obs-studio/libobs/data/color.effect

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float srgb_linear_to_nonlinear_channel(float u)
{
return (u <= 0.0031308) ? (12.92 * u) : ((1.055 * pow(u, 1. / 2.4)) - 0.055);
}
float3 srgb_linear_to_nonlinear(float3 v)
{
return float3(srgb_linear_to_nonlinear_channel(v.r), srgb_linear_to_nonlinear_channel(v.g), srgb_linear_to_nonlinear_channel(v.b));
}
float srgb_nonlinear_to_linear_channel(float u)
{
return (u <= 0.04045) ? (u / 12.92) : pow((u + 0.055) / 1.055, 2.4);
}
float3 srgb_nonlinear_to_linear(float3 v)
{
return float3(srgb_nonlinear_to_linear_channel(v.r), srgb_nonlinear_to_linear_channel(v.g), srgb_nonlinear_to_linear_channel(v.b));
}
float3 rec709_to_rec2020(float3 v)
{
float r = dot(v, float3(0.62740389593469914, 0.32928303837788397, 0.043313065687417190));
float g = dot(v, float3(0.069097289358232047, 0.91954039507545904, 0.011362315566309173));
float b = dot(v, float3(0.016391438875150235, 0.088013307877225860, 0.89559525324762468));
return float3(r, g, b);
}
float3 rec2020_to_rec709(float3 v)
{
float r = dot(v, float3(1.6604910021084343, -0.58764113878854973, -0.072849863319884745));
float g = dot(v, float3(-0.12455047452159063, 1.1328998971259603, -0.0083494226043695080));
float b = dot(v, float3(-0.018150763354905199, -0.10057889800800746, 1.1187296613629123));
return float3(r, g, b);
}
float reinhard_channel(float x)
{
return x / (x + 1.);
}
float3 reinhard(float3 rgb)
{
return float3(reinhard_channel(rgb.r), reinhard_channel(rgb.g), reinhard_channel(rgb.b));
}
float linear_to_st2084_channel(float x)
{
float c = pow(abs(x), 0.1593017578);
return pow((0.8359375 + 18.8515625 * c) / (1. + 18.6875 * c), 78.84375);
}
float3 linear_to_st2084(float3 rgb)
{
return float3(linear_to_st2084_channel(rgb.r), linear_to_st2084_channel(rgb.g), linear_to_st2084_channel(rgb.b));
}
float st2084_to_linear_channel(float u)
{
float c = pow(abs(u), 1. / 78.84375);
return pow(abs(max(c - 0.8359375, 0.) / (18.8515625 - 18.6875 * c)), 1. / 0.1593017578);
}
float3 st2084_to_linear(float3 rgb)
{
return float3(st2084_to_linear_channel(rgb.r), st2084_to_linear_channel(rgb.g), st2084_to_linear_channel(rgb.b));
}
float eetf_0_Lmax(float maxRGB1_pq, float Lw, float Lmax)
{
float Lw_pq = linear_to_st2084_channel(Lw / 10000.);
float E1 = saturate(maxRGB1_pq / Lw_pq); // Ensure normalization in case Lw is a lie
float maxLum = linear_to_st2084_channel(Lmax / 10000.) / Lw_pq;
float KS = (1.5 * maxLum) - 0.5;
float E2 = E1;
if (E1 > KS)
{
float T = (E1 - KS) / (1. - KS);
float Tsquared = T * T;
float Tcubed = Tsquared * T;
float P = (2. * Tcubed - 3. * Tsquared + 1.) * KS + (Tcubed - 2. * Tsquared + T) * (1. - KS) + (-2. * Tcubed + 3. * Tsquared) * maxLum;
E2 = P;
}
float E3 = E2;
float E4 = E3 * Lw_pq;
return E4;
}
float3 maxRGB_eetf_internal(float3 rgb_linear, float maxRGB1_linear, float maxRGB1_pq, float Lw, float Lmax)
{
float maxRGB2_pq = eetf_0_Lmax(maxRGB1_pq, Lw, Lmax);
float maxRGB2_linear = st2084_to_linear_channel(maxRGB2_pq);
// avoid divide-by-zero possibility
maxRGB1_linear = max(6.10352e-5, maxRGB1_linear);
rgb_linear *= maxRGB2_linear / maxRGB1_linear;
return rgb_linear;
}
float3 maxRGB_eetf_pq_to_linear(float3 rgb_pq, float Lw, float Lmax)
{
float3 rgb_linear = st2084_to_linear(rgb_pq);
float maxRGB1_linear = max(max(rgb_linear.r, rgb_linear.g), rgb_linear.b);
float maxRGB1_pq = max(max(rgb_pq.r, rgb_pq.g), rgb_pq.b);
return maxRGB_eetf_internal(rgb_linear, maxRGB1_linear, maxRGB1_pq, Lw, Lmax);
}
float3 maxRGB_eetf_linear_to_linear(float3 rgb_linear, float Lw, float Lmax)
{
float maxRGB1_linear = max(max(rgb_linear.r, rgb_linear.g), rgb_linear.b);
float maxRGB1_pq = linear_to_st2084_channel(maxRGB1_linear);
return maxRGB_eetf_internal(rgb_linear, maxRGB1_linear, maxRGB1_pq, Lw, Lmax);
}
float3 st2084_to_linear_eetf(float3 rgb, float Lw, float Lmax)
{
return (Lw > Lmax) ? maxRGB_eetf_pq_to_linear(rgb, Lw, Lmax) : st2084_to_linear(rgb);
}
float linear_to_hlg_channel(float u)
{
float ln2_i = 1. / log(2.);
float m = 0.17883277 / ln2_i;
return (u <= (1. / 12.)) ? sqrt(3. * u) : ((log2((12. * u) - 0.28466892) * m) + 0.55991073);
}
float3 linear_to_hlg(float3 rgb, float Lw)
{
rgb = saturate(rgb);
if (Lw > 1000.)
{
rgb = maxRGB_eetf_linear_to_linear(rgb, Lw, 1000.);
rgb *= 10000. / Lw;
}
else
{
rgb *= 10.;
}
float Yd = dot(rgb, float3(0.2627, 0.678, 0.0593));
// pow(0., exponent) can lead to NaN, use smallest positive normal number
Yd = max(6.10352e-5, Yd);
rgb *= pow(Yd, -1. / 6.);
return float3(linear_to_hlg_channel(rgb.r), linear_to_hlg_channel(rgb.g), linear_to_hlg_channel(rgb.b));
}
float hlg_to_linear_channel(float u)
{
float ln2_i = 1. / log(2.);
float m = ln2_i / 0.17883277;
float a = -ln2_i * 0.55991073 / 0.17883277;
return (u <= 0.5) ? ((u * u) / 3.) : ((exp2(u * m + a) + 0.28466892) / 12.);
}
float3 hlg_to_linear(float3 v, float exponent)
{
float3 rgb = float3(hlg_to_linear_channel(v.r), hlg_to_linear_channel(v.g), hlg_to_linear_channel(v.b));
float Ys = dot(rgb, float3(0.2627, 0.678, 0.0593));
rgb *= pow(Ys, exponent);
return rgb;
}