Commit Graph

2815 Commits (ad3d448f198deb72e33d435525bf0019f698dd66)

Author SHA1 Message Date
jp9000 f4d0da4e04 win-capture: Add direct hooking and use by default
I've come to realize that it's probably not wise to deviate from the
original version's functionality due to the fact that the original
version works without issues.  I'm wondering if some of the capture
problems have been due to the fact that the direct hook method (via
CreateRemoteThread) was removed, so I put it back in, made it default,
and added an option to use anti-cheat compatibility just like in the
original version.
2015-07-05 15:17:07 -07:00
jp9000 b0570c46c3 win-capture: Add inject library files
This is intended to separate the library injection code so that both the
inject helper process and the plugin itself can inject directly if they
wish.
2015-07-05 15:17:06 -07:00
Palana f3473901de coreaudio-encoder: Reduce log level for some non-fatal errors
This should reduce debug breaks due to LOG_ERROR on windows when running
with debugger attached
2015-07-05 08:52:38 +02:00
Palana f7ee1cf7f9 coreaudio-encoder: Add log level parameter to log_osstatus 2015-07-05 08:51:13 +02:00
jp9000 6ed694f617 deps-libff: Fix starting timestamp bug
Certain input streams (such as remote streams that are already active)
can start up mid-stream with a very high initial timestamp values.
Because of this, it would cause the libff timer to delay for that
initial timestamp, which often would cause it to not render at all
because it was stuck waiting.

To fix the problem, we should ignore the timestamp difference of the
first frame when it's above a certain threshold.
2015-07-04 22:16:22 -07:00
jp9000 171f0e3d26 deps-libff: Offset start of stream by start pts
Now that we're using the timestamps from the stream for playback,
certain types of streams and certain file formats will not start from a
pts of 0.  This causes the start of the playback to be delayed.  This
code simply ensures that there's no delay on startup.  This is basically
the same code as used in FFmpeg itself for handling this situation.
2015-07-04 16:25:37 -07:00
Palana 4725641c88 UI: Expose all available audio encoder bitrates 2015-07-04 13:30:13 +02:00
Palana 5bb88634fb UI: Create best matching audio encoder for given bitrate 2015-07-04 13:30:13 +02:00
Palana 8945309b58 UI: Move output handler audio bitrate config access 2015-07-04 13:30:13 +02:00
Palana 6a136ade4f UI: Add (AAC) audio encoder inspection helpers 2015-07-04 13:30:13 +02:00
Palana 473244da3c UI: Release recording/streaming signals before outputs 2015-07-04 08:00:21 +02:00
Jim b0e8fe7be6 Merge pull request #444 from Gol-D-Ace/master
rtmp-services: Add recommended video bitrate for Livecoding.tv
2015-07-03 20:36:59 -07:00
Gol-D-Ace 7873d5b61a rtmp-services: Add recommended video bitrate for Livecoding.tv 2015-07-04 05:29:48 +02:00
Jim 5832b22646 Merge pull request #443 from Gol-D-Ace/master
rtmp-services: Add recommended video bitrate for Beam.pro
2015-07-03 19:50:51 -07:00
Gol-D-Ace 3e742d13b7 rtmp-services: Add recommended video bitrate for Beam.pro 2015-07-04 04:12:11 +02:00
jp9000 7c97e21a1f UI: Add menu options to open settings folders
Adds "Show Settings Folder" and "Show Profile Folder" items to the file
menu.
2015-07-03 18:35:33 -07:00
jp9000 f9314128ea UI: Add Profiles
Adds setting profiles to the basic user interface.  For each profile, a
subdirectory for the profile will be created in
[config_dir]/obs-studio/basic/profiles which will contain the settings
data for each profile.
2015-07-03 18:35:30 -07:00
jp9000 7d6a12f49e UI: Add scene collections
Adds scene collections to the menu bar, which allows you to duplicate,
rename, remove, or add clean new scene collections.

Scene files are now stored in ./obs-studio/basic/scenes directory with
filesystem-safe names.
2015-07-03 18:33:57 -07:00
jp9000 fabb99c35a UI: Add UpdateTitleBar function to basic UI 2015-07-03 18:21:23 -07:00
jp9000 5d826a86cb UI: Add New/Duplicate/Untitled locale text 2015-07-03 18:21:22 -07:00
jp9000 a781c5bdea UI: Add functions to create safe file names
Adds functions to generate safe file names from potentially unsafe
names.  Also a function to ensure that a particular filename isn't
duplicated.
2015-07-03 18:21:21 -07:00
jp9000 d1e9b9d66a obs-ffmpeg: Fix potential integer overflows
This particularly affected audio encoding, audio encoding previously
would count samples and use it to create an encoding timestamp, but
because I was using a standard integer (which is 32bit by default on
x86), it would max out at about 0x7FFFFFFF samples, which is about 12
hours of samples at 48000 sample rate.  After that, it would start going
into negative territory (overflowing).  By changing it to int64_t, it
will make it so that audio at 48000 samples per second would only be
able to overflow after about..  6.09 million years.  In other words,
this should fix the issue for good.
2015-07-03 17:18:08 -07:00
jp9000 6f68d9eb97 UI: Add a couple new common services
Livecoding.tv (coding), gaminglive.tv (gaming), and beam.pro
(gaming/music)

