obs-studio/libobs/obs-video.c

1147 lines
32 KiB
C

/******************************************************************************
Copyright (C) 2013-2014 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#include <time.h>
#include <stdlib.h>
#include "obs.h"
#include "obs-internal.h"
#include "graphics/vec4.h"
#include "media-io/format-conversion.h"
#include "media-io/video-frame.h"
#ifdef _WIN32
#define WIN32_MEAN_AND_LEAN
#include <windows.h>
#endif
static uint64_t tick_sources(uint64_t cur_time, uint64_t last_time)
{
struct obs_core_data *data = &obs->data;
struct obs_source *source;
uint64_t delta_time;
float seconds;
if (!last_time)
last_time = cur_time -
video_output_get_frame_time(obs->video.video);
delta_time = cur_time - last_time;
seconds = (float)((double)delta_time / 1000000000.0);
/* ------------------------------------- */
/* call tick callbacks */
pthread_mutex_lock(&obs->data.draw_callbacks_mutex);
for (size_t i = obs->data.tick_callbacks.num; i > 0; i--) {
struct tick_callback *callback;
callback = obs->data.tick_callbacks.array + (i - 1);
callback->tick(callback->param, seconds);
}
pthread_mutex_unlock(&obs->data.draw_callbacks_mutex);
/* ------------------------------------- */
/* call the tick function of each source */
pthread_mutex_lock(&data->sources_mutex);
source = data->first_source;
while (source) {
obs_source_t *s = obs_source_get_ref(source);
if (s) {
obs_source_video_tick(s, seconds);
obs_source_release(s);
}
source = (struct obs_source *)source->context.next;
}
pthread_mutex_unlock(&data->sources_mutex);
return cur_time;
}
/* in obs-display.c */
extern void render_display(struct obs_display *display);
static inline void render_displays(void)
{
struct obs_display *display;
if (!obs->data.valid)
return;
gs_enter_context(obs->video.graphics);
/* render extra displays/swaps */
pthread_mutex_lock(&obs->data.displays_mutex);
display = obs->data.first_display;
while (display) {
render_display(display);
display = display->next;
}
pthread_mutex_unlock(&obs->data.displays_mutex);
gs_leave_context();
}
static inline void set_render_size(uint32_t width, uint32_t height)
{
gs_enable_depth_test(false);
gs_set_cull_mode(GS_NEITHER);
gs_ortho(0.0f, (float)width, 0.0f, (float)height, -100.0f, 100.0f);
gs_set_viewport(0, 0, width, height);
}
static inline void unmap_last_surface(struct obs_core_video *video)
{
for (int c = 0; c < NUM_CHANNELS; ++c) {
if (video->mapped_surfaces[c]) {
gs_stagesurface_unmap(video->mapped_surfaces[c]);
video->mapped_surfaces[c] = NULL;
}
}
}
static const char *render_main_texture_name = "render_main_texture";
static inline void render_main_texture(struct obs_core_video *video)
{
profile_start(render_main_texture_name);
GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_MAIN_TEXTURE,
render_main_texture_name);
struct vec4 clear_color;
vec4_set(&clear_color, 0.0f, 0.0f, 0.0f, 0.0f);
gs_set_render_target_with_color_space(video->render_texture, NULL,
video->render_space);
gs_clear(GS_CLEAR_COLOR, &clear_color, 1.0f, 0);
set_render_size(video->base_width, video->base_height);
pthread_mutex_lock(&obs->data.draw_callbacks_mutex);
for (size_t i = obs->data.draw_callbacks.num; i > 0; i--) {
struct draw_callback *callback;
callback = obs->data.draw_callbacks.array + (i - 1);
callback->draw(callback->param, video->base_width,
video->base_height);
}
pthread_mutex_unlock(&obs->data.draw_callbacks_mutex);
obs_view_render(&obs->data.main_view);
video->texture_rendered = true;
GS_DEBUG_MARKER_END();
profile_end(render_main_texture_name);
}
static inline gs_effect_t *
get_scale_effect_internal(struct obs_core_video *video)
{
