obs-studio/plugins/obs-filters/gpu-delay.c

369 lines
8.6 KiB
C

#include <obs-module.h>
#include <util/circlebuf.h>
#include <util/util_uint64.h>
#define S_DELAY_MS "delay_ms"
#define T_DELAY_MS obs_module_text("DelayMs")
struct frame {
gs_texrender_t *render;
enum gs_color_space space;
uint64_t ts;
};
struct gpu_delay_filter_data {
obs_source_t *context;
struct circlebuf frames;
uint64_t delay_ns;
uint64_t interval_ns;
uint32_t cx;
uint32_t cy;
bool target_valid;
bool processed_frame;
};
static const char *gpu_delay_filter_get_name(void *unused)
{
UNUSED_PARAMETER(unused);
return obs_module_text("GPUDelayFilter");
}
static void free_textures(struct gpu_delay_filter_data *f)
{
obs_enter_graphics();
while (f->frames.size) {
struct frame frame;
circlebuf_pop_front(&f->frames, &frame, sizeof(frame));
gs_texrender_destroy(frame.render);
}
circlebuf_free(&f->frames);
obs_leave_graphics();
}
static size_t num_frames(struct circlebuf *buf)
{
return buf->size / sizeof(struct frame);
}
static void update_interval(struct gpu_delay_filter_data *f,
uint64_t new_interval_ns)
{
if (!f->target_valid) {
free_textures(f);
return;
}
f->interval_ns = new_interval_ns;
size_t num = (size_t)(f->delay_ns / new_interval_ns);
if (num > num_frames(&f->frames)) {
size_t prev_num = num_frames(&f->frames);
obs_enter_graphics();
circlebuf_upsize(&f->frames, num * sizeof(struct frame));
for (size_t i = prev_num; i < num; i++) {
struct frame *frame =
circlebuf_data(&f->frames, i * sizeof(*frame));
frame->render =
gs_texrender_create(GS_RGBA, GS_ZS_NONE);
}
obs_leave_graphics();
} else if (num < num_frames(&f->frames)) {
obs_enter_graphics();
while (num_frames(&f->frames) > num) {
struct frame frame;
circlebuf_pop_front(&f->frames, &frame, sizeof(frame));
gs_texrender_destroy(frame.render);
}
obs_leave_graphics();
}
}
static inline void check_interval(struct gpu_delay_filter_data *f)
{
struct obs_video_info ovi = {0};
uint64_t interval_ns;
obs_get_video_info(&ovi);
interval_ns = util_mul_div64(ovi.fps_den, 1000000000ULL, ovi.fps_num);
if (interval_ns != f->interval_ns)
update_interval(f, interval_ns);
}
static inline void reset_textures(struct gpu_delay_filter_data *f)
{
f->interval_ns = 0;
free_textures(f);
check_interval(f);
}
static inline bool check_size(struct gpu_delay_filter_data *f)
{
obs_source_t *target = obs_filter_get_target(f->context);
uint32_t cx;
uint32_t cy;
f->target_valid = !!target;
if (!f->target_valid)
return true;
cx = obs_source_get_base_width(target);
cy = obs_source_get_base_height(target);
f->target_valid = !!cx && !!cy;
if (!f->target_valid)
return true;
if (cx != f->cx || cy != f->cy) {
f->cx = cx;
f->cy = cy;
reset_textures(f);
return true;
}
return false;
}
static void gpu_delay_filter_update(void *data, obs_data_t *s)
{
struct gpu_delay_filter_data *f = data;
f->delay_ns = (uint64_t)obs_data_get_int(s, S_DELAY_MS) * 1000000ULL;
/* full reset */
f->cx = 0;
f->cy = 0;
f->interval_ns = 0;
free_textures(f);
}
static obs_properties_t *gpu_delay_filter_properties(void *data)
{
obs_properties_t *props = obs_properties_create();
obs_property_t *p = obs_properties_add_int(props, S_DELAY_MS,
T_DELAY_MS, 0, 500, 1);
obs_property_int_set_suffix(p, " ms");
UNUSED_PARAMETER(data);
return props;
}
static void *gpu_delay_filter_create(obs_data_t *settings,
obs_source_t *context)
{
struct gpu_delay_filter_data *f = bzalloc(sizeof(*f));
f->context = context;
obs_source_update(context, settings);
return f;
}
static void gpu_delay_filter_destroy(void *data)
{
struct gpu_delay_filter_data *f = data;
free_textures(f);
bfree(f);
}
static void gpu_delay_filter_tick(void *data, float t)
{
UNUSED_PARAMETER(t);
struct gpu_delay_filter_data *f = data;
f->processed_frame = false;
if (check_size(f))
return;
check_interval(f);
}
static const char *
get_tech_name_and_multiplier(enum gs_color_space current_space,
enum gs_color_space source_space,
float *multiplier)
{
const char *tech_name = "Draw";
*multiplier = 1.f;
switch (source_space) {
case GS_CS_SRGB:
case GS_CS_SRGB_16F:
switch (current_space) {
case GS_CS_709_SCRGB:
tech_name = "DrawMultiply";
*multiplier = obs_get_video_sdr_white_level() / 80.0f;
}
break;
case GS_CS_709_EXTENDED:
switch (current_space) {
