obs-studio/libobs/util/threading-windows.c
jp9000 33dc028c7e Add mac audio capture
- Add CoreAudio device input capture for mac audio capturing.  The code
   should cover just about everything for capturing mac input device
   audio.  Because of the way mac audio is designed, users may have no
   choice but to obtain the open source soundflower software to capture
   their mac's desktop audio.  It may be necessary for us to distribute
   it with the program as well.

 - Hide event backend

 - Use win32 events for windows

 - Allow timed waits for events

 - Fix a few warnings
2014-02-26 22:43:31 -08:00

115 lines
2.2 KiB
C

/*
* Copyright (c) 2014 Hugh Bailey <obs.jim@gmail.com>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#include "bmem.h"
#include "threading.h"
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
struct event_data {
HANDLE handle;
};
int event_init(event_t *event, enum event_type type)
{
HANDLE handle;
struct event_data *data;
handle = CreateEvent(NULL, (type == EVENT_TYPE_MANUAL), FALSE, NULL);
if (!handle)
return -1;
data = bmalloc(sizeof(struct event_data));
data->handle = handle;
*event = data;
return 0;
}
void event_destroy(event_t event)
{
if (event) {
CloseHandle(event->handle);
bfree(event);
}
}
int event_wait(event_t event)
{
DWORD code;
if (!event)
return EINVAL;
code = WaitForSingleObject(event->handle, INFINITE);
if (code != WAIT_OBJECT_0)
return EINVAL;
return 0;
}
int event_timedwait(event_t event, unsigned long milliseconds)
{
DWORD code;
if (!event)
return EINVAL;
code = WaitForSingleObject(event->handle, milliseconds);
if (code == WAIT_TIMEOUT)
return ETIMEDOUT;
else if (code != WAIT_OBJECT_0)
return EINVAL;
return 0;
}
int event_try(event_t event)
{
DWORD code;
if (!event)
return EINVAL;
code = WaitForSingleObject(event->handle, 0);
if (code == WAIT_TIMEOUT)
return EAGAIN;
else if (code != WAIT_OBJECT_0)
return EINVAL;
return 0;
}
int event_signal(event_t event)
{
if (!event)
return EINVAL;
if (!SetEvent(event->handle))
return EINVAL;
return 0;
}
void event_reset(event_t event)
{
if (!event)
return;
ResetEvent(event->handle);
}