/* if the dimension is under half the size of the original image,
* bicubic/lanczos can't sample enough pixels to create an accurate
* image, so use the bilinear low resolution effect instead */
if (video->output_width < (video->base_width / 2) &&
video->output_height < (video->base_height / 2)) {
return video->bilinear_lowres_effect;
}
switch (video->scale_type) {
case OBS_SCALE_BILINEAR:
return video->default_effect;
case OBS_SCALE_LANCZOS:
return video->lanczos_effect;
case OBS_SCALE_AREA:
return video->area_effect;
case OBS_SCALE_BICUBIC:
default:;
}
return video->bicubic_effect;
}
static inline bool resolution_close(struct obs_core_video *video,
uint32_t width, uint32_t height)
{
long width_cmp = (long)video->base_width - (long)width;
long height_cmp = (long)video->base_height - (long)height;
return labs(width_cmp) <= 16 && labs(height_cmp) <= 16;
}
static inline gs_effect_t *get_scale_effect(struct obs_core_video *video,
uint32_t width, uint32_t height)
{
if (resolution_close(video, width, height)) {
return video->default_effect;
} else {
/* if the scale method couldn't be loaded, use either bicubic
* or bilinear by default */
gs_effect_t *effect = get_scale_effect_internal(video);
if (!effect)
effect = !!video->bicubic_effect
? video->bicubic_effect
: video->default_effect;
return effect;
}
}
static const char *render_output_texture_name = "render_output_texture";
static inline gs_texture_t *render_output_texture(struct obs_core_video *video)
{
gs_texture_t *texture = video->render_texture;
gs_texture_t *target = video->output_texture;
uint32_t width = gs_texture_get_width(target);
uint32_t height = gs_texture_get_height(target);
gs_effect_t *effect = get_scale_effect(video, width, height);
gs_technique_t *tech;
if (video->ovi.output_format == VIDEO_FORMAT_RGBA) {
tech = gs_effect_get_technique(effect, "DrawAlphaDivide");
} else {
if ((effect == video->default_effect) &&
(width == video->base_width) &&
(height == video->base_height))
return texture;
tech = gs_effect_get_technique(effect, "Draw");
}
profile_start(render_output_texture_name);
gs_eparam_t *image = gs_effect_get_param_by_name(effect, "image");
gs_eparam_t *bres =
gs_effect_get_param_by_name(effect, "base_dimension");
gs_eparam_t *bres_i =
gs_effect_get_param_by_name(effect, "base_dimension_i");
size_t passes, i;
gs_set_render_target(target, NULL);
set_render_size(width, height);
if (bres) {
struct vec2 base;
vec2_set(&base, (float)video->base_width,
(float)video->base_height);
gs_effect_set_vec2(bres, &base);
}
if (bres_i) {
struct vec2 base_i;
vec2_set(&base_i, 1.0f / (float)video->base_width,
1.0f / (float)video->base_height);
gs_effect_set_vec2(bres_i, &base_i);
}
gs_effect_set_texture_srgb(image, texture);
gs_enable_framebuffer_srgb(true);
gs_enable_blending(false);
passes = gs_technique_begin(tech);
for (i = 0; i < passes; i++) {
gs_technique_begin_pass(tech, i);
gs_draw_sprite(texture, 0, width, height);
gs_technique_end_pass(tech);
}
gs_technique_end(tech);
gs_enable_blending(true);
gs_enable_framebuffer_srgb(false);
profile_end(render_output_texture_name);
return target;
}
static void render_convert_plane(gs_effect_t *effect, gs_texture_t *target,
const char *tech_name)
{
gs_technique_t *tech = gs_effect_get_technique(effect, tech_name);
const uint32_t width = gs_texture_get_width(target);
const uint32_t height = gs_texture_get_height(target);
gs_set_render_target(target, NULL);
set_render_size(width, height);
size_t passes = gs_technique_begin(tech);
for (size_t i = 0; i < passes; i++) {
gs_technique_begin_pass(tech, i);
gs_draw(GS_TRIS, 0, 3);
gs_technique_end_pass(tech);
}
gs_technique_end(tech);
}
