39 lines
1.6 KiB
C
39 lines
1.6 KiB
C
/*****************************************************************************
|
|
|
|
INTEL CORPORATION PROPRIETARY INFORMATION
|
|
This software is supplied under the terms of a license agreement or
|
|
nondisclosure agreement with Intel Corporation and may not be copied
|
|
or disclosed except in accordance with the terms of that agreement.
|
|
Copyright(c) 2005-2014 Intel Corporation. All Rights Reserved.
|
|
|
|
*****************************************************************************/
|
|
|
|
#pragma once
|
|
|
|
#include "common_utils.h"
|
|
|
|
#include <windows.h>
|
|
#include <d3d11.h>
|
|
#include <dxgi1_2.h>
|
|
#include <atlbase.h>
|
|
|
|
#define DEVICE_MGR_TYPE MFX_HANDLE_D3D11_DEVICE
|
|
|
|
// =================================================================
|
|
// DirectX functionality required to manage D3D surfaces
|
|
//
|
|
|
|
// Create DirectX 11 device context
|
|
// - Required when using D3D surfaces.
|
|
// - D3D Device created and handed to Intel Media SDK
|
|
// - Intel graphics device adapter will be determined automatically (does not have to be primary),
|
|
// but with the following caveats:
|
|
// - Device must be active (but monitor does NOT have to be attached)
|
|
// - Device must be enabled in BIOS. Required for the case when used together with a discrete graphics card
|
|
// - For switchable graphics solutions (mobile) make sure that Intel device is the active device
|
|
mfxStatus CreateHWDevice(mfxSession session, mfxHDL* deviceHandle, HWND hWnd, bool bCreateSharedHandles);
|
|
void CleanupHWDevice();
|
|
void SetHWDeviceContext(CComPtr<ID3D11DeviceContext> devCtx);
|
|
CComPtr<ID3D11DeviceContext> GetHWDeviceContext();
|
|
void ClearYUVSurfaceD3D(mfxMemId memId);
|
|
void ClearRGBSurfaceD3D(mfxMemId memId); |