c9df41c1e2
Typedef pointers are unsafe. If you do: typedef struct bla *bla_t; then you cannot use it as a constant, such as: const bla_t, because that constant will be to the pointer itself rather than to the underlying data. I admit this was a fundamental mistake that must be corrected. All typedefs that were pointer types will now have their pointers removed from the type itself, and the pointers will be used when they are actually used as variables/parameters/returns instead. This does not break ABI though, which is pretty nice.
44 lines
1.5 KiB
C
44 lines
1.5 KiB
C
/******************************************************************************
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Copyright (C) 2014 by Nibbles
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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#include <obs-module.h>
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gs_vertbuffer_t *create_uv_vbuffer(uint32_t num_verts, bool add_color);
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void draw_uv_vbuffer(gs_vertbuffer_t *vbuf, gs_texture_t *tex,
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gs_effect_t *effect, uint32_t num_verts);
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#define set_v3_rect(a, x, y, w, h) \
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vec3_set(a, x, y, 0.0f); \
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vec3_set(a + 1, x + w, y, 0.0f); \
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vec3_set(a + 2, x, y + h, 0.0f); \
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vec3_set(a + 3, x, y + h, 0.0f); \
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vec3_set(a + 4, x + w, y, 0.0f); \
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vec3_set(a + 5, x + w, y + h, 0.0f);
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#define set_v2_uv(a, u, v, u2, v2) \
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vec2_set(a, u, v); \
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vec2_set(a + 1, u2, v); \
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vec2_set(a + 2, u, v2); \
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vec2_set(a + 3, u, v2); \
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vec2_set(a + 4, u2, v); \
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vec2_set(a + 5, u2, v2);
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#define set_rect_colors2(a, c1, c2) \
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uint32_t *b = a; \
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b[0] = b[1] = b[4] = c1; \
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b[2] = b[3] = b[5] = c2;
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