Commit Graph

71 Commits (c7ad555eae0226e9e8556430e48b89e74f45e8d1)

Author SHA1 Message Date
jp9000 4abae186ce libobs: Use alpha when rendering scenes
This is just in case a filter is applied to a scene, filters will turn
off the blending so it's necessary to set the blending.
2015-03-22 19:18:06 -07:00
Socapex e270192a61 libobs: Add function to set scene item position
Allows setting a specific position for scene items rather than just
up/down/top/bottom
2015-03-05 02:33:21 -08:00
Socapex 577d0b2129 libobs: Replace item_move_* signals
These signals introduce unnecessary complexity.  Instead of emitting a
signal for a specific move direction, just signal that the scene has
been reordered, that way the target just refreshes the list.
2015-03-05 02:28:17 -08:00
Socapex 753959170b libobs: Fix bug (last scene item potentially lost) 2015-03-01 17:43:31 -08:00
Palana 9dca07db30 libobs: Handle obs_scene_add failure
Previously a NULL item would cause a crash when reading transform info.
The crash can be reproduced by e.g. editing scenes.json so that two
scenes contain each other. Example scenes.json:

{
    "current_scene": "Scene",
    "sources": [
        {
            "flags": 0,
            "id": "scene",
            "mixers": 0,
            "name": "Scene",
            "settings": {
                "items": [
                    {
                        "align": 5,
                        "bounds": {
                            "x": 1440.0,
                            "y": 900.0
                        },
                        "bounds_align": 0,
                        "bounds_type": 2,
                        "name": "Scene 2",
                        "pos": {
                            "x": 0.0,
                            "y": 0.0
                        },
                        "rot": 0.0,
                        "scale": {
                            "x": 1.0,
                            "y": 1.0
                        },
                        "visible": true
                    }
                ]
            },
            "sync": 0,
            "volume": 1.0
        },
        {
            "flags": 0,
            "id": "scene",
            "mixers": 0,
            "name": "Scene 2",
            "settings": {
                "items": [
                    {
                        "align": 5,
                        "bounds": {
                            "x": 1.0,
                            "y": 1.0
                        },
                        "bounds_align": 0,
                        "bounds_type": 0,
                        "name": "Scene",
                        "pos": {
                            "x": 854.0,
                            "y": -520.0
                        },
                        "rot": 0.0,
                        "scale": {
                            "x": 1.75,
                            "y": 1.7562724351882935
                        },
                        "visible": true
                    }
                ]
            },
            "sync": 0,
            "volume": 1.0
        }
    ]
}
2015-02-17 13:41:49 +01:00
jp9000 e29a1fd367 libobs: Prevent infinite source recursion
Changed the design from using obs_source::enum_refs to just simply
preventing infinite source recursion in general, rather than allowing it
through the enum_refs variable.  obs_source_add_child has been changed
so that it now returns a boolean, and if the function fails, it means
that the child cannot be added due to that potential recursion.
2014-12-28 01:04:26 -08:00
jp9000 41fad2d1a4 (API Change) Use const params where applicable
This Fixes a minor flaw with the API where data had to always be mutable
to be usable by the API.

Functions that do not modify the fundamental underlying data of a
structure should be marked as constant, both for safety and to signify
that the parameter is input only and will not be modified by the
function using it.
2014-09-26 17:23:07 -07:00
jp9000 c9df41c1e2 (API Change) Remove pointers from all typedefs
Typedef pointers are unsafe.  If you do:
typedef struct bla *bla_t;
then you cannot use it as a constant, such as: const bla_t, because
that constant will be to the pointer itself rather than to the
underlying data.  I admit this was a fundamental mistake that must
be corrected.

All typedefs that were pointer types will now have their pointers
removed from the type itself, and the pointers will be used when they
are actually used as variables/parameters/returns instead.

This does not break ABI though, which is pretty nice.
2014-09-25 21:48:11 -07:00
jp9000 5780f3f177 (API Change) Improve graphics API consistency
Summary:
- Prefix all graphics subsystem names with gs_ or GS_
- Unsquish funciton names (for example _setfloat to _set_float)
- Changed create functions to be more consistent with the rest of the
  API elsewhere.  For exmaple, instead of
  gs_create_texture/gs_texture_destroy, it's now
  gs_texture_create/gs_texture_destroy
- Renamed gs_stencil_op enum to gs_stencil_op_type

