obs-studio/libobs/graphics
jp9000 58810f9806 changed gs_draw_sprite to allow custom sizes, added output textures to the core, and adjusted the test code to accommodate the changes 2013-11-26 22:26:14 -07:00
..
axisang.c first commit 2013-09-30 19:37:13 -07:00
axisang.h modernize header guards to #pragma once 2013-10-14 13:21:15 +02:00
basemath.hpp first commit 2013-09-30 19:37:13 -07:00
bounds.c first commit 2013-09-30 19:37:13 -07:00
bounds.h modernize header guards to #pragma once 2013-10-14 13:21:15 +02:00
effect-parser.c avoid using 'default' for enum switches 2013-10-24 01:29:06 -07:00
effect-parser.h modernize header guards to #pragma once 2013-10-14 13:21:15 +02:00
effect.c fill in the texture_setimage function, fill in a few other functions, and change certain names to be a little more consistent 2013-10-25 10:25:28 -07:00
effect.h some static analysis cleanup 2013-10-17 17:21:42 -07:00
graphics-imports.c fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory 2013-10-16 23:31:18 -07:00
graphics-internal.h fill in the texture_setimage function, fill in a few other functions, and change certain names to be a little more consistent 2013-10-25 10:25:28 -07:00
graphics.c changed gs_draw_sprite to allow custom sizes, added output textures to the core, and adjusted the test code to accommodate the changes 2013-11-26 22:26:14 -07:00
graphics.h changed gs_draw_sprite to allow custom sizes, added output textures to the core, and adjusted the test code to accommodate the changes 2013-11-26 22:26:14 -07:00
input.h modernize header guards to #pragma once 2013-10-14 13:21:15 +02:00
math-defs.h modernize header guards to #pragma once 2013-10-14 13:21:15 +02:00
math-extra.c some static analysis cleanup 2013-10-17 17:21:42 -07:00
math-extra.h modernize header guards to #pragma once 2013-10-14 13:21:15 +02:00
matrix3.c fixed a bug in matrix3_transpose - rotate the vector, don't transform the vector 2013-11-26 22:24:10 -07:00
matrix3.h modernize header guards to #pragma once 2013-10-14 13:21:15 +02:00
matrix4.c fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory 2013-10-16 23:31:18 -07:00
matrix4.h fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory 2013-10-16 23:31:18 -07:00
plane.c first commit 2013-09-30 19:37:13 -07:00
plane.h modernize header guards to #pragma once 2013-10-14 13:21:15 +02:00
quat.c some static analysis cleanup 2013-10-17 17:21:42 -07:00
quat.h modernize header guards to #pragma once 2013-10-14 13:21:15 +02:00
shader-parser.c some static analysis cleanup 2013-10-17 17:21:42 -07:00
shader-parser.h modernize header guards to #pragma once 2013-10-14 13:21:15 +02:00
texture-render.c some static analysis cleanup 2013-10-17 17:21:42 -07:00
vec2.c first commit 2013-09-30 19:37:13 -07:00
vec2.h modernize header guards to #pragma once 2013-10-14 13:21:15 +02:00
vec3.c first commit 2013-09-30 19:37:13 -07:00
vec3.h some static analysis cleanup 2013-10-17 17:21:42 -07:00
vec4.c first commit 2013-09-30 19:37:13 -07:00
vec4.h some static analysis cleanup 2013-10-17 17:21:42 -07:00