static const char *render_convert_texture_name = "render_convert_texture";
static void render_convert_texture(struct obs_core_video *video,
gs_texture_t *const *const convert_textures,
gs_texture_t *texture)
{
profile_start(render_convert_texture_name);
gs_effect_t *effect = video->conversion_effect;
gs_eparam_t *color_vec0 =
gs_effect_get_param_by_name(effect, "color_vec0");
gs_eparam_t *color_vec1 =
gs_effect_get_param_by_name(effect, "color_vec1");
gs_eparam_t *color_vec2 =
gs_effect_get_param_by_name(effect, "color_vec2");
gs_eparam_t *image = gs_effect_get_param_by_name(effect, "image");
gs_eparam_t *width_i = gs_effect_get_param_by_name(effect, "width_i");
gs_eparam_t *height_i = gs_effect_get_param_by_name(effect, "height_i");
gs_eparam_t *sdr_white_nits_over_maximum = gs_effect_get_param_by_name(
effect, "sdr_white_nits_over_maximum");
gs_eparam_t *hdr_lw = gs_effect_get_param_by_name(effect, "hdr_lw");
struct vec4 vec0, vec1, vec2;
vec4_set(&vec0, video->color_matrix[4], video->color_matrix[5],
video->color_matrix[6], video->color_matrix[7]);
vec4_set(&vec1, video->color_matrix[0], video->color_matrix[1],
video->color_matrix[2], video->color_matrix[3]);
vec4_set(&vec2, video->color_matrix[8], video->color_matrix[9],
video->color_matrix[10], video->color_matrix[11]);
gs_enable_blending(false);
if (convert_textures[0]) {
const float hdr_nominal_peak_level =
video->hdr_nominal_peak_level;
const float multiplier =
obs_get_video_sdr_white_level() / 10000.f;
gs_effect_set_texture(image, texture);
gs_effect_set_vec4(color_vec0, &vec0);
gs_effect_set_float(sdr_white_nits_over_maximum, multiplier);
gs_effect_set_float(hdr_lw, hdr_nominal_peak_level);
render_convert_plane(effect, convert_textures[0],
video->conversion_techs[0]);
if (convert_textures[1]) {
gs_effect_set_texture(image, texture);
gs_effect_set_vec4(color_vec1, &vec1);
if (!convert_textures[2])
gs_effect_set_vec4(color_vec2, &vec2);
gs_effect_set_float(width_i, video->conversion_width_i);
gs_effect_set_float(height_i,
video->conversion_height_i);
gs_effect_set_float(sdr_white_nits_over_maximum,
multiplier);
gs_effect_set_float(hdr_lw, hdr_nominal_peak_level);
render_convert_plane(effect, convert_textures[1],
video->conversion_techs[1]);
if (convert_textures[2]) {
gs_effect_set_texture(image, texture);
gs_effect_set_vec4(color_vec2, &vec2);
gs_effect_set_float(width_i,
video->conversion_width_i);
gs_effect_set_float(height_i,
video->conversion_height_i);
gs_effect_set_float(sdr_white_nits_over_maximum,
multiplier);
gs_effect_set_float(hdr_lw,
hdr_nominal_peak_level);
render_convert_plane(
effect, convert_textures[2],
video->conversion_techs[2]);
}
}
}
gs_enable_blending(true);
video->texture_converted = true;
profile_end(render_convert_texture_name);
}
static const char *stage_output_texture_name = "stage_output_texture";
static inline void
stage_output_texture(struct obs_core_video *video, int cur_texture,
gs_texture_t *const *const convert_textures,
gs_stagesurf_t *const *const copy_surfaces,
size_t channel_count)
{
profile_start(stage_output_texture_name);
unmap_last_surface(video);
if (!video->gpu_conversion) {
gs_stagesurf_t *copy = copy_surfaces[0];
if (copy)
gs_stage_texture(copy, video->output_texture);
video->active_copy_surfaces[cur_texture][0] = copy;
for (size_t i = 1; i < NUM_CHANNELS; ++i)
video->active_copy_surfaces[cur_texture][i] = NULL;
video->textures_copied[cur_texture] = true;
} else if (video->texture_converted) {
for (size_t i = 0; i < channel_count; i++) {
gs_stagesurf_t *copy = copy_surfaces[i];
if (copy)
gs_stage_texture(copy, convert_textures[i]);
video->active_copy_surfaces[cur_texture][i] = copy;
}
for (size_t i = channel_count; i < NUM_CHANNELS; ++i)
