Fixes a bug where loading vertex shaders could cause error messages
about mismatching vertex buffer data to appear because the vertex shader
would try to reload the previously used vertex buffer.
This commit fixes creating log files in windows with Unicode profile
names.
I encountered this bug when running obs-studio 18.0.2 in Windows 8.1 x64
with my user profile path containing Unicode characters.
Steps to reproduce:
1) Create a windows user with a Unicode name: "пользователь"
2) Run OBS Studio, go to Help -> Log Files -> View current log (Nothing
happens)
The expected result is opening current log file.
Closesjp9000/obs-studio#916
Failure to decode is unfortunately quite common with certain file types,
and is most of the time safely recoverable. There's no reason to
actually output a log message for this unless really needed.
There's a loophole that would allow users to activate an output while in
the settings window via hotkeys -- this prevents that from being able to
happen. Note that users can still shut down outputs, but they can no
longer start them up while in the settings window.
While an output is active, the user may try to reset the settings in the
settings window, causing a misleading error message to be thrown in the
log indicating that it's "falling back" to OpenGL.
Instead, if an output is currently active, do not reset video.
Fixes a bug where the individual drop-down lists of each quick
transition would not have the correct available transitions listed if
transitions were added, renamed, or removed
Adds an option that allows the user to specify the size (or aspect) of
the bounding source size which all the images are then scaled in to.
Acts similarly to "bounding box" of scene items, but for the slide show
and its sub-sources.
Uses a named mutex to detect if multiple instances of the program are
open, and if so warns the user. When running in portable mode, uses a
separate unique mutex name mapped to the user's config directory to
ensure that no two portable builds use the same config directory. This
way, portable builds do not conflict with normal builds or other
separate portable builds.
Instead, quit only when the main window has been fully closed (and not
minimized to tray). Fixes a bug where if the main window is minimized
to tray and another non-child window is open (for example, the stats
window), and then that window is closed, would cause the program to
prematurely exit and crash.
(This commit also modifies the decklink, linux-v4l2, mac-avcapture,
obs-ffmpeg, and win-dshow modules)
Originally, async buffering for sources was supposed to be a
user-controllable flag. However, that turned out to be less than ideal
because sources (such as the win-dshow plugin) were programmed with
automatic control over their buffering (such as automatically detecting
USB 2.0 capture devices and then enabling in those cases).
The fact that it was a flag caused a design flaw to where buffering
values would be overwritten when a source is loaded from save data.
Because of that, this flag is being deprecated and replaced with a
specific function to enable unbuffered mode instead.
This reverts commit d85224bb9b01173b4ceed866482c435681f3f9b1.
Would cause other flags to stop saving. Buffering needs to be split off
from the source flags.
This is the only case where the button's name does not match the
locale's text, the button name being "Ok" and the locale text item being
"OK", fully capitalized.
Shows performance stats, and streaming/recording stats, and helps warn
the user when they have less-than-optimal values with coloring on the
values (e.g. yellow when getting low on disk space, red when getting
really low)