56%
C++
36.8%
CMake
3%
Objective-C++
1.5%
Objective-C
1.3%
Other
1.4%