4 Commits

Author SHA1 Message Date
James Park
69c215345a libobs: Simplify YUV conversion
Currently several shaders need "DrawMatrix" techniques to support the
possibility that the input texture is a "YUV" format. Also, "DrawMatrix"
is overloaded for translation in both directions when it is written for
RGB to "YUV" only.

A cleaner solution is to handle "YUV" to RGB up-front as part of format
conversion, and ensure only RGB inputs reach the other shaders. This is
necessary to someday perform correct scale filtering without the cost of
redundant "YUV" conversions per texture tap.

A necessary prerequisite for this is to add conversion support for
VIDEO_FORMAT_I444, and that is now in place. There was already a hack in
place to cover VIDEO_FORMAT_Y800. All other "YUV" formats already have
conversion functions.

"DrawMatrix" has been removed from shaders that only supported "YUV" to
RGB conversions. It still exists in shaders that perform RGB to "YUV"
conversions, and the implementations have been sanitized accordingly.
2019-04-11 23:00:03 -07:00
James Park
c4819678c9 libobs: Fix and simplify Area scale filter
It appears there's a projection flip that is applied in some situations,
like the preview pane in studio mode, and the shader math fails when
it's active causing the output color to be zero. This fixes the math for
GLSL (with a tiny redundancy penalty to HLSL), and cleans up some
unnecessary code along the way.

Use abs() to avoid zero area in case the OpenGL projection flip is
active. Also simplify the math, and remove the unnecessary sampler
state.
2019-04-04 08:39:54 -07:00
James Park
746820e35a libobs: Fix Area scale filter for GLSL
Remove const qualifiers because they are syntax errors for GLSL when
used like in C.
2019-03-23 13:16:50 -07:00
James Park
7d811499e0 Add "Area" scale filter
This new scale filter computes pixels by weighing the coverage area of
source pixels over the target pixel. This algorithm works well for both
upsampling and downsampling, but was mainly designed to upscale
high-quality low-resolution sources like RGB/HDMI retro consoles. I've
heard of people using odd workarounds like scaling up to very high
resolutions before scaling back down to preserve pixel shartpness. This
algorithm directly addresses this use-case in a much more direct
fashion.

The Area scale filter does a better job of preserving the thickness of
thin features than the Point filter.

The Area scale filter does not look at source pixels that lie outside
of the target pixel, leading to a much sharper image than Bilinear,
Bicubic, and Lanczos filters.

This filter should interpolate pixels in linear space, but OBS is not
equipped to do that at the moment.

libobs: Add GPU effect, and wire up scene serialization.

obs-filters: Add Area as an option for scale_filter.

UI: Add Area as an option for both scene items, and canvas downscaling.
2019-03-06 20:53:15 -08:00