From:                            To:
-----------------------------------------------------------
tvertarray                       gs_tvertarray
vb_data                          gs_vb_data
vbdata_create                    gs_vbdata_create
vbdata_destroy                   gs_vbdata_destroy
shader_param                     gs_shader_param
gs_effect                        gs_effect
effect_technique                 gs_effect_technique
effect_pass                      gs_effect_pass
effect_param                     gs_effect_param
texture_t                        gs_texture_t
stagesurf_t                      gs_stagesurf_t
zstencil_t                       gs_zstencil_t
vertbuffer_t                     gs_vertbuffer_t
indexbuffer_t                    gs_indexbuffer_t
samplerstate_t                   gs_samplerstate_t
swapchain_t                      gs_swapchain_t
texrender_t                      gs_texrender_t
shader_t                         gs_shader_t
sparam_t                         gs_sparam_t
effect_t                         gs_effect_t
technique_t                      gs_technique_t
eparam_t                         gs_eparam_t
device_t                         gs_device_t
graphics_t                       graphics_t
shader_param_type                gs_shader_param_type
SHADER_PARAM_UNKNOWN             GS_SHADER_PARAM_UNKNOWN
SHADER_PARAM_BOOL                GS_SHADER_PARAM_BOOL
SHADER_PARAM_FLOAT               GS_SHADER_PARAM_FLOAT
SHADER_PARAM_INT                 GS_SHADER_PARAM_INT
SHADER_PARAM_STRING              GS_SHADER_PARAM_STRING
SHADER_PARAM_VEC2                GS_SHADER_PARAM_VEC2
SHADER_PARAM_VEC3                GS_SHADER_PARAM_VEC3
SHADER_PARAM_VEC4                GS_SHADER_PARAM_VEC4
SHADER_PARAM_MATRIX4X4           GS_SHADER_PARAM_MATRIX4X4
SHADER_PARAM_TEXTURE             GS_SHADER_PARAM_TEXTURE
shader_param_info                gs_shader_param_info
shader_type                      gs_shader_type
SHADER_VERTEX                    GS_SHADER_VERTEX
SHADER_PIXEL                     GS_SHADER_PIXEL
shader_destroy                   gs_shader_destroy
shader_numparams                 gs_shader_get_num_params
shader_getparambyidx             gs_shader_get_param_by_idx
shader_getparambyname            gs_shader_get_param_by_name
shader_getviewprojmatrix         gs_shader_get_viewproj_matrix
shader_getworldmatrix            gs_shader_get_world_matrix
shader_getparaminfo              gs_shader_get_param_info
shader_setbool                   gs_shader_set_bool
shader_setfloat                  gs_shader_set_float
shader_setint                    gs_shader_set_int
shader_setmatrix3                gs_shader_setmatrix3
shader_setmatrix4                gs_shader_set_matrix4
shader_setvec2                   gs_shader_set_vec2
shader_setvec3                   gs_shader_set_vec3
shader_setvec4                   gs_shader_set_vec4
shader_settexture                gs_shader_set_texture
shader_setval                    gs_shader_set_val
shader_setdefault                gs_shader_set_default
effect_property_type             gs_effect_property_type
EFFECT_NONE                      GS_EFFECT_NONE
EFFECT_BOOL                      GS_EFFECT_BOOL
EFFECT_FLOAT                     GS_EFFECT_FLOAT
EFFECT_COLOR                     GS_EFFECT_COLOR
EFFECT_TEXTURE                   GS_EFFECT_TEXTURE
effect_param_info                gs_effect_param_info
effect_destroy                   gs_effect_destroy
effect_gettechnique              gs_effect_get_technique
technique_begin                  gs_technique_begin
technique_end                    gs_technique_end
technique_beginpass              gs_technique_begin_pass
technique_beginpassbyname        gs_technique_begin_pass_by_name
technique_endpass                gs_technique_end_pass
effect_numparams                 gs_effect_get_num_params
effect_getparambyidx             gs_effect_get_param_by_idx
effect_getparambyname            gs_effect_get_param_by_name
effect_updateparams              gs_effect_update_params
effect_getviewprojmatrix         gs_effect_get_viewproj_matrix
effect_getworldmatrix            gs_effect_get_world_matrix
effect_getparaminfo              gs_effect_get_param_info
effect_setbool                   gs_effect_set_bool
effect_setfloat                  gs_effect_set_float
effect_setint                    gs_effect_set_int
effect_setmatrix4                gs_effect_set_matrix4
effect_setvec2                   gs_effect_set_vec2
effect_setvec3                   gs_effect_set_vec3
effect_setvec4                   gs_effect_set_vec4
effect_settexture                gs_effect_set_texture
effect_setval                    gs_effect_set_val
effect_setdefault                gs_effect_set_default
texrender_create                 gs_texrender_create
texrender_destroy                gs_texrender_destroy
texrender_begin                  gs_texrender_begin
texrender_end                    gs_texrender_end
texrender_reset                  gs_texrender_reset
texrender_gettexture             gs_texrender_get_texture
GS_BUILDMIPMAPS                  GS_BUILD_MIPMAPS
GS_RENDERTARGET                  GS_RENDER_TARGET
gs_device_name                   gs_get_device_name
gs_device_type                   gs_get_device_type
gs_entercontext                  gs_enter_context
gs_leavecontext                  gs_leave_context
gs_getcontext                    gs_get_context
gs_renderstart                   gs_render_start
gs_renderstop                    gs_render_stop
gs_rendersave                    gs_render_save
gs_getinput                      gs_get_input
gs_geteffect                     gs_get_effect
gs_create_effect_from_file       gs_effect_create_from_file
gs_create_effect                 gs_effect_create
gs_create_vertexshader_from_file gs_vertexshader_create_from_file
gs_create_pixelshader_from_file  gs_pixelshader_create_from_file
gs_create_texture_from_file      gs_texture_create_from_file
gs_resetviewport                 gs_reset_viewport
gs_set2dmode                     gs_set_2d_mode
gs_set3dmode                     gs_set_3d_mode
gs_create_swapchain              gs_swapchain_create
gs_getsize                       gs_get_size
gs_getwidth                      gs_get_width
gs_getheight                     gs_get_height
gs_create_texture                gs_texture_create
gs_create_cubetexture            gs_cubetexture_create
gs_create_volumetexture          gs_voltexture_create
gs_create_zstencil               gs_zstencil_create
gs_create_stagesurface           gs_stagesurface_create
gs_create_samplerstate           gs_samplerstate_create
gs_create_vertexshader           gs_vertexshader_create
