Before the new volume meters were implemented, the meter would flash red
if the audio was clipping. This functionality was removed when the
meters were changed, whether intentionally or unintentionally, and this
patch puts that functionality back in. If clipping occurs, the meters
will be fully colored with the foregroundErrorColor value while the
clipping is occurring.
Due to reports that the bandwidth test is randomly causing community
strikes on Youtube (likely due to bad automatic detection), the
bandwidth test will be disabled for Youtube until the Youtube API is
implemented.
Fixes an issue where text would not have language glyph fallback if
another language would used. This problem still needs a solution on
linux/mac (and preferably a fix for language glyph fallbacks when using
freetype 2 in general).
The click to select scenes follows the same rules
as the main UI. The double click respects the option
under Settings -> General -> Studio -> Transition
to scene when Double Clicked.
(also obs, deps/media-playback, libobs/audio-monitoring, decklink,
linux-alsa, linux-pulseaudio, mac-capture, obs-ffmpeg, win-dshow,
win-wasapi)
Default channel layout for 4 channels is 4.0 in FFmpeg.
Replacing quad with 4.0 will improve compatibility since FFmpeg has
better support of its default channel layouts.
The following features have been added to the audio-meters:
* Stereo PPM-level meter, with 40 dB/1.7s decay rate.
* Stereo VU-level meter, with 300 ms integration time.
* Stereo Peak-hold meter, with 20 second sustain.
* Input peak level color-squares in front of every meter.
* Minor-ticks for each dB.
* Major-ticks for every 5 dB.
* Meter is divided in sections at -20 dB and -9 dB.
The ballistic parameters chosen here where taken from:
* https://en.wikipedia.org/wiki/Peak_programme_meter (SMPTE RP.0155)
* https://en.wikipedia.org/wiki/VU_meter
In the rework I have removed any ballistic calculations from
libobs/obs-audio-controls.c making the calculations here a lot more
simple doing only MAX and RMS calculations for only the samples in
the current update. The actual ballistics are now done by just
the UI/volume-control.cpp because ballistics need to be updated
based on the repaint-rate of the user-interface.
The dB to pixel conversion has been moved from
libobs/obs-audio-controls.c to UI/volume-control.cpp as well to reduce
coupling between these two objects, especially when implementing the
major- and minor-ticks and the sections.
All colors and ballistic parameters are adjustable via QT style sheets.
There are slight differences in colors for each of the themes.
When the program first starts up, or rather when a scene collection is
loaded, the frontend API OBS_FRONTEND_EVENT_SCENE_CHANGED event would
not get triggered.
(Note: This commit also modifies UI and test)
This makes it so that main preview panes are rendered with the main
output texture rather than re-rendering the main view. The view will
render all objects again, whereas the output texture will be a single
texture render of the same exact thing.
Also fixes some abnormal artifacting when scaling the main preview pane.
The tab bars in the Rachni theme had an issue related to an attempted
property of qproperty-drawBase: 0 in the .qss file. This, in theory,
should have worked and removed the base of the tab bar, but there is a
bug that prevents this from consistently applying, as detailed here:
https://bugreports.qt.io/browse/QTBUG-2982
This fix removes that property, and adjusts the styling of the tabs
themselves for a more consistent experience. Tabs should no longer be
cut off or displayed improperly.
In addition, this also corrects an issue with the scene/source rename
QLineEdit field displaying improperly.
When clicking the close button with unsaved changes in a source properties
dialog closeEvent and reject are called, which both call ConfirmQuit.
This fixes it by setting the acceptClicked flag correctly in ConfirmQuit
Some CMake checks were recently switched from UNIX to LINUX to get them
to not apply to macOS/OSX. Since LINUX doesn't seem to be defined,
switch these checks to UNIX AND NOT APPLE.
The studio mode double-click scene switching option disables scene
duplication, which bypasses the user's settings for scene switching in
studio mode. This fixes it so that scenes are properly duplicated
according to the user's settings.
Moves the multiview (fullscreen/window) options to the view menu to
reduce context menu clutter, and allow using it even when not in studio
mode.
Also adds missing translation strings.
Scissor rects would affect the internal effect rendering of sources, so
scissor rectangles aren't the ideal method of restricting draw space.
Instead, use viewports and projection matrices, which are automatically
accounted for by internal source handling.