The main view does not need to worry about hiding/deactivation of
sources when it's being freed here, when the obs context is shutting
down in this section of obs, all the sources are being freed, thus
there's no need to worry about deactivating/hiding sources.
Fix bug 0000151: File loading not properly handled.
Link to bug: https://obsproject.com/mantis/view.php?id=151
A newly selected font is not loaded properly if "read from file" is
active without a valid file. Old error handling lead to random memory
being displayed.
Closes Pull Request #390
(message edited by Jim)
By default, video plays back based upon the timestamp for each frame,
and buffers the frames as needed to ensure that they play back at the
expected timing.
However, this can add some minor additional delay to the video, and may
not be ideal for certain devices such as webcams and generally any
device that has minimal latency. However, because those are the only
type of devices that typically have drivers, there's no real need to
have it on by default.
This adds an option to use buffering, and leaves it off by default.
Closes pull request #384
(message added by jim)
Use the macro from the mac capture plugin to convert the fourcc integer
value to a string. This makes the debug statement for the pixel format
slightly more readable for the casual developer.
Remove the "Leave Unchanged" option for the input and video format
select.
This option was primarily added for cases in which the
resolution and framerate are set by another program or the capture
device itself and the values are not directly supported by the plugin.
One major usecase here would be capture devices for tv signals which
might be set to a spcific resolution and refresh rate, and might fail
to initialize in case any other combination of those settings is forced.
In case of the input this option did not make much sense, as the first
input is probably the best default option in most cases.
For the video format this default is even bad in some cases. If an
format emulated by libv4l2 is selected for example, this will usually
configure the device to use mjpeg with libv4l2 converting it to some
format obs can use. When obs or the source is then restarted and the
"Leave Unchanged" is enabled the plugin will fail, because it will only
notice that the device is set to mjpeg, without any knowledge about the
possibility of letting libv4l2 handle the conversion.
Using the first available and supported format is not nescessarily the
best choice, but still preferable to some random format that will
cause the plugin to not capture at all. Forcing a choice here will
hopefully also make the plugin behaviour more predicatable for the user.
Since the file being logged to changes with each run, opening a log
file is a tad more involved than desirable when it's necessary to view
the log each time OBS is run. This new menu entry shortcuts opening the
file from the file system manually.
Remove the constraint for device inputs to be of the type "CAMERA".
This was added under the false assumption that inputs of the type
"TUNER" are only used for control purposes.
This was caused to do the new RTMP code that added support for multiple
streams; the stream index needs to be reset on RTMP_Close otherwise it
will keep using the wrong stream information.
Remove the close_float check for values that are set through the
advanced UI. If the difference of the integer was 1 this would sometimes
cause the input to be ignored.
Add rounding to values that are set through the signal system, since
casting alone will act like floor, which is not desirable in this case.
Since we rely on the dynamic linker to find the library for us via
dlopen(), we need to have DL_OPENGL be .so.N, not the full library
filename, as ldconfig doesn't cache the full filename
Use of TARGET_SONAME_FILE requires the library to be marked as SHARED,
not MODULE
This closes pull request #370
I had this issue where IDXGISwapChain::ResizeBuffers would fail in the
hooks, causing games to crash when they resized their backbuffers
because ResizeBuffers would return an 'invalid call' HRESULT value. In
the ResizeBuffers documentation it says that it will only happen if a
backbuffer currently has any outstanding references, but there's no way
this would happen unless ResizeBuffers internally calls Present or vise
versa.
After ResizeBuffers has been called, the very first call to Present will
somehow seemingly invalidate and/or destroy the current backbuffer.
It's very strange, but that seems to be what's going on, at least for
the game I was testing. So if you are performing a post-overlay
capture, then you must ignore the capture on the very first call to
Present.
It's Microsoft's code so you can't really know what's going on, you just
have to work around these strange issues seemingly in the dark.