Currently, when media-playback is used with a network address, video has to wait for the first keyframe before it starts decoding. This is probably not wise because the first packet of video may contain additional header information, and because audio is forced to wait and buffer while waiting for a keyframe, potentially causing a lot of audio to get backed up unnecessarily which could inadvertently cause sync or audio playback issues. So, instead of waiting for a keyframe before decoding starts, decode right away, and make it wait for a keyframe before calling the video callback instead.
OBS Studio <https://obsproject.com> =================================== What is OBS Studio? ------------------- OBS Studio is software designed for capturing, compositing, encoding, recording, and streaming video content, efficiently. It's distributed under the GNU General Public License v2 - see the accompanying COPYING file for more details. Quick Links ----------- - Website: https://obsproject.com - Help/Guides: https://github.com/jp9000/obs-studio/wiki - Forums: https://obsproject.com/forum/ - Build Instructions: https://github.com/jp9000/obs-studio/wiki/Install-Instructions - Bug Tracker: https://obsproject.com/mantis/ (Note: The bug tracker is linked to forum accounts. To use the bug tracker, log in to a forum account) Contributing ------------ - If you wish to contribute code to the project, please make sure read the coding and commit guidelines: https://github.com/jp9000/obs-studio/blob/master/CONTRIBUTING.rst - If you wish to contribute translations, do not submit pull requests. Instead, please use Crowdin. For more information read this thread: https://obsproject.com/forum/threads/how-to-contribute-translations-for-obs.16327/ - Other ways to contribute are by helping people out with support on our forums or in our community chat. Please limit support to topics you fully understand -- bad advice is worse than no advice. When it comes to something that you don't fully know or understand, please defer to the official help or official channels.
Description
Languages
C
56%
C++
36.8%
CMake
3%
Objective-C++
1.5%
Objective-C
1.3%
Other
1.4%