gs_create_pixelshader            gs_pixelshader_create
gs_create_vertexbuffer           gs_vertexbuffer_create
gs_create_indexbuffer            gs_indexbuffer_create
gs_gettexturetype                gs_get_texture_type
gs_load_defaultsamplerstate      gs_load_default_samplerstate
gs_getvertexshader               gs_get_vertex_shader
gs_getpixelshader                gs_get_pixel_shader
gs_getrendertarget               gs_get_render_target
gs_getzstenciltarget             gs_get_zstencil_target
gs_setrendertarget               gs_set_render_target
gs_setcuberendertarget           gs_set_cube_render_target
gs_beginscene                    gs_begin_scene
gs_draw                          gs_draw
gs_endscene                      gs_end_scene
gs_setcullmode                   gs_set_cull_mode
gs_getcullmode                   gs_get_cull_mode
gs_enable_depthtest              gs_enable_depth_test
gs_enable_stenciltest            gs_enable_stencil_test
gs_enable_stencilwrite           gs_enable_stencil_write
gs_blendfunction                 gs_blend_function
gs_depthfunction                 gs_depth_function
gs_stencilfunction               gs_stencil_function
gs_stencilop                     gs_stencil_op
gs_setviewport                   gs_set_viewport
gs_getviewport                   gs_get_viewport
gs_setscissorrect                gs_set_scissor_rect
gs_create_texture_from_iosurface gs_texture_create_from_iosurface
gs_create_gdi_texture            gs_texture_create_gdi
gs_is_compressed_format          gs_is_compressed_format
gs_num_total_levels              gs_get_total_levels
texture_setimage                 gs_texture_set_image
cubetexture_setimage             gs_cubetexture_set_image
swapchain_destroy                gs_swapchain_destroy
texture_destroy                  gs_texture_destroy
texture_getwidth                 gs_texture_get_width
texture_getheight                gs_texture_get_height
texture_getcolorformat           gs_texture_get_color_format
texture_map                      gs_texture_map
texture_unmap                    gs_texture_unmap
texture_isrect                   gs_texture_is_rect
texture_getobj                   gs_texture_get_obj
cubetexture_destroy              gs_cubetexture_destroy
cubetexture_getsize              gs_cubetexture_get_size
cubetexture_getcolorformat       gs_cubetexture_get_color_format
volumetexture_destroy            gs_voltexture_destroy
volumetexture_getwidth           gs_voltexture_get_width
volumetexture_getheight          gs_voltexture_get_height
volumetexture_getdepth           gs_voltexture_getdepth
volumetexture_getcolorformat     gs_voltexture_get_color_format
stagesurface_destroy             gs_stagesurface_destroy
stagesurface_getwidth            gs_stagesurface_get_width
stagesurface_getheight           gs_stagesurface_get_height
stagesurface_getcolorformat      gs_stagesurface_get_color_format
stagesurface_map                 gs_stagesurface_map
stagesurface_unmap               gs_stagesurface_unmap
zstencil_destroy                 gs_zstencil_destroy
samplerstate_destroy             gs_samplerstate_destroy
vertexbuffer_destroy             gs_vertexbuffer_destroy
vertexbuffer_flush               gs_vertexbuffer_flush
vertexbuffer_getdata             gs_vertexbuffer_get_data
indexbuffer_destroy              gs_indexbuffer_destroy
indexbuffer_flush                gs_indexbuffer_flush
indexbuffer_getdata              gs_indexbuffer_get_data
indexbuffer_numindices           gs_indexbuffer_get_num_indices
indexbuffer_gettype              gs_indexbuffer_get_type
texture_rebind_iosurface         gs_texture_rebind_iosurface
texture_get_dc                   gs_texture_get_dc
texture_release_dc               gs_texture_release_dc
2014-08-09 11:57:38 -07:00
jp9000 50ec8b0d55 (API Change) libobs/callback: Unsquish names
Renamed:                  To:
-------------------------------------------------
calldata_getdata          calldata_get_data
calldata_getint           calldata_get_int
calldata_getfloat         calldata_get_float
calldata_getbool          calldata_get_bool
calldata_getptr           calldata_get_ptr
calldata_getstring        calldata_get_string
calldata_setdata          calldata_set_data
calldata_setint           calldata_set_int
calldata_setfloat         calldata_set_float
calldata_setbool          calldata_set_bool
calldata_setptr           calldata_set_ptr
calldata_setstring        calldata_set_string
2014-08-09 11:57:38 -07:00
jp9000 04712b5fe9 (API Change) Unsquish obs_data_* names
Changed:                 To:
-----------------------------------------------
obs_data_getjson         obs_data_get_json
obs_data_getstring       obs_data_get_string
obs_data_getint          obs_data_get_int
obs_data_getdouble       obs_data_get_double
obs_data_getbool         obs_data_get_bool
obs_data_getobj          obs_data_get_obj
obs_data_getarray        obs_data_get_array
obs_data_setstring       obs_data_set_string
obs_data_setint          obs_data_set_int
obs_data_setdouble       obs_data_set_double
obs_data_setbool         obs_data_set_bool
obs_data_setobj          obs_data_set_obj
obs_data_setarray        obs_data_set_array
obs_data_item_getstring  obs_data_item_get_string
obs_data_item_getint     obs_data_item_get_int
obs_data_item_getdouble  obs_data_item_get_double
obs_data_item_getbool    obs_data_item_get_bool
obs_data_item_getobj     obs_data_item_get_obj
obs_data_item_getarray   obs_data_item_get_array
obs_data_item_setstring  obs_data_item_set_string
obs_data_item_setint     obs_data_item_set_int
obs_data_item_setdouble  obs_data_item_set_double
obs_data_item_setbool    obs_data_item_set_bool
obs_data_item_setobj     obs_data_item_set_obj
obs_data_item_setarray   obs_data_item_set_array
2014-08-09 11:57:36 -07:00
jp9000 c83d05117f (API Change) Unsquish libobs API callback names
Renamed:                    To:
-------------------------------------------------------
obs_source_info::getname    obs_source_info::get_name
obs_source_info::getwidth   obs_source_info::get_width
obs_source_info::getheight  obs_source_info::get_height
obs_output_info::getname    obs_output_info::get_name
obs_encoder_info::getname   obs_encoder_info::get_name
obs_service_info::getname   obs_service_info::get_name
2014-08-08 11:04:46 -07:00
jp9000 a3682fc8fb (API Change) Use 'get' convention in libobs (base)
Instead of having functions like obs_signal_handler() that can fail to
properly specify their actual intent in the name (does it signal a
handler, or does it return a signal handler?), always prefix functions
that are meant to get information with 'get' to make its functionality
more explicit.