video->active_copy_surfaces[cur_texture][i] = NULL;
video->textures_copied[cur_texture] = true;
}
profile_end(stage_output_texture_name);
}
#ifdef _WIN32
static inline bool queue_frame(struct obs_core_video *video, bool raw_active,
struct obs_vframe_info *vframe_info)
{
bool duplicate =
!video->gpu_encoder_avail_queue.size ||
(video->gpu_encoder_queue.size && vframe_info->count > 1);
if (duplicate) {
struct obs_tex_frame *tf = circlebuf_data(
&video->gpu_encoder_queue,
video->gpu_encoder_queue.size - sizeof(*tf));
/* texture-based encoding is stopping */
if (!tf) {
return false;
}
tf->count++;
os_sem_post(video->gpu_encode_semaphore);
goto finish;
}
struct obs_tex_frame tf;
circlebuf_pop_front(&video->gpu_encoder_avail_queue, &tf, sizeof(tf));
if (tf.released) {
gs_texture_acquire_sync(tf.tex, tf.lock_key, GS_WAIT_INFINITE);
tf.released = false;
}
/* the vframe_info->count > 1 case causing a copy can only happen if by
* some chance the very first frame has to be duplicated for whatever
* reason. otherwise, it goes to the 'duplicate' case above, which
* will ensure better performance. */
if (raw_active || vframe_info->count > 1) {
gs_copy_texture(tf.tex, video->convert_textures_encode[0]);
} else {
gs_texture_t *tex = video->convert_textures_encode[0];
gs_texture_t *tex_uv = video->convert_textures_encode[1];
video->convert_textures_encode[0] = tf.tex;
video->convert_textures_encode[1] = tf.tex_uv;
tf.tex = tex;
tf.tex_uv = tex_uv;
}
tf.count = 1;
tf.timestamp = vframe_info->timestamp;
tf.released = true;
tf.handle = gs_texture_get_shared_handle(tf.tex);
gs_texture_release_sync(tf.tex, ++tf.lock_key);
circlebuf_push_back(&video->gpu_encoder_queue, &tf, sizeof(tf));
os_sem_post(video->gpu_encode_semaphore);
finish:
return --vframe_info->count;
}
extern void full_stop(struct obs_encoder *encoder);
static inline void encode_gpu(struct obs_core_video *video, bool raw_active,
struct obs_vframe_info *vframe_info)
{
while (queue_frame(video, raw_active, vframe_info))
;
}
static const char *output_gpu_encoders_name = "output_gpu_encoders";
static void output_gpu_encoders(struct obs_core_video *video, bool raw_active)
{
profile_start(output_gpu_encoders_name);
if (!video->texture_converted)
goto end;
if (!video->vframe_info_buffer_gpu.size)
goto end;
struct obs_vframe_info vframe_info;
circlebuf_pop_front(&video->vframe_info_buffer_gpu, &vframe_info,
sizeof(vframe_info));
pthread_mutex_lock(&video->gpu_encoder_mutex);
encode_gpu(video, raw_active, &vframe_info);
pthread_mutex_unlock(&video->gpu_encoder_mutex);
end:
profile_end(output_gpu_encoders_name);
}
#endif
static inline void render_video(struct obs_core_video *video, bool raw_active,
const bool gpu_active, int cur_texture)
{
gs_begin_scene();
gs_enable_depth_test(false);
gs_set_cull_mode(GS_NEITHER);
render_main_texture(video);
if (raw_active || gpu_active) {
gs_texture_t *const *convert_textures = video->convert_textures;
gs_stagesurf_t *const *copy_surfaces =
video->copy_surfaces[cur_texture];
size_t channel_count = NUM_CHANNELS;
gs_texture_t *texture = render_output_texture(video);
#ifdef _WIN32
if (gpu_active) {
convert_textures = video->convert_textures_encode;
copy_surfaces = video->copy_surfaces_encode;
channel_count = 1;
gs_flush();
}
#endif
if (video->gpu_conversion)
render_convert_texture(video, convert_textures,
texture);
#ifdef _WIN32
if (gpu_active) {
gs_flush();
output_gpu_encoders(video, raw_active);
}
#endif
if (raw_active)
stage_output_texture(video, cur_texture,
convert_textures, copy_surfaces,
channel_count);
}
gs_set_render_target(NULL, NULL);
gs_enable_blending(true);
gs_end_scene();
}
