Commit Graph

2128 Commits (bda7cfc3ed0e6e1f128a23fe8713554f54b0b7bb)

Author SHA1 Message Date
jp9000 e8002dc9ed UI: Save at regular intervals
Save the file when "start recording" or "start streaming" is clicked,
and also save at every 20 second interval
2015-01-05 02:45:40 -08:00
jp9000 0332cdce1c UI: Remove some trailing whitespace 2015-01-05 02:45:39 -08:00
jp9000 ebc2d4ab11 UI: Implement SaveProject function 2015-01-05 02:45:39 -08:00
jp9000 8a97199072 text-freetype2: Set font log warning to debug only 2015-01-05 02:45:38 -08:00
jp9000 8ba279fa45 libobs-opengl: Change a log message to debug
The anisotropy message isn't particularly useful for users.
2015-01-05 02:45:38 -08:00
jp9000 12011d4380 win-capture: Increase game capture update interval
Instead of checking every 3 seconds whether to hook, check every 2
seconds.  3 seconds felt a bit long to me.
2015-01-05 02:45:37 -08:00
jp9000 e6752f6b41 win-capture: Fix potentially overwritten values
The code neglected to take in to account that start_capture can also be
called when the texture updates its size/format in the hook and 'ready'
is signaled again, so it's possible that existing variables in the game
capture structure could be overwritten with new ones unintentionally.
2015-01-05 02:45:37 -08:00
jp9000 6d5aecbb70 win-capture: Fix cursor hotspot bug
Did I just..  forget to have it save the cursor hotspot?  You have to
have the cursor hotspot to draw it correctly.
2015-01-05 02:45:36 -08:00
jp9000 6a85407270 win-capture: Change 'Activate' text if active
The game capture 'Activate' button is likely to fool users in to
thinking it's not actually active if the game capture displays black, so
if it's active, rename the button to 'Reactivate' in order to sort of
hint at the user that it's actually active.
2015-01-05 02:42:18 -08:00
jp9000 290975e3a0 UI: Set a maximum height to properties scroll area
When a source has a lot of properties, the scroll area containing them
would try to expand to fit them all, often leaving the preview area
super squished.  So this just sets a maximum height for the properties
scroll area.
2015-01-05 02:10:34 -08:00
jp9000 c3e498d25f libobs: Add frame caching for async video sources
The temporary unoptimized code we were using before just completely
allocated a new copy of each frame every single time a new async frame
was output by the source plugin.  This just creates a cache of frames as
needed for the current format/width/height to minimize the allocation
and deallocation.  If new frames come in that are of a different
format/width/height, it'll just clear the cache.  This is a fairly
important optimization.
2015-01-05 02:10:33 -08:00
jp9000 ae39e5bb77 libobs: Rename some variables for consistency
all the async video related stuff usually started with async_*, and
there were two that didn't.  So I just renamed them so they have the
same naming convention
2015-01-05 02:10:32 -08:00
jp9000 b277f2b737 Don't update video of sources if not displaying
This is a bit of an optimization to reduce load a little bit if any of
the video capture sources are not currently being displayed on the
screen.  They will simply not capture or update their texture data if
they are not currently being shown anywhere.

The mac and window game capture sources don't really apply due to the
fact that their textures aren't updated on the source's end (they update
inside of the hooks).
2015-01-05 02:10:32 -08:00
jp9000 77105f1d93 win-dshow: Add activate/deactivate button
The DirectShow input source would always turn on first use, whether the
user wanted it to or not.  I feel like having an activate/deactivate
option is a really nice thing to have, and makes configuration feel a
little bit less awkward.
2015-01-05 02:10:31 -08:00
jp9000 82b36ca41e UI: Allow buttons to refresh properties view
I forgot to check the return value from the button to see if the button
wanted the UI to be refreshed or not.
2015-01-05 02:10:07 -08:00
jp9000 8b065fd068 libobs: Allow disabling of async video texture
If an async video source stops video for whatever reason, it would get
stuck on the last frame that was played.  This was particularly awkward
when I wanted to give the user the ability to deactivate a source such
as a webcam because it would get stuck on the last frame.
2015-01-03 20:47:29 -08:00
jp9000 32ca251bb0 libobs: Add obs_property_set_description
This allows us to change the visible UI name of a property after it's
been created (particularly for a case where I want to change an
'Activate' button to 'Deactivate')
2015-01-03 20:46:18 -08:00
jp9000 ef6064b9b5 UI: Always hide VScrollArea horizontal scroll bar
There appears to be a bug with displaying the vertical scroll bar widget
where the horizontal scroll bar will show when it's not supposed to.
Fortunately it can be completely disabled.
2015-01-03 07:32:04 -08:00
jp9000 b2b76559f3 UI: Fix property scroll area widget not resizing
If QScrollArea::resizeEvent is not called, then the internal widget does
not get automatically resized when it's set to automatically be resized.
2015-01-03 07:31:51 -08:00
jp9000 0a481d5bcc UI: Use VScrollArea for properties view 2015-01-03 03:03:04 -08:00
jp9000 4993f2fa22 UI: Use VScrollArea for volume control area 2015-01-03 03:02:23 -08:00
jp9000 2c796e4b7b UI: Add vertical scroll area subclass
The regular scroll area can expand horizontally, but the problem with
this is that sometimes there are controls within it that expand way too
big.