Previous names:             New names:
-----------------------------------------------------------
obs_audio                   obs_get_audio
obs_video                   obs_get_video
obs_signalhandler           obs_get_signal_handler
obs_prochandler             obs_get_proc_handler
obs_source_signalhandler    obs_source_get_signal_handler
obs_source_prochandler      obs_source_get_proc_handler
obs_output_signalhandler    obs_output_get_signal_handler
obs_output_prochandler      obs_output_get_proc_handler
obs_service_signalhandler   obs_service_get_signal_handler
obs_service_prochandler     obs_service_get_proc_handler
2014-08-08 11:04:46 -07:00
jp9000 73baaa59e9 (API Change) Unsquish libobs (base) names
Previous names:             New names:
-----------------------------------------------------------
obs_view_setsource          obs_view_set_source
obs_view_getsource          obs_view_get_source
obs_source_getdisplayname   obs_source_get_display_name
obs_source_getwidth         obs_source_get_width
obs_source_getheight        obs_source_get_height
obs_filter_getparent        obs_filter_get_parent
obs_filter_gettarget        obs_filter_get_target
obs_source_filter_setorder  obs_source_filter_set_order
obs_source_getsettings      obs_source_get_settings
obs_source_getname          obs_source_get_name
obs_source_setname          obs_source_set_name
obs_source_setvolume        obs_source_set_volume
obs_source_getvolume        obs_source_get_volume
obs_scene_getsource         obs_scene_get_source
obs_scene_fromsource        obs_scene_from_source
obs_scene_findsource        obs_scene_find_source
obs_output_getdisplayname   obs_output_get_display_name
obs_output_getname          obs_output_get_name
obs_encoder_getname         obs_encoder_get_name
obs_service_getdisplayname  obs_service_get_display_name
obs_service_getname         obs_service_get_name
2014-08-08 11:04:46 -07:00
jp9000 b007c6b139 (API Change) Un-squish obs_sceneitem_*
Renamed:                         To:
-----------------------------------------------------------
obs_sceneitem_getscene           obs_sceneitem_get_scene
obs_sceneitem_getsource          obs_sceneitem_get_source
obs_sceneitem_setpos             obs_sceneitem_set_pos
obs_sceneitem_setrot             obs_sceneitem_set_rot
obs_sceneitem_setscale           obs_sceneitem_set_scale
obs_sceneitem_setalignment       obs_sceneitem_set_alignment
obs_sceneitem_setorder           obs_sceneitem_set_order
obs_sceneitem_getpos             obs_sceneitem_get_pos
obs_sceneitem_getrot             obs_sceneitem_get_rot
obs_sceneitem_getscale           obs_sceneitem_get_scale
obs_sceneitem_getalignment       obs_sceneitem_get_alignment
2014-08-08 11:04:45 -07:00
jp9000 d2b4f82637 (API Change) Rename order_movement
Prefix with obs_ for the sake of consistency

