obs-studio/libobs-opengl/gl-subsystem.c

381 lines
7.6 KiB
C

/******************************************************************************
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#include "gl-subsystem.h"
void convert_sampler_info(struct gs_sampler_state *sampler,
struct gs_sampler_info *info)
{
convert_filter(info->filter, &sampler->min_filter,
&sampler->mag_filter);
sampler->address_u = convert_address_mode(info->address_u);
sampler->address_v = convert_address_mode(info->address_v);
sampler->address_w = convert_address_mode(info->address_w);
sampler->max_anisotropy = info->max_anisotropy;
}
device_t device_create(struct gs_init_data *info)
{
struct gs_device *device = bmalloc(sizeof(struct gs_device));
memset(device, 0, sizeof(struct gs_device));
device->plat = gl_platform_create(device, info);
if (!device->plat) {
blog(LOG_ERROR, "device_create (GL) failed");
bfree(device);
return NULL;
}
return device;
}
void device_destroy(device_t device)
{
if (device) {
gl_platform_destroy(device->plat);
bfree(device);
}
}
swapchain_t device_create_swapchain(device_t device, struct gs_init_data *info)
{
struct gs_swap_chain *swap = bmalloc(sizeof(struct gs_swap_chain));
memset(swap, 0, sizeof(struct gs_swap_chain));
swap->device = device;
swap->info = *info;
swap->wi = gl_windowinfo_create(info);
if (!swap->wi) {
blog(LOG_ERROR, "device_create_swapchain (GL) failed");
swapchain_destroy(swap);
return NULL;
}
return swap;
}
void device_resize(device_t device, uint32_t cx, uint32_t cy)
{
/* GL automatically resizes the device, so it doesn't do much */
device->cur_swap->info.cx = cx;
device->cur_swap->info.cy = cy;
}
void device_getsize(device_t device, uint32_t *cx, uint32_t *cy)
{
*cx = device->cur_swap->info.cx;
*cy = device->cur_swap->info.cy;
}
uint32_t device_getwidth(device_t device)
{
return device->cur_swap->info.cx;
}
uint32_t device_getheight(device_t device)
{
return device->cur_swap->info.cy;
}
texture_t device_create_volumetexture(device_t device, uint32_t width,
uint32_t height, uint32_t depth,
enum gs_color_format color_format, uint32_t levels, void **data,
uint32_t flags)
{
/* TODO */
return NULL;
}
samplerstate_t device_create_samplerstate(device_t device,
struct gs_sampler_info *info)
{
struct gs_sampler_state *sampler;
sampler = bmalloc(sizeof(struct gs_sampler_state));
memset(sampler, 0, sizeof(struct gs_sampler_state));
convert_sampler_info(sampler, info);
return sampler;
}
indexbuffer_t device_create_indexbuffer(device_t device,
enum gs_index_type type, void *indices, size_t num,
uint32_t flags)
{
}
enum gs_texture_type device_gettexturetype(device_t device,
texture_t texture)
{
}
void device_load_vertexbuffer(device_t device, vertbuffer_t vertbuffer)
{
}
void device_load_indexbuffer(device_t device, indexbuffer_t indexbuffer)
{
}
void device_load_texture(device_t device, texture_t tex, int unit)
{
}
void device_load_cubetexture(device_t device, texture_t cubetex,
int unit)
{
}
void device_load_volumetexture(device_t device, texture_t voltex,
int unit)
{
}
void device_load_samplerstate(device_t device,
samplerstate_t samplerstate, int unit)
{
}
void device_load_vertexshader(device_t device, shader_t vertshader)
{
}
void device_load_pixelshader(device_t device, shader_t pixelshader)
{
}
void device_load_defaultsamplerstate(device_t device, bool b_3d,
int unit)
{
}
shader_t device_getvertexshader(device_t device)
{
}
shader_t device_getpixelshader(device_t device)
{
}