static inline bool download_frame(struct obs_core_video *video,
int prev_texture, struct video_data *frame)
{
if (!video->textures_copied[prev_texture])
return false;
for (int channel = 0; channel < NUM_CHANNELS; ++channel) {
gs_stagesurf_t *surface =
video->active_copy_surfaces[prev_texture][channel];
if (surface) {
if (!gs_stagesurface_map(surface, &frame->data[channel],
&frame->linesize[channel]))
return false;
video->mapped_surfaces[channel] = surface;
}
}
return true;
}
static const uint8_t *set_gpu_converted_plane(uint32_t width, uint32_t height,
uint32_t linesize_input,
uint32_t linesize_output,
const uint8_t *in, uint8_t *out)
{
if ((width == linesize_input) && (width == linesize_output)) {
size_t total = (size_t)width * (size_t)height;
memcpy(out, in, total);
in += total;
} else {
for (size_t y = 0; y < height; y++) {
memcpy(out, in, width);
out += linesize_output;
in += linesize_input;
}
}
return in;
}
static void set_gpu_converted_data(struct video_frame *output,
const struct video_data *input,
const struct video_output_info *info)
{
switch (info->format) {
case VIDEO_FORMAT_I420: {
const uint32_t width = info->width;
const uint32_t height = info->height;
set_gpu_converted_plane(width, height, input->linesize[0],
output->linesize[0], input->data[0],
output->data[0]);
const uint32_t width_d2 = width / 2;
const uint32_t height_d2 = height / 2;
set_gpu_converted_plane(width_d2, height_d2, input->linesize[1],
output->linesize[1], input->data[1],
output->data[1]);
set_gpu_converted_plane(width_d2, height_d2, input->linesize[2],
output->linesize[2], input->data[2],
output->data[2]);
break;
}
case VIDEO_FORMAT_NV12: {
const uint32_t width = info->width;
const uint32_t height = info->height;
const uint32_t height_d2 = height / 2;
if (input->linesize[1]) {
set_gpu_converted_plane(width, height,
input->linesize[0],
output->linesize[0],
input->data[0],
output->data[0]);
set_gpu_converted_plane(width, height_d2,
input->linesize[1],
output->linesize[1],
input->data[1],
output->data[1]);
} else {
const uint8_t *const in_uv = set_gpu_converted_plane(
width, height, input->linesize[0],
output->linesize[0], input->data[0],
output->data[0]);
set_gpu_converted_plane(width, height_d2,
input->linesize[0],
output->linesize[1], in_uv,
output->data[1]);
}
break;
}
case VIDEO_FORMAT_I444: {
const uint32_t width = info->width;
const uint32_t height = info->height;
set_gpu_converted_plane(width, height, input->linesize[0],
output->linesize[0], input->data[0],
output->data[0]);
set_gpu_converted_plane(width, height, input->linesize[1],
output->linesize[1], input->data[1],
output->data[1]);
set_gpu_converted_plane(width, height, input->linesize[2],
output->linesize[2], input->data[2],
output->data[2]);
break;
}
case VIDEO_FORMAT_I010: {
const uint32_t width = info->width;
const uint32_t height = info->height;
set_gpu_converted_plane(width * 2, height, input->linesize[0],
output->linesize[0], input->data[0],
output->data[0]);
const uint32_t height_d2 = height / 2;
set_gpu_converted_plane(width, height_d2, input->linesize[1],
output->linesize[1], input->data[1],
output->data[1]);
set_gpu_converted_plane(width, height_d2, input->linesize[2],
output->linesize[2], input->data[2],
output->data[2]);
break;
}
case VIDEO_FORMAT_P010: {
const uint32_t width_x2 = info->width * 2;
const uint32_t height = info->height;
const uint32_t height_d2 = height / 2;
if (input->linesize[1]) {
set_gpu_converted_plane(width_x2, height,
input->linesize[0],
output->linesize[0],
input->data[0],
output->data[0]);
set_gpu_converted_plane(width_x2, height_d2,
input->linesize[1],
output->linesize[1],
input->data[1],
output->data[1]);
} else {