Renamed enums:
- order_movement (now obs_order_movement)

Affected functions:
- obs_source_filter_setorder
- obs_sceneitem_setorder
2014-08-08 11:04:43 -07:00
jp9000 24bd82a09c (API Change) Rename obs_sceneitem_info structure
Change obs_sceneitem_info structure to obs_transform_info - this
structure will not just be used with scene items in the future.
2014-08-08 11:04:42 -07:00
jp9000 3af33e11b7 Fix 'potentially uninitialized' warning on var 2014-06-27 21:37:40 -07:00
jp9000 0b4a259e56 Remove 'locale' parameter from all callbacks
The locale parameter was a mistake, because it puts extra needless
burden upon the module developer to have to handle this variable for
each and every single callback function.  The parameter is being removed
in favor of a single centralized module callback function that
specifically updates locale information for a module only when needed.
2014-06-25 12:36:26 -07:00
jp9000 ed5b4f590c Fix a number of warnings
Structures with anonymous unions would a warning when you do a brace
assignment on them.

Also fixed some unused parameters and removed some unused variables.
2014-06-16 17:55:48 -07:00
jp9000 452e0695f4 UI: Add scene editing
So, scene editing was interesting (and by interesting I mean
excruciating).  I almost implemented 'manipulator' visuals (ala 3dsmax
for example), and used 3 modes for controlling position/rotation/size,
but in a 2D editing, it felt clunky, so I defaulted back to simply
click-and-drag for movement, and then took a similar though slightly
different looking approach for handling scaling and reszing.

I also added a number of menu item helpers related to positioning,
scaling, rotating, flipping, and resetting the transform back to
default.

There is also a new 'transform' dialog (accessible via menu) which will
allow you to manually edit every single transform variable of a scene
item directly if desired.

If a scene item does not have bounds active, pulling on the sides of a
source will cause it to resize it via base scale rather than by the
bounding box system (if the source resizes that scale will apply).  If
bounds are active, it will modify the bounding box only instead.

How a source scales when a bounding box is active depends on the type of
bounds being used.  You can set it to scale to the inner bounds, the
outer bounds, scale to bounds width only, scale to bounds height only,
and a setting to stretch to bounds (which forces a source to always draw
at the bounding box size rather than be affected by its internal size).
You can also set it to be used as a 'maximum' size, so that the source
doesn't necessarily get scaled unless it extends beyond the bounds.