texture_t device_getrendertarget(device_t device)
{
}
zstencil_t device_getzstenciltarget(device_t device)
{
}
void device_setrendertarget(device_t device, texture_t tex,
zstencil_t zstencil)
{
}
void device_setcuberendertarget(device_t device, texture_t cubetex,
int side, zstencil_t zstencil)
{
}
void device_copy_texture(device_t device, texture_t dst, texture_t src)
{
}
void device_beginscene(device_t device)
{
}
void device_draw(device_t device, enum gs_draw_mode draw_mode,
uint32_t start_vert, uint32_t num_verts)
{
}
void device_endscene(device_t device)
{
}
void device_load_swapchain(device_t device, swapchain_t swapchain)
{
}
void device_clear(device_t device, uint32_t clear_flags,
struct vec4 *color, float depth, uint8_t stencil)
{
}
void device_present(device_t device)
{
}
void device_setcullmode(device_t device, enum gs_cull_mode mode)
{
}
enum gs_cull_mode device_getcullmode(device_t device)
{
}
void device_enable_blending(device_t device, bool enable)
{
}
void device_enable_depthtest(device_t device, bool enable)
{
}
void device_enable_stenciltest(device_t device, bool enable)
{
}
void device_enable_stencilwrite(device_t device, bool enable)
{
}
void device_enable_color(device_t device, bool red, bool blue,
bool green, bool alpha)
{
}
void device_blendfunction(device_t device, enum gs_blend_type src,
enum gs_blend_type dest)
{
}
void device_depthfunction(device_t device, enum gs_depth_test test)
{
}
void device_stencilfunction(device_t device, enum gs_stencil_side side,
enum gs_depth_test test)
{
}
void device_stencilop(device_t device, enum gs_stencil_side side,
enum gs_stencil_op fail, enum gs_stencil_op zfail,
enum gs_stencil_op zpass)
{
}
void device_enable_fullscreen(device_t device, bool enable)
{
}
int device_fullscreen_enabled(device_t device)
{
}
void device_setdisplaymode(device_t device,
const struct gs_display_mode *mode)
{
}
void device_getdisplaymode(device_t device,
struct gs_display_mode *mode)
{
}
void device_setcolorramp(device_t device, float gamma, float brightness,
float contrast)
{
}
void device_setviewport(device_t device, int x, int y, int width,
int height)
{
}
void device_getviewport(device_t device, struct gs_rect *rect)
{
}
void device_setscissorrect(device_t device, struct gs_rect *rect)
{
}
void device_ortho(device_t device, float left, float right,
float top, float bottom, float znear, float zfar)
{
}
void device_frustum(device_t device, float left, float right,
float top, float bottom, float znear, float zfar)
{
}
void device_perspective(device_t device, float fovy, float aspect,
float znear, float zfar)
{
}
void device_set_view_matrix(device_t device, struct matrix3 *mat)
{
}
void device_projection_push(device_t device)
{
}
void device_projection_pop(device_t device)
{
}
void swapchain_destroy(swapchain_t swapchain)
{
}
void volumetexture_destroy(texture_t voltex)
{
}
uint32_t volumetexture_getwidth(texture_t voltex)
{
}
uint32_t volumetexture_getheight(texture_t voltex)
{
}
uint32_t volumetexture_getdepth(texture_t voltex)
{
}
enum gs_color_format volumetexture_getcolorformat(texture_t voltex)
{
}
void samplerstate_destroy(samplerstate_t samplerstate)
{
}
void indexbuffer_destroy(indexbuffer_t indexbuffer)
{
}
void indexbuffer_flush(indexbuffer_t indexbuffer)
{
}
void *indexbuffer_getdata(indexbuffer_t indexbuffer)
{
}
size_t indexbuffer_numindices(indexbuffer_t indexbuffer)
{
}
enum gs_index_type indexbuffer_gettype(indexbuffer_t indexbuffer)
{
}