Typedef pointers are unsafe. If you do: typedef struct bla *bla_t; then you cannot use it as a constant, such as: const bla_t, because that constant will be to the pointer itself rather than to the underlying data. I admit this was a fundamental mistake that must be corrected. All typedefs that were pointer types will now have their pointers removed from the type itself, and the pointers will be used when they are actually used as variables/parameters/returns instead. This does not break ABI though, which is pretty nice.
325 lines
7.5 KiB
C
325 lines
7.5 KiB
C
/******************************************************************************
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Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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#include "effect.h"
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#include "graphics-internal.h"
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#include "vec2.h"
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#include "vec3.h"
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#include "vec4.h"
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void gs_effect_destroy(gs_effect_t *effect)
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{
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if (effect) {
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effect_free(effect);
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bfree(effect);
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}
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}
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gs_technique_t *gs_effect_get_technique(gs_effect_t *effect, const char *name)
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{
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if (!effect) return NULL;
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for (size_t i = 0; i < effect->techniques.num; i++) {
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struct gs_effect_technique *tech = effect->techniques.array+i;
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if (strcmp(tech->name, name) == 0)
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return tech;
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}
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return NULL;
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}
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size_t gs_technique_begin(gs_technique_t *tech)
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{
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if (!tech) return 0;
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tech->effect->cur_technique = tech;
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tech->effect->graphics->cur_effect = tech->effect;
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return tech->passes.num;
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}
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void gs_technique_end(gs_technique_t *tech)
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{
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if (!tech) return;
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struct gs_effect *effect = tech->effect;
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struct gs_effect_param *params = effect->params.array;
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size_t i;
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gs_load_vertexshader(NULL);
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gs_load_pixelshader(NULL);
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tech->effect->cur_technique = NULL;
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tech->effect->graphics->cur_effect = NULL;
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for (i = 0; i < effect->params.num; i++) {
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struct gs_effect_param *param = params+i;
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da_free(param->cur_val);
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param->changed = false;
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}
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}
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static inline void reset_params(struct darray *shaderparams)
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{
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struct pass_shaderparam *params = shaderparams->array;
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size_t i;
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for (i = 0; i < shaderparams->num; i++)
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params[i].eparam->changed = false;
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}
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static void upload_shader_params(struct darray *pass_params, bool changed_only)
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{
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struct pass_shaderparam *params = pass_params->array;
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size_t i;
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for (i = 0; i < pass_params->num; i++) {
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struct pass_shaderparam *param = params+i;
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struct gs_effect_param *eparam = param->eparam;
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gs_sparam_t *sparam = param->sparam;
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if (changed_only && !eparam->changed)
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continue;
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if (!eparam->cur_val.num) {
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if (eparam->default_val.num)
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da_copy(eparam->cur_val, eparam->default_val);
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else
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continue;
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}
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gs_shader_set_val(sparam, eparam->cur_val.array,
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eparam->cur_val.num);
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}
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}
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static inline void upload_parameters(struct gs_effect *effect,
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bool changed_only)
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{
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struct darray *vshader_params, *pshader_params;
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if (!effect->cur_pass)
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return;
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vshader_params = &effect->cur_pass->vertshader_params.da;
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pshader_params = &effect->cur_pass->pixelshader_params.da;
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upload_shader_params(vshader_params, changed_only);
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upload_shader_params(pshader_params, changed_only);
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reset_params(vshader_params);
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reset_params(pshader_params);
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}
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void gs_effect_update_params(gs_effect_t *effect)
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{
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if (effect)
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upload_parameters(effect, true);
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}
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bool gs_technique_begin_pass(gs_technique_t *tech, size_t idx)
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{
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struct gs_effect_pass *passes;
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struct gs_effect_pass *cur_pass;
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if (!tech || idx >= tech->passes.num)
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return false;
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passes = tech->passes.array;
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cur_pass = passes+idx;
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tech->effect->cur_pass = cur_pass;
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gs_load_vertexshader(cur_pass->vertshader);
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gs_load_pixelshader(cur_pass->pixelshader);
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upload_parameters(tech->effect, false);
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return true;
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}
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bool gs_technique_begin_pass_by_name(gs_technique_t *tech,
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const char *name)
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{
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if (!tech)
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return false;
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for (size_t i = 0; i < tech->passes.num; i++) {
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struct gs_effect_pass *pass = tech->passes.array+i;
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if (strcmp(pass->name, name) == 0) {
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gs_technique_begin_pass(tech, i);
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return true;
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}