Like in OBS1, objects will snap to the edges unless the control key is
pressed.  However, this will now happen even if the object is rotated or
oriented in any strange way.  Snapping will also occur when stretching
or changing the bounding box size.
2014-06-15 20:33:13 -07:00
jp9000 b23f8cc6e1 Scenes: Implement more item positioning features
There are a ridiculous number of features related to scaling and
positioning due to requests by a number of people who complained that
they hated the way that OBS1 would always resize their sources when the
source's base size changed.  There were also people who wanted more
control for how the resizing was handled, or the ability to completely
prevent resizing entirely if desired.  So I made it so that you can
optionally use a 'bounds' system, which allows you to specify different
styles of controlling resizing.

If disabled, the source will always automatically resize and only the
base scale is applied.  If enabled, you have a variety of different ways
to limit/control how it can resize within the bounds, or make it so it
can't resize at all.  You can also control alignment within that
bounding box, so you can make it so that a source always aligns to a
side or corner of the box.

I also added an alignment value which changes how the source is oriented
relative to the position of the scene item.  For example, setting
bottom-right alignment will make it so that the position of the item is
the bottom right corner of the source.  When the source resizies, it
will resize leftward and upward in that case, which solves the problem
of how a source resizes relative to a desired position.
2014-06-15 20:33:13 -07:00
jp9000 999d8ee916 Add ability to move source up/down/etc 2014-05-15 17:40:53 -07:00
jp9000 7114f65d18 Fix a few warnings 2014-04-28 00:15:26 -07:00
jp9000 65455c27be Add preliminary saving/loading of scene/sources
This saves scenes/sources from json on exit, and properly loads it back
up when starting up the program again, as well as the currently active
scene.

I had to add a 'load' and 'save' callback to the source interface
structure because I realizes that certain sources (such as scenes)
operate different with their saved data; scenes for example would have
to keep track of their settings information constantly, and that was
somewhat unacceptable to make it functional.

The optional 'load' callback will be called only after having loaded
setttings specifically from file/imported data, and the 'save' function
will be called only specifically when data actually needs to be saved.

I also had to adjust the obs_scene code so that it's a regular input
source type now, and I also modified it so that it doesn't have some
strange custom creation code anymore.  The obs_scene_create function is
now simply just a wrapper for obs_source_create.  You could even create
a scene with obs_source_create manually as well.
2014-04-26 23:47:50 -07:00
jp9000 4a6d19f206 libobs: Add services API, reduce repeated code
Add API for streaming services.  The services API simplifies the
creation of custom service features and user interface.

Custom streaming services later on will be able to do things such as:

 - Be able to use service-specific APIs via modules, allowing a more
   direct means of communicating with the service and requesting or
   setting service-specific information

 - Get URL/stream key via other means of authentication such as OAuth,
   or be able to build custom URLs for services that require that sort
   of thing.

 - Query information (such as viewer count, chat, follower
   notifications, and other information)

 - Set channel information (such as current game, current channel title,
   activating commercials)

Also, I reduce some repeated code that was used for all libobs objects.
This includes the name of the object, the private data, settings, as
well as the signal and procedure handlers.

I also switched to using linked lists for the global object lists,
rather than using an array of pointers (you could say it was..
pointless.)  ..Anyway, the linked list info is also stored in the shared
context data structure.
2014-04-19 20:38:53 -07:00
Palana 3990c18aac Add NULL checks and assertions to fix clang static analysis problems
Also remove an unused variable from obs-encoder.c (via clang static
analysis)
2014-04-14 23:02:53 +02:00
jp9000 154e0c59e1 Use atomic functions where appropriate
Also, rename atomic functions to be consistent with the rest of the
platform/threading functions, and move atomic functions to threading*
files rather than platform* files
2014-03-16 18:26:46 -07:00
jp9000 5288467aeb Ensure names are valid
Ensure that a source has a valid name.  Duplicates aren't a big deal
internally, but sources without a name are probably something that
should be avoided.  Made is so that if a source is programmatically
created without a name, it's assigned an index based name.

In the main basic-mode window, made it check to make sure the name was
valid as well.
2014-03-10 13:39:51 -07:00
jp9000 9c6da6f52d Split output/input audio capture sources
- Split input and output audio captures so that they're different
   sources.  This allows easier handling and enumeration of audio
   devices without having to do some sort of string processing.

   This way the user interface code can handle this a bit more easily,
   and so that it doesn't confuse users either.  This should be done for
   all audio capture sources for all operating systems.  You don't have
   to duplicate any code, you just need to create input/output wrapper
   functions to designate the audio as input or output before creation.

 - Make it detect soundflower and wavtap devices as mac "output" devices
   (even though they're actually input) for the mac output capture, and
   make it so that users can select a default output capture and
   automatically use soundflower or wavtap.

   I'm not entirely happy about having to do this, but because mac is
   designed this way, this is really the only way to handle it that
   makes it easier for users and UI code to deal with.