const uint8_t *const in_uv = set_gpu_converted_plane(
width_x2, height, input->linesize[0],
output->linesize[0], input->data[0],
output->data[0]);
set_gpu_converted_plane(width_x2, height_d2,
input->linesize[0],
output->linesize[1], in_uv,
output->data[1]);
}
break;
}
case VIDEO_FORMAT_NONE:
case VIDEO_FORMAT_YVYU:
case VIDEO_FORMAT_YUY2:
case VIDEO_FORMAT_UYVY:
case VIDEO_FORMAT_RGBA:
case VIDEO_FORMAT_BGRA:
case VIDEO_FORMAT_BGRX:
case VIDEO_FORMAT_Y800:
case VIDEO_FORMAT_BGR3:
case VIDEO_FORMAT_I412:
case VIDEO_FORMAT_I422:
case VIDEO_FORMAT_I210:
case VIDEO_FORMAT_I40A:
case VIDEO_FORMAT_I42A:
case VIDEO_FORMAT_YUVA:
case VIDEO_FORMAT_YA2L:
case VIDEO_FORMAT_AYUV:
/* unimplemented */
;
}
}
static inline void copy_rgbx_frame(struct video_frame *output,
const struct video_data *input,
const struct video_output_info *info)
{
uint8_t *in_ptr = input->data[0];
uint8_t *out_ptr = output->data[0];
/* if the line sizes match, do a single copy */
if (input->linesize[0] == output->linesize[0]) {
memcpy(out_ptr, in_ptr,
(size_t)input->linesize[0] * (size_t)info->height);
} else {
const size_t copy_size = (size_t)info->width * 4;
for (size_t y = 0; y < info->height; y++) {
memcpy(out_ptr, in_ptr, copy_size);
in_ptr += input->linesize[0];
out_ptr += output->linesize[0];
}
}
}
static inline void output_video_data(struct obs_core_video *video,
struct video_data *input_frame, int count)
{
const struct video_output_info *info;
struct video_frame output_frame;
bool locked;
info = video_output_get_info(video->video);
locked = video_output_lock_frame(video->video, &output_frame, count,
input_frame->timestamp);
if (locked) {
if (video->gpu_conversion) {
set_gpu_converted_data(&output_frame, input_frame,
info);
} else {
copy_rgbx_frame(&output_frame, input_frame, info);
}
video_output_unlock_frame(video->video);
}
}
static inline void video_sleep(struct obs_core_video *video, bool raw_active,
const bool gpu_active, uint64_t *p_time,
uint64_t interval_ns)
{
struct obs_vframe_info vframe_info;
uint64_t cur_time = *p_time;
uint64_t t = cur_time + interval_ns;
int count;
if (os_sleepto_ns(t)) {
*p_time = t;
count = 1;
} else {
const uint64_t udiff = os_gettime_ns() - cur_time;
int64_t diff;
memcpy(&diff, &udiff, sizeof(diff));
const uint64_t clamped_diff = (diff > (int64_t)interval_ns)
? (uint64_t)diff
: interval_ns;
count = (int)(clamped_diff / interval_ns);
*p_time = cur_time + interval_ns * count;
}
video->total_frames += count;
video->lagged_frames += count - 1;
vframe_info.timestamp = cur_time;
vframe_info.count = count;
if (raw_active)
circlebuf_push_back(&video->vframe_info_buffer, &vframe_info,
sizeof(vframe_info));
if (gpu_active)
circlebuf_push_back(&video->vframe_info_buffer_gpu,
&vframe_info, sizeof(vframe_info));
}
static const char *output_frame_gs_context_name = "gs_context(video->graphics)";
static const char *output_frame_render_video_name = "render_video";
static const char *output_frame_download_frame_name = "download_frame";
static const char *output_frame_gs_flush_name = "gs_flush";
static const char *output_frame_output_video_data_name = "output_video_data";
static inline void output_frame(bool raw_active, const bool gpu_active)
{
struct obs_core_video *video = &obs->video;
int cur_texture = video->cur_texture;
int prev_texture = cur_texture == 0 ? NUM_TEXTURES - 1
: cur_texture - 1;
struct video_data frame;
bool frame_ready = 0;
memset(&frame, 0, sizeof(struct video_data));
profile_start(output_frame_gs_context_name);
gs_enter_context(video->graphics);
profile_start(output_frame_render_video_name);
GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_RENDER_VIDEO,
output_frame_render_video_name);