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}
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return false;
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}
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static inline void clear_tex_params(struct darray *in_params)
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{
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struct pass_shaderparam *params = in_params->array;
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for (size_t i = 0; i < in_params->num; i++) {
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struct pass_shaderparam *param = params+i;
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struct gs_shader_param_info info;
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gs_shader_get_param_info(param->sparam, &info);
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if (info.type == GS_SHADER_PARAM_TEXTURE)
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gs_shader_set_texture(param->sparam, NULL);
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}
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}
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void gs_technique_end_pass(gs_technique_t *tech)
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{
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if (!tech) return;
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struct gs_effect_pass *pass = tech->effect->cur_pass;
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if (!pass)
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return;
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clear_tex_params(&pass->vertshader_params.da);
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clear_tex_params(&pass->pixelshader_params.da);
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tech->effect->cur_pass = NULL;
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}
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size_t gs_effect_get_num_params(gs_effect_t *effect)
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{
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return effect ? effect->params.num : 0;
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}
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gs_eparam_t *gs_effect_get_param_by_idx(gs_effect_t *effect, size_t param)
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{
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if (!effect) return NULL;
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struct gs_effect_param *params = effect->params.array;
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if (param >= effect->params.num)
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return NULL;
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return params+param;
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}
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gs_eparam_t *gs_effect_get_param_by_name(gs_effect_t *effect, const char *name)
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{
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if (!effect) return NULL;
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struct gs_effect_param *params = effect->params.array;
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for (size_t i = 0; i < effect->params.num; i++) {
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struct gs_effect_param *param = params+i;
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if (strcmp(param->name, name) == 0)
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return param;
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}
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return NULL;
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}
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gs_eparam_t *gs_effect_get_viewproj_matrix(gs_effect_t *effect)
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{
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return effect ? effect->view_proj : NULL;
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}
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gs_eparam_t *gs_effect_get_world_matrix(gs_effect_t *effect)
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{
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return effect ? effect->world : NULL;
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}
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void gs_effect_get_param_info(gs_eparam_t *param,
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struct gs_effect_param_info *info)
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{
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if (!param)
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return;
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info->name = param->name;
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info->type = param->type;
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}
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static inline void effect_setval_inline(gs_eparam_t *param,
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const void *data, size_t size)
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{
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bool size_changed;
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if (!param) {
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blog(LOG_ERROR, "effect_setval_inline: invalid param");
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return;
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}
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if (!data) {
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blog(LOG_ERROR, "effect_setval_inline: invalid data");
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return;
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}
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size_changed = param->cur_val.num != size;
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if (size_changed)
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da_resize(param->cur_val, size);
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if (size_changed || memcmp(param->cur_val.array, data, size) != 0) {
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memcpy(param->cur_val.array, data, size);
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param->changed = true;
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}
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}
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void gs_effect_set_bool(gs_eparam_t *param, bool val)
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{
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effect_setval_inline(param, &val, sizeof(bool));
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}
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void gs_effect_set_float(gs_eparam_t *param, float val)
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{
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effect_setval_inline(param, &val, sizeof(float));
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}
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void gs_effect_set_int(gs_eparam_t *param, int val)
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{
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effect_setval_inline(param, &val, sizeof(int));
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}
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void gs_effect_set_matrix4(gs_eparam_t *param, const struct matrix4 *val)
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{
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effect_setval_inline(param, val, sizeof(struct matrix4));
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}
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void gs_effect_set_vec2(gs_eparam_t *param, const struct vec2 *val)
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{
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effect_setval_inline(param, val, sizeof(struct vec2));
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}
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void gs_effect_set_vec3(gs_eparam_t *param, const struct vec3 *val)
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{
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effect_setval_inline(param, val, sizeof(float) * 3);
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}
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void gs_effect_set_vec4(gs_eparam_t *param, const struct vec4 *val)
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{
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effect_setval_inline(param, val, sizeof(struct vec4));
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}
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void gs_effect_set_texture(gs_eparam_t *param, gs_texture_t *val)
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{
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effect_setval_inline(param, &val, sizeof(gs_texture_t*));
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}
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void gs_effect_set_val(gs_eparam_t *param, const void *val, size_t size)
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{
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effect_setval_inline(param, val, size);
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}
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void gs_effect_set_default(gs_eparam_t *param)
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{
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effect_setval_inline(param, param->default_val.array,
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param->default_val.num);
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}
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