ec769ef008
(This commit also modifies the UI) This solves the issue where OBS would be deprioritized by Windows over fullscreen games, causing OBS to lag out whereas the games would still run fine.
53 lines
1.1 KiB
CMake
53 lines
1.1 KiB
CMake
project(libobs-d3d11)
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include_directories(SYSTEM "${CMAKE_SOURCE_DIR}/libobs")
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add_definitions(-DLIBOBS_EXPORTS)
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if(NOT DEFINED GPU_PRIORITY_VAL OR "${GPU_PRIORITY_VAL}" STREQUAL "" OR
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"${GPU_PRIORITY_VAL}" STREQUAL "0")
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set(USE_GPU_PRIORITY FALSE)
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set(GPU_PRIORITY_VAL "0")
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else()
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set(USE_GPU_PRIORITY TRUE)
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endif()
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configure_file(
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"${CMAKE_CURRENT_SOURCE_DIR}/d3d11-config.h.in"
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"${CMAKE_CURRENT_BINARY_DIR}/d3d11-config.h")
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include_directories(${CMAKE_CURRENT_BINARY_DIR})
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set(libobs-d3d11_SOURCES
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d3d11-indexbuffer.cpp
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d3d11-samplerstate.cpp
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d3d11-shader.cpp
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d3d11-shaderprocessor.cpp
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d3d11-stagesurf.cpp
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d3d11-subsystem.cpp
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d3d11-texture2d.cpp
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d3d11-vertexbuffer.cpp
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d3d11-duplicator.cpp
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d3d11-rebuild.cpp
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d3d11-zstencilbuffer.cpp)
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set(libobs-d3d11_HEADERS
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${CMAKE_CURRENT_BINARY_DIR}/d3d11-config.h
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d3d11-shaderprocessor.hpp
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d3d11-subsystem.hpp)
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add_library(libobs-d3d11 MODULE
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${libobs-d3d11_SOURCES}
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${libobs-d3d11_HEADERS})
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set_target_properties(libobs-d3d11
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PROPERTIES
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OUTPUT_NAME libobs-d3d11
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PREFIX "")
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target_link_libraries(libobs-d3d11
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libobs
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d3d9
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d3d11
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dxgi)
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install_obs_core(libobs-d3d11)
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