render_video(video, raw_active, gpu_active, cur_texture);
GS_DEBUG_MARKER_END();
profile_end(output_frame_render_video_name);
if (raw_active) {
profile_start(output_frame_download_frame_name);
frame_ready = download_frame(video, prev_texture, &frame);
profile_end(output_frame_download_frame_name);
}
profile_start(output_frame_gs_flush_name);
gs_flush();
profile_end(output_frame_gs_flush_name);
gs_leave_context();
profile_end(output_frame_gs_context_name);
if (raw_active && frame_ready) {
struct obs_vframe_info vframe_info;
circlebuf_pop_front(&video->vframe_info_buffer, &vframe_info,
sizeof(vframe_info));
frame.timestamp = vframe_info.timestamp;
profile_start(output_frame_output_video_data_name);
output_video_data(video, &frame, vframe_info.count);
profile_end(output_frame_output_video_data_name);
}
if (++video->cur_texture == NUM_TEXTURES)
video->cur_texture = 0;
}
#define NBSP "\xC2\xA0"
static void clear_base_frame_data(void)
{
struct obs_core_video *video = &obs->video;
video->texture_rendered = false;
video->texture_converted = false;
circlebuf_free(&video->vframe_info_buffer);
video->cur_texture = 0;
}
static void clear_raw_frame_data(void)
{
struct obs_core_video *video = &obs->video;
memset(video->textures_copied, 0, sizeof(video->textures_copied));
circlebuf_free(&video->vframe_info_buffer);
}
#ifdef _WIN32
static void clear_gpu_frame_data(void)
{
struct obs_core_video *video = &obs->video;
circlebuf_free(&video->vframe_info_buffer_gpu);
}
#endif
extern THREAD_LOCAL bool is_graphics_thread;
static void execute_graphics_tasks(void)
{
struct obs_core_video *video = &obs->video;
bool tasks_remaining = true;
while (tasks_remaining) {
pthread_mutex_lock(&video->task_mutex);
if (video->tasks.size) {
struct obs_task_info info;
circlebuf_pop_front(&video->tasks, &info, sizeof(info));
info.task(info.param);
}
tasks_remaining = !!video->tasks.size;
pthread_mutex_unlock(&video->task_mutex);
}
}
#ifdef _WIN32
struct winrt_exports {
void (*winrt_initialize)();
void (*winrt_uninitialize)();
struct winrt_disaptcher *(*winrt_dispatcher_init)();
void (*winrt_dispatcher_free)(struct winrt_disaptcher *dispatcher);
void (*winrt_capture_thread_start)();
void (*winrt_capture_thread_stop)();
};
#define WINRT_IMPORT(func) \
do { \
exports->func = os_dlsym(module, #func); \
if (!exports->func) { \
success = false; \
blog(LOG_ERROR, \
"Could not load function '%s' from " \
"module '%s'", \
#func, module_name); \
} \
} while (false)
static bool load_winrt_imports(struct winrt_exports *exports, void *module,
const char *module_name)
{
bool success = true;
WINRT_IMPORT(winrt_initialize);
WINRT_IMPORT(winrt_uninitialize);
WINRT_IMPORT(winrt_dispatcher_init);
WINRT_IMPORT(winrt_dispatcher_free);
WINRT_IMPORT(winrt_capture_thread_start);
WINRT_IMPORT(winrt_capture_thread_stop);
return success;
}
struct winrt_state {
bool loaded;
void *winrt_module;
struct winrt_exports exports;
struct winrt_disaptcher *dispatcher;
};
static void init_winrt_state(struct winrt_state *winrt)
{
static const char *const module_name = "libobs-winrt";
winrt->winrt_module = os_dlopen(module_name);
winrt->loaded = winrt->winrt_module &&
load_winrt_imports(&winrt->exports, winrt->winrt_module,
module_name);
winrt->dispatcher = NULL;
if (winrt->loaded) {
winrt->exports.winrt_initialize();
winrt->dispatcher = winrt->exports.winrt_dispatcher_init();
gs_enter_context(obs->video.graphics);
winrt->exports.winrt_capture_thread_start();
gs_leave_context();
}
}
static void uninit_winrt_state(struct winrt_state *winrt)
{
if (winrt->winrt_module) {
if (winrt->loaded) {
winrt->exports.winrt_capture_thread_stop();
if (winrt->dispatcher)
