0538865553
This feature allows a user to delay an output (as long as the output itself supports it). Needless to say this intended for live streams, where users may want to delay their streams to prevent stream sniping, cheating, and other such things. The design this time was a bit more elaborate, but still simple in design: the user can now schedule stops/starts without having to wait for the stream itself to stop before being able to take any action. Optionally, they can also forcibly stop stream (and delay) in case something happens which they might not want to be streamed. Additionally, a new option was added to preserve stream cutoff point on disconnections/reconnections, so that if you get disconnected while streaming, when it reconnects, it will reconnect right at the point where it left off. This will probably be quite useful for a number of applications in addition to regular delay, such as setting the delay to 1 second and then using this feature to minimize, for example, a critical stream such as a tournament stream from getting any of its stream data cut off. However, using this feature will of course cause the stream data to buffer and increase delay (and memory usage) while it's in the process of reconnecting.