   Note that soundflower and wavtap are still also designated as input
   devices, so will still show up in input device enumeration.

 - Remove pragma messages because they were kind polluting the other
   compiler messages and just getting in the way.  In the future we can
   just do a grep for TODO to find them.

 - Redo list property again, this time using a safer internal array,
   rather than requiring sketchy array inputs.  Having functions handle
   everything behind the scenes is much safer.

 - Remove the reference counter debug log code, as it was included
   unintentionally in a commit.
2014-03-03 02:56:54 -07:00
jp9000 e9342143a7 Simplify and extend callback/signalling system
- Signals and dynamic callbacks now require declarations to be made
  before being used.  What this does is allows us to get information
  about the functions dynamically which can be relayed to the user and
  plugins for future extended usage (this should have big implications
  later for scripting in particular, hopefully).

- Reduced the number of types calldata uses from "everything I could
  think of" to simply integer, float, bool, pointer/object, string.
  Integer data is now stored as long long.  Floats are now stored as
  doubles (check em).

- Use a more consistent naming scheme for lexer error/warning macros.

- Fixed a rather nasty bug where switching to an existing scene would
  cause it to increment sourceSceneRefs, which would mean that it would
  never end up never properly removing the source when the user clicks
  removed (stayed in limbo, obs_source_remove never got called)
2014-03-01 05:54:55 -07:00
jp9000 771eac6015 Be more consistent about log levels
LOG_ERROR should be used in places where though recoverable (or at least
something that can be handled safely), was unexpected, and may affect
the user/application.

LOG_WARNING should be used in places where it's not entirely unexpected,
is recoverable, and doesn't really affect the user/application.
2014-02-28 20:02:29 -07:00
jp9000 268e4e7811 Add more checks for NULL pointers 2014-02-23 22:39:33 -07:00
jp9000 096cce9a86 Rename scene signals
the signals for scenes could have potentially conflicted with default
source signals.  "remove" should be used for source removal, for
example.  Changed the scene signals to "item-add" and "item-remove" for
its items.
2014-02-23 18:58:01 -07:00
jp9000 be81276f03 Implement volume handling
- Remove obs_source::type because it became redundant now that the
   type is always stored in the obs_source::info variable.

 - Apply presentation volumes of 1.0 and 0.0 to sources when they
   activate/deactivate, respectively.  It also applies that presentation
   volume to all sub-sources, with exception of transition sources.
   Transition sources must apply presentation volume manually to their
   sub-sources with the new transition functions below.

 - Add a "transition_volume" variable to obs_source structure, and add
   three functions for handling volume for transitions:

   * obs_transition_begin_frame
   * obs_source_set_transition_vol
   * obs_transition_end_frame

   Because the to/from targets of a transition source might both contain
   some of the same sources, handling the transitioning of volumes for
   that specific situation becomes an issue.

   So for transitions, instead of modifying the presentation volumes
   directly for both sets of sources, we do this:

   - First, call obs_transition_begin_frame at the beginning of each
     transition frame, which will reset transition volumes for all
     sub-sources to 0.  Presentation volumes remain unchanged.

   - Call obs_source_set_transition_vol on each sub-source, which will
     then add the volume to the transition volume for each source in
     that source's tree.  Presentation volumes still remain unchanged.

   - Then you call obs_trandition_end_frame when complete, which will
     then finally set the presentation volumes to the transition
     volumes.

   For example, let's say that there's one source that's within both the
   "transitioning from" sources and "transition to" sources.  It would
   add both the fade in and fade out volumes to that source, and then
   when the frame is complete, it would set the presentation volume to
   the sum of those two values, rather than set the presentation volume
   for that same source twice which would cause weird volume jittering
   and also set the wrong values.
2014-02-21 19:41:38 -07:00
jp9000 d4f1eacc1f Implement source activation/deactivation
Now sources will be properly activated and deactivated when they are in
use or not in use.

Had to figure out a way to handle child sources, and children of
children, just ended up implementing simple functions that parents use
to signal adding/removal to help with hierarchial activation and
deactivation of child sources.

To prevent the source activate/deactivate callbacks from being called
more than once, added an activation reference counter.  The first
increment will call the activate callback, and the last decrement will
call the deactivate callback.

Added "source-activate" and "source-deactivate" signals to the main obs
signal handler, and "activate" and "deactivate" to individual source
signal handlers.

Also, fixed the main window so it properly selects a source when the
current active scene has been changed.
2014-02-20 22:04:14 -07:00
jp9000 14c95ac421 Add functions to enumerate source children/tree 2014-02-20 17:44:42 -07:00
jp9000 966b943d5b Remove majority of warnings
There were a *lot* of warnings, managed to remove most of them.

