Commit Graph

11 Commits (daaa2741a735be8fbd97efd8c9f6728884e24ca5)

Author SHA1 Message Date
jp9000 8770453c09 libobs/util: Make minor optimization to circlebuf pops
If size is 0 after popping data from the front or back, set the
start/end points to 0 as well to ensure that any subsequent buffer
pushes start from the beginning of the buffer rather than the middle of
the buffer.  Reduces potential unnecessary operations in that case.

Additionally, this fixes a bug with circulebuf_pop_back where if start
position was 0, and all the data was popped off the buffer (equal to the
capacity), the end position would be equal to the original size.  As an
example to replicate the bug, push 5, pop 5, then push 10.  The
start/end points will be invalid.

Closes jp9000/obs-studio#954
2017-06-27 21:25:00 -07:00
jp9000 5868133587 libobs/util: Fix C++ compilation issue
When the C header circlebuf.h is used from a C++ source file, this
implicit cast from void to uint8_t* will cause an error unless changed
to an explicit cast.
2016-12-23 10:37:03 -08:00
jp9000 3aa6b50fbe libobs/util: Add function to get circlebuf data offset
Allows getting pointer to an offset at a specific index within the
circlebuf data.  Useful for iterating through circlebuf data.
2016-12-08 03:27:33 -08:00
jp9000 7a81d3d6d7 libobs/util: Add circlebuf pop_back/peek_back functions 2015-12-22 06:18:16 -08:00
jp9000 c2168cf9e8 libobs/util: Don't perform calculation until data checked 2015-12-22 06:18:15 -08:00
jp9000 c6914fda45 libobs/util: Add circlebuf_push_front function 2015-12-22 06:18:14 -08:00
jp9000 b427397aa9 RTMP output: Implement frame drop code
A little bit of history about frame dropping:

I did a large number of experiments with frame dropping in old versions
of OBS1, and it's not an easy thing to deal with.  I tried just about
everything from standard i-frame delay, to large buffers, to dumping
packets, to super-unnecessarily-complex things that just ended up
causing more problems than they was worth.

When I did my experiments, I found that the most ideal frame drop system
(in terms of reducing the amount of total data that needed to be
dropped) was in the 0.4xx days where I had a 3 second frame-drop buffer
where I could calculate the actual buffer size in bytes, and then
intellgently choose packets in that buffer to trim it down to a specific
size while minimizing the number of p-frames and i-frames dropped, and
preventing the actual impact of dropped frames on the stream.  The
downside of it was that it required too much extra latency, and far too
many people complained about it, so it was removed in favor of the
current system.

The current system I just refer to just as 'packet dumping', which when
combined with low keyframe intervals (like most services use these
days), is the next-best method from my experience.  Just dump the buffer
when you reach a threshold of buffering (which I prefer to measure with
time rather than in size), then wait for a new i-frame.  Simple,
effective, and reduces the risk of consecutive buffering, while still
having fairly low impact on the stream output due to the low keyframe
interval of services.

By the way, audio will not (and should not ever) be dropped, lest you
end up with syncing issues (among other nasty things) specific to server
implementation.
2014-04-12 04:34:15 -07:00
jp9000 e891b3fae8 Fixed bug with circlar buffer
- Circular buffer code wasn't correctly handling the splitting of
   newly placed data segments, the code was untested and turned out to
   just be backwards.  It now copied the data to the back and front of
   the buffer properly.
2014-01-09 22:02:11 -07:00
jp9000 6b8e84844a Add preliminary audio processing
- Mixing still isn't implemented, but the audio system should be able
   to start up, and mix at least once audio line for the time being.
   Will have to write some test audio sources to verify things are
   working properly, and build the rest of the output functionality.
2014-01-09 19:08:20 -07:00
jp9000 e9ded173f1 add my signal/callback interface from another project, also update license of utility files to ISC 1.3 2013-12-25 22:40:33 -07:00
jp9000 ac2c08927f added intial async audio/video code, fixed a few bugs, improved thread safety, and made a few other minor adjustments 2013-10-24 00:57:55 -07:00