For example, the properties window for window capture can have a list of
windows where the titles of the windows are really really long, and it
causes the properties to extend way too far to the right, making the
window look really unusual.

Another example are the volume controls in the main window that can
expand way to the right if the name of a source is really long, causing
the volume control to stretch way too far to the right, making the
volume controls difficult to use when that happens.

So this just makes it so it sets the maximum width of a scroll area's
internal widget to the actual width of the scroll area, preventing it
from going off the side of the scroll area.
2015-01-03 02:42:57 -08:00
jp9000 824c7b02c9 UI: Add crash report dialog
This crash report dialog is mostly just for the windows crash handling
code.  If a crash occurs, the user will be able to view the crash report
and post it on the forums or give it to a developer for debugging
purposes.
2015-01-03 02:37:21 -08:00
jp9000 e3068ed985 libobs: Add win32 crash handler
A slightly refactored version of R1CH's crash handler, allows crash
handling for windows which provides stack traces of all threads and a
list of all loaded modules.  Also shows the processor, windows version,
and current libobs version.
2015-01-03 02:37:21 -08:00
jp9000 f93b2fe794 Set various thread names
Helps identify which threads are which when debugging
2015-01-03 02:37:20 -08:00
jp9000 144fb925ff libobs: Add ability to set thread names 2015-01-03 02:37:20 -08:00
jp9000 3259a6831b obs-x264: Fix color space/range not being set
I originally had it set the color space and color range in the video
info callback, but I forgot that it's a function that's called after the
encoder is initialized.  You can change the color space and color range,
but you have to reconfigure the encoder, and there's no real reason to
do that.
2015-01-03 02:37:19 -08:00
jp9000 92c154017b libobs: Use def. colorspace when scaling encoder
When the encoder is set to scale to a different resolution than the obs
output resolution, make sure it uses the current video colorspace and
range by default.
2015-01-03 02:37:19 -08:00
jp9000 f466e9ec1c win-capture: Add win8+ monitor capture
Uses the output duplicator API in order to get a high performance
monitor capture on windows 8+.  This is actually designed to be
interchangeable with regular GDI-based monitor capture (uses the same
source id).
2015-01-03 02:37:18 -08:00
jp9000 d3abdf39a2 win-capture: Don't draw cursor if outside area 2015-01-03 02:37:18 -08:00
jp9000 d6e98829ca win-dshow: Add buffering options
Allow the user to select whether to buffer the source or not.  The
settings are auto-detect, on, and off.  Auto-Detect turns it off for
non-encoded devices, and on for encoded devices.

Webcams, internal devices, and other such things on windows do not
really need to be buffered, and buffering incurs a tiny bit of delay, so
turning off buffering is actually a little better for non-encoded
devices.
2015-01-03 02:37:17 -08:00
jp9000 a87fe6d783 libobs: Add wstrstri function
Performs a case-insensitive search for a wide-character string within
another wide-character string.
2015-01-03 02:37:16 -08:00
jp9000 9a91bbc16c libobs: Make astrstri a bit more C-compliant
I actually kind of hate how strstr returns a non-const even though it
takes a const parameter, but I can understand why they made it that way.
They really should have split it in to two functions though, one const
and one non-const or something.  But alas, ultimately for a C programmer
who knows what they're doing it isn't a huge deal.
2015-01-03 02:37:16 -08:00
jp9000 f2287c8a28 libobs: Add obs_source_set_default_flags
This allows sources to set default flags on creation without interfering
with user set flags
2015-01-03 02:37:15 -08:00
jp9000 eac55edca0 libobs: Add obs_source_showing function
This allows the ability to see whether the source is being displayed
somewhere (though not necessarily active in the main output)
2015-01-03 02:37:15 -08:00
jp9000 fd8f8cfda8 libobs: Fix potential null pointer dereference 2015-01-03 02:37:14 -08:00
jp9000 e14050bbe1 libobs: Fix crash if missing plugin for a source
I forgot that the info variable may be intentionally NULL if a source's
plugin in missing.
2015-01-03 02:37:14 -08:00
jp9000 44b8c24f34 libobs: Add output duplicator support
This adds support for the windows 8+ output duplicator feature which
allows the efficient capturing of a specific monitor connected to the
currently used device.
2015-01-03 02:37:13 -08:00
jp9000 a5447b5fd8 libobs-d3d11: Move DXGI -> GS format conversion
Move the DXGI -> GS format conversion function to d3d11-subsystem.hpp
instead of being exclusively in the d3d11-texture2d.cpp function.
2015-01-03 02:37:12 -08:00
Jim 92659ba69b Merge pull request #321 from fryshorts/volume-handling-fixes
Volume change signal fixes
2015-01-02 14:57:20 -08:00
Jim 39034edd52 Merge pull request #320 from 2mac/master
Update INSTALL
2015-01-02 14:52:10 -08:00
fryshorts 10a0b08ec9 obs: Fix signal in advanced volume controls
Suppress signals of the volume input when setting a value. This stops
the volume control from setting the source volume when it receives the
volume changed event from the source.
2015-01-02 20:11:40 +01:00
fryshorts 89792865a1 obs: Fix signal in volume control
Suppress signals of the volume slider when setting a value. This stops
the volume control from setting the source volume when it receives the
volume changed event from the source.
2015-01-02 20:11:28 +01:00
fryshorts 0f8b2faed4 obs: Fix label in volume control
Use a dedicated method for setting the dB label in the volume control
and make sure to call it regardless if the volume was changed through
the slider or from somewhere else.
2015-01-02 19:31:09 +01:00
jp9000 11106c2fce libobs: Redesign/optimize frame encoding handling
Previously, the design for the interaction between the encoder thread
and the graphics thread was that the encoder thread would signal to the
graphics thread when to start drawing each frame.  The original idea
behind this was to prevent mutually cascading stalls of encoding or
graphics rendering (i.e., if rendering took too long, then encoding
would have to catch up, then rendering would have to catch up again, and
so on, cascading upon each other).  The ultimate goal was to prevent
encoding from impacting graphics and vise versa.

