obs-studio/libobs-opengl/glew
jp9000 aead95f5e3 converted project to vs2013, removed 2010 support (ugh) 2013-12-14 16:01:30 -07:00
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auto subtree merged in libobs-opengl/glew 2013-10-02 00:40:25 -07:00
build converted project to vs2013, removed 2010 support (ugh) 2013-12-14 16:01:30 -07:00
config subtree merged in libobs-opengl/glew 2013-10-02 00:40:25 -07:00
doc subtree merged in libobs-opengl/glew 2013-10-02 00:40:25 -07:00
include/GL add generated extension files to glew 2013-10-02 00:46:16 -07:00
src add generated extension files to glew 2013-10-02 00:46:16 -07:00
.gitignore add generated extension files to glew 2013-10-02 00:46:16 -07:00
LICENSE.txt subtree merged in libobs-opengl/glew 2013-10-02 00:40:25 -07:00
Makefile subtree merged in libobs-opengl/glew 2013-10-02 00:40:25 -07:00
README.txt subtree merged in libobs-opengl/glew 2013-10-02 00:40:25 -07:00
TODO.txt subtree merged in libobs-opengl/glew 2013-10-02 00:40:25 -07:00
glew.pc.in subtree merged in libobs-opengl/glew 2013-10-02 00:40:25 -07:00

README.txt

See doc/index.html for more information.

If you downloaded the tarball from the GLEW website, you just need to:

    Unix:

        make
        
        sudo -s
        
        make install
        
        make clean

    Windows:

        use the project file in build/vc6/

If you wish to build GLEW from scratch (update the extension data from
the net or add your own extension information), you need a Unix
environment (including wget, perl, and GNU make).  The extension data
is regenerated from the top level source directory with:

        make extensions