case GS_CS_SRGB:
case GS_CS_SRGB_16F:
tech_name = "DrawTonemap";
break;
case GS_CS_709_SCRGB:
tech_name = "DrawMultiply";
*multiplier = obs_get_video_sdr_white_level() / 80.0f;
}
break;
case GS_CS_709_SCRGB:
switch (current_space) {
case GS_CS_SRGB:
case GS_CS_SRGB_16F:
tech_name = "DrawMultiplyTonemap";
*multiplier = 80.0f / obs_get_video_sdr_white_level();
break;
case GS_CS_709_EXTENDED:
tech_name = "DrawMultiply";
*multiplier = 80.0f / obs_get_video_sdr_white_level();
}
}
return tech_name;
}
static void draw_frame(struct gpu_delay_filter_data *f)
{
struct frame frame;
circlebuf_peek_front(&f->frames, &frame, sizeof(frame));
const enum gs_color_space current_space = gs_get_color_space();
float multiplier;
const char *technique = get_tech_name_and_multiplier(
current_space, frame.space, &multiplier);
gs_effect_t *effect = obs_get_base_effect(OBS_EFFECT_DEFAULT);
gs_texture_t *tex = gs_texrender_get_texture(frame.render);
if (tex) {
const bool previous = gs_framebuffer_srgb_enabled();
gs_enable_framebuffer_srgb(true);
gs_effect_set_texture_srgb(
gs_effect_get_param_by_name(effect, "image"), tex);
gs_effect_set_float(gs_effect_get_param_by_name(effect,
"multiplier"),
multiplier);
while (gs_effect_loop(effect, technique))
gs_draw_sprite(tex, 0, f->cx, f->cy);
gs_enable_framebuffer_srgb(previous);
}
}
static void gpu_delay_filter_render(void *data, gs_effect_t *effect)
{
struct gpu_delay_filter_data *f = data;
obs_source_t *target = obs_filter_get_target(f->context);
obs_source_t *parent = obs_filter_get_parent(f->context);
if (!f->target_valid || !target || !parent || !f->frames.size) {
obs_source_skip_video_filter(f->context);
return;
}
if (f->processed_frame) {
draw_frame(f);
return;
}
struct frame frame;
circlebuf_pop_front(&f->frames, &frame, sizeof(frame));
const enum gs_color_space preferred_spaces[] = {
GS_CS_SRGB,
GS_CS_SRGB_16F,
GS_CS_709_EXTENDED,
};
const enum gs_color_space space = obs_source_get_color_space(
target, OBS_COUNTOF(preferred_spaces), preferred_spaces);
const enum gs_color_format format = gs_get_format_from_space(space);
if (gs_texrender_get_format(frame.render) != format) {
gs_texrender_destroy(frame.render);
frame.render = gs_texrender_create(format, GS_ZS_NONE);
}
gs_texrender_reset(frame.render);
gs_blend_state_push();
gs_blend_function(GS_BLEND_ONE, GS_BLEND_ZERO);
if (gs_texrender_begin_with_color_space(frame.render, f->cx, f->cy,
space)) {
uint32_t parent_flags = obs_source_get_output_flags(target);
bool custom_draw = (parent_flags & OBS_SOURCE_CUSTOM_DRAW) != 0;
bool async = (parent_flags & OBS_SOURCE_ASYNC) != 0;
struct vec4 clear_color;
vec4_zero(&clear_color);
gs_clear(GS_CLEAR_COLOR, &clear_color, 0.0f, 0);
gs_ortho(0.0f, (float)f->cx, 0.0f, (float)f->cy, -100.0f,
100.0f);
if (target == parent && !custom_draw && !async)
obs_source_default_render(target);
else
obs_source_video_render(target);
gs_texrender_end(frame.render);
frame.space = space;
}
gs_blend_state_pop();
circlebuf_push_back(&f->frames, &frame, sizeof(frame));
draw_frame(f);
f->processed_frame = true;
UNUSED_PARAMETER(effect);
}
static enum gs_color_space
gpu_delay_filter_get_color_space(void *data, size_t count,
const enum gs_color_space *preferred_spaces)
{
struct gpu_delay_filter_data *const f = data;
obs_source_t *target = obs_filter_get_target(f->context);
obs_source_t *parent = obs_filter_get_parent(f->context);
if (!f->target_valid || !target || !parent || !f->frames.size) {
return (count > 0) ? preferred_spaces[0] : GS_CS_SRGB;
}
struct frame frame;
circlebuf_peek_front(&f->frames, &frame, sizeof(frame));
enum gs_color_space space = frame.space;
for (size_t i = 0; i < count; ++i) {
space = preferred_spaces[i];
if (space == frame.space)
break;
}
return space;
}
struct obs_source_info gpu_delay_filter = {
.id = "gpu_delay",
.type = OBS_SOURCE_TYPE_FILTER,
.output_flags = OBS_SOURCE_VIDEO,
.get_name = gpu_delay_filter_get_name,
.create = gpu_delay_filter_create,
.destroy = gpu_delay_filter_destroy,
.update = gpu_delay_filter_update,
.get_properties = gpu_delay_filter_properties,
.video_tick = gpu_delay_filter_tick,
.video_render = gpu_delay_filter_render,
.video_get_color_space = gpu_delay_filter_get_color_space,
};