However, eventually it was realized that there were some fundamental
flaws with this design.

1. Stray frame duplication.  You could not guarantee that a frame would
   render on time, so sometimes frames would unintentionally be lost if
   there was any sort of minor hiccup or if the thread took too long to
   be scheduled I'm guessing.

2. Frame timing in the rendering thread was less accurate.  The only
   place where frame timing was accurate was in the encoder thread, and
   the graphics thread was at the whim of thread scheduling.  On higher
   end computers it was typically fine, but it was just generally not
   guaranteed that a frame would be rendered when it was supposed to be
   rendered.

So the solution (originally proposed by r1ch and paibox) is to instead
keep the encoding and graphics threads separate as usual, but instead of
the encoder thread controlling the graphics thread, the graphics thread
now controls the encoder thread.  The encoder thread keeps a limited
cache of frames, then the graphics thread copies frames in to the cache
and increments a semaphore to schedule the encoder thread to encode that
data.

In the cache, each frame has an encode counter.  If the frame cache is
full (e.g., the encoder taking too long to return frames), it will not
cache a new frame, but instead will just increment the counter on the
last frame in the cache to schedule that frame to encode again, ensuring
that frames are on time and reducing CPU usage by lowering video
complexity.  If the graphics thread takes too long to render a frame,
then it will add that frame with the count value set to the total amount
of frames that were missed (actual legitimately duplicated frames).

Because the cache gives many frames of breathing room for the encoder to
encode frames, this design helps improve results especially when using
encoding presets that have higher complexity and CPU usage, minimizing
the risk of needlessly skipped or duplicated frames.

I also managed to sneak in what should be a bit of an optimization to
reduce copying of frame data, though how much of an optimization it
ultimately ends up being is debatable.

So to sum it up, this commit increases accuracy of frame timing,
completely removes stray frame duplication, gives better results for
higher complexity encoding presets, and potentially optimizes the frame
pipeline a tiny bit.
2014-12-31 04:03:47 -08:00
jp9000 11dd7912ce libobs: Fix bug with frame output handling
The boolean variables which stored whether frames have been
rendered/downloaded/converted/etc were not being reset when video
restarted, causing frames to not be sent in the correct order whenever
video was reset.  This could lead to minor desync of video/audio.
2014-12-31 04:03:46 -08:00
jp9000 a7d2450d8e obs-outputs: Fix FLV corruption bug
The 'sent_headers' member variable of the FLV output would not be reset
when the output was restarted, causing important data to not be written,
thus creating an invalid FLV file.
2014-12-31 04:03:46 -08:00
jp9000 244280335b libobs: Fix potential crash on output stop
In certain circumstances where the output was stopping, and where data
took a long enough time to send (such as when using an encoding preset
that causes high CPU usage), the output would sometimes still send data
even after it was stopped, typically causing the output to crash.
2014-12-31 04:03:45 -08:00
jp9000 8e1549820b libobs/media-io: Add frame copying function 2014-12-31 04:03:45 -08:00
jp9000 5d0551eb27 libobs/media-io: Add #pragma once to video-frame.h 2014-12-31 04:03:44 -08:00