winrt->exports.winrt_dispatcher_free(
winrt->dispatcher);
winrt->exports.winrt_uninitialize();
}
os_dlclose(winrt->winrt_module);
}
}
#endif // #ifdef _WIN32
static const char *tick_sources_name = "tick_sources";
static const char *render_displays_name = "render_displays";
static const char *output_frame_name = "output_frame";
bool obs_graphics_thread_loop(struct obs_graphics_context *context)
{
/* defer loop break to clean up sources */
const bool stop_requested = video_output_stopped(obs->video.video);
uint64_t frame_start = os_gettime_ns();
uint64_t frame_time_ns;
bool raw_active = os_atomic_load_long(&obs->video.raw_active) > 0;
#ifdef _WIN32
const bool gpu_active =
os_atomic_load_long(&obs->video.gpu_encoder_active) > 0;
const bool active = raw_active || gpu_active;
#else
const bool gpu_active = 0;
const bool active = raw_active;
#endif
if (!context->was_active && active)
clear_base_frame_data();
if (!context->raw_was_active && raw_active)
clear_raw_frame_data();
#ifdef _WIN32
if (!context->gpu_was_active && gpu_active)
clear_gpu_frame_data();
context->gpu_was_active = gpu_active;
#endif
context->raw_was_active = raw_active;
context->was_active = active;
profile_start(context->video_thread_name);
gs_enter_context(obs->video.graphics);
gs_begin_frame();
gs_leave_context();
profile_start(tick_sources_name);
context->last_time =
tick_sources(obs->video.video_time, context->last_time);
profile_end(tick_sources_name);
#ifdef _WIN32
MSG msg;
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
#endif
profile_start(output_frame_name);
output_frame(raw_active, gpu_active);
profile_end(output_frame_name);
profile_start(render_displays_name);
render_displays();
profile_end(render_displays_name);
execute_graphics_tasks();
frame_time_ns = os_gettime_ns() - frame_start;
profile_end(context->video_thread_name);
profile_reenable_thread();
video_sleep(&obs->video, raw_active, gpu_active, &obs->video.video_time,
context->interval);
context->frame_time_total_ns += frame_time_ns;
context->fps_total_ns += (obs->video.video_time - context->last_time);
context->fps_total_frames++;
if (context->fps_total_ns >= 1000000000ULL) {
obs->video.video_fps =
(double)context->fps_total_frames /
((double)context->fps_total_ns / 1000000000.0);
obs->video.video_avg_frame_time_ns =
context->frame_time_total_ns /
(uint64_t)context->fps_total_frames;
context->frame_time_total_ns = 0;
context->fps_total_ns = 0;
context->fps_total_frames = 0;
}
return !stop_requested;
}
void *obs_graphics_thread(void *param)
{
#ifdef _WIN32
struct winrt_state winrt;
init_winrt_state(&winrt);
#endif // #ifdef _WIN32
is_graphics_thread = true;
const uint64_t interval = video_output_get_frame_time(obs->video.video);
obs->video.video_time = os_gettime_ns();
obs->video.video_frame_interval_ns = interval;
os_set_thread_name("libobs: graphics thread");
const char *video_thread_name = profile_store_name(
obs_get_profiler_name_store(),
"obs_graphics_thread(%g" NBSP "ms)", interval / 1000000.);
profile_register_root(video_thread_name, interval);
srand((unsigned int)time(NULL));
struct obs_graphics_context context;
context.interval = video_output_get_frame_time(obs->video.video);
context.frame_time_total_ns = 0;
context.fps_total_ns = 0;
context.fps_total_frames = 0;
context.last_time = 0;
#ifdef _WIN32
context.gpu_was_active = false;
#endif
context.raw_was_active = false;
context.was_active = false;
context.video_thread_name = video_thread_name;
#ifdef __APPLE__
while (obs_graphics_thread_loop_autorelease(&context))
#else
while (obs_graphics_thread_loop(&context))
#endif
;
#ifdef _WIN32
uninit_winrt_state(&winrt);
#endif
UNUSED_PARAMETER(param);
return NULL;
}