Also, put warning flags before C_FLAGS and CXX_FLAGS, rather than after,
as -Wall -Wextra was overwriting flags that came before it.
2014-02-14 15:13:36 -07:00
jp9000 8e81d8be56 Revamp API and start using doxygen
The API used to be designed in such a way to where it would expect
exports for each individual source/output/encoder/etc.  You would export
functions for each and it would automatically load those functions based
on a specific naming scheme from the module.

The idea behind this was that I wanted to limit the usage of structures
in the API so only functions could be used.  It was an interesting idea
in theory, but this idea turned out to be flawed in a number of ways:

 1.) Requiring exports to create sources/outputs/encoders/etc meant that
     you could not create them by any other means, which meant that
     things like faruton's .net plugin would become difficult.

 2.) Export function declarations could not be checked, therefore if you
     created a function with the wrong parameters and parameter types,
     the compiler wouldn't know how to check for that.

 3.) Required overly complex load functions in libobs just to handle it.
     It makes much more sense to just have a load function that you call
     manually.  Complexity is the bane of all good programs.

 4.) It required that you have functions of specific names, which looked
     and felt somewhat unsightly.

So, to fix these issues, I replaced it with a more commonly used API
scheme, seen commonly in places like kernels and typical C libraries
with abstraction.  You simply create a structure that contains the
callback definitions, and you pass it to a function to register that
definition (such as obs_register_source), which you call in the
obs_module_load of the module.

It will also automatically check the structure size and ensure that it
only loads the required values if the structure happened to add new
values in an API change.

The "main" source file for each module must include obs-module.h, and
must use OBS_DECLARE_MODULE() within that source file.

Also, started writing some doxygen documentation in to the main library
headers.  Will add more detailed documentation as I go.
2014-02-12 08:04:50 -07:00
jp9000 b067440f73 Use bzalloc instead of bmalloc then memset
Reduces needless code repetition and still allows for proper memory
alignment.  Cleans up the code a bit.
2014-02-09 12:34:07 -07:00
Palana ac23df500a Remove external ref count visibility
The returned ref count was never used and the returned value doesn't
actually confer any meaning in a multithreaded environment
2014-02-03 02:34:06 +01:00
jp9000 37ed83acec Use QMetaObject::invokeMethod in libobs callbacks
Doing this ensures Qt thread safety when adding/removing sources and
scenes, because it will defer the function call to the main thread.
2014-02-02 17:03:55 -07:00
jp9000 6e1dd92f0c Improve thread safety in UI code
- Implemented better C++ classes for handling scenes/sources/items in
  obs.hpp, allowing them to automatically increment and decrement the
  references of each, as well as assign them to QVariants.

- Because QVariants are now using the C++ classes, remove the pointer
  QVariant wrapper.

- Use the new C++ classes with the QVariant user data of list box items,
  both for the sake of thread safety and to ensure that the data
  referenced is not freed until removed.  NOTE: still might need some
  testing.

- Implemented a source-remove signal from libobs, and start using that
  signal instead of the source-destroy signal for signalling item
  removal.
2014-02-02 14:26:23 -07:00
jp9000 74032922bc Fix another bug (don't commit without compiling)
Also don't code in anger
2014-01-30 12:42:20 -07:00
jp9000 73d4e1331c And cover the one in scene_destroy 2014-01-30 12:41:11 -07:00
jp9000 7b37dc6cbb Oh and while we're at it I suppose another fix 2014-01-30 12:39:26 -07:00
jp9000 f26cb706c2 Clean up the previous commit a bit
The was_removed variable was rather unnecessary
2014-01-30 12:35:21 -07:00
jp9000 f2e1ce533c Use mutex instead of variable for RC check 2014-01-30 12:29:13 -07:00
jp9000 103ef75310 Improve thread safety for scene items
Scene items previously were removed by calling obs_sceneitem_destroy,
but this proved to be a potential race condition where two different
threads could try to destroy the same scene item at the same time.

Instead of doing that, reference counting is now used on scene items,
and an explicit obs_sceneitem_remove function is used instead for item
removal, which sets a 'removed' variable to ensure it can only be called
exactly one time.
2014-01-30 01:31:52 -07:00
jp9000 3243a9f8c5 Fix the design flaw with obs_sceneitem_destroy
The previous commit used the scene as a  parameter to check to see if
the scene item was still present within the scene before destroying, but
this was actually unnecessary because the fault was because the destroy
signal was being triggered *before* the scene's mutex locked, thus
causing a race condition.  I changed the code so that it signals after
the lock instead of before, so the scene parameter should no longer be
necessary.
2014-01-29 18:27:42 -07:00