I really don't see any problems with adding these particular services to
the local list while the actual remote ingest lookup code has yet to be
even started yet (as of this writing).  They seem to be harmless
services that are dedicated to specific types of content (stated above).
2015-07-03 16:22:53 -07:00
jp9000 a6aa2f9204 win-capture: Add 64bit bounce to func_hook
When hooking 64bit functions, sometimes the offset between the function
being hooked and the hook itself can be large enough to where it
requires a 64bit offset to be used.  However, because a 64bit jump
requires overwriting so many code instructions in the function, it can
sometimes overwrite code in to an adjacent function, thereby causing a
crash.

The 64bit hook bounce (created by R1CH) is designed to prevent using
very long jumps in the target by creating executable memory within a
32bit offset of that target, and then writing it with the 64bit long
jump instruction instead.  Then in the target function, it will jump to
that memory instead, thus forcing the actual hooked function to use a
32bit hook instead of a 64bit hook, and using at most 5 bytes for the
actual hook, preventing any likelihood of it overwriting an adjacent
function.
2015-07-03 12:17:25 -07:00
jp9000 650c8faaaf UI: Use default scaled res. of 1280x720 or equiv.
Originally this value defaulted to 1.5 downscaling, but on very high
resolution displays this would cause the default to be above 1280x720,
which is not ideal for streaming/recording due to the CPU usage
requirements.

Instead, it will now find the closest resolution with a pixel count
equivalent to or closest below 1280x720, and use that instead.
2015-07-03 10:26:18 -07:00
jp9000 b566428233 UI: Allow resize without timers
This prevents the weird stretching effect that occurs whenever a windows
is in the process of being resized by the user.

Originally it was intended as an optimization, but even on half-decent
computers it doesn't really have much benefit.
2015-07-03 10:10:58 -07:00
jp9000 b4fe4ae5b4 UI: Remove unused default config values 2015-07-03 09:57:53 -07:00
jp9000 daa4706eb7 UI: Move adv. rec. tracks if updating from 0.10.1 2015-07-03 09:57:52 -07:00
jp9000 6bf2be407b libobs/util: Add config_remove_value function 2015-07-03 09:57:51 -07:00
jp9000 526b9e6bc1 libobs: Do not add audio hotkeys for filters 2015-07-03 09:21:43 -07:00
jp9000 815b916b73 UI: Do not delete via takeItem in ClearListItems
Apparently some raw lingering pointers to the item widgets may be
present inside of the QListView if you delete the item widgets directly,
and the only way to ensure those pointers are properly cleared is to
call ->clear() on the list widget instead of deleting each item
individually.

We were deleting each item individually because we thought that
->deleteLater might be also be called on other data within, but after
some testing, that turned out to not be the case, so it's safe to call
->clear() on the list widget.

As a note, deleting item widgets directly is dangerous due to the
potential for lingering raw internal pointers, and our case is unique
where we can get away with it; do not delete list item widgets directly
unless you intend on calling ->clear() or ->takeItem on the specific
item you do it to after.

Again, the reason why we are deleting list widget items manually is due
to the fact that Qt will always use ->deleteLater() on them if they are
not deleted manually, which puts their deletion on the queue.  Only
problem is they cannot be removed from the queue once added, so
lingering references to sources will persist until the queue processes
them, which causes major problems if we need those objects deleted right
away.
2015-07-02 22:07:39 -07:00
jp9000 44afc71636 UI: Log when output starts/stops 2015-07-02 18:18:34 -07:00
jp9000 da358da9a7 UI: Save project only on new changes 2015-07-02 18:08:55 -07:00
jp9000 4b93b42ded UI: Do not save at intervals
Saving at intervals is a poor way to handle saving issues in general.
Best to just save when something has been modified instead.
2015-07-02 18:08:54 -07:00
jp9000 c9f85f167c UI: Add OBSBasic::ClearHotkeys function
Add a function to clear basic window hotkeys to reduces potential code
duplication
2015-07-02 18:08:53 -07:00
jp9000 412fbfce82 UI: Make shortcut filter not filter dialog keys
With dialog boxes, the keys Enter and Escape are important for
accepting/rejecting the dialog.
2015-07-02 18:08:53 -07:00
jp9000 5fc21edc1f UI: Clear scene data before loading new scene data
Clear scene data before loading new scene files or when creating new
scene data from scratch.
2015-07-02 18:08:41 -07:00
jp9000 1d3251a993 UI: Save after creating default scene
When initializing with a default scene, save the data to ensure a file
is actually present when needed (such as for scene collections which may
need the file)
2015-07-02 17:56:05 -07:00
jp9000 4330065d7d UI: Add ClearSceneData to clean up all obs data
Add a central function for clearing all data: scenes, sources, widgets
such as lists that may contain source references in their sub-items,
dialogs which may contain source references.  In certain circumstances
this data must be fully released and manually freed to ensure that there
are no outstanding references to obs data (such as on shutdown, where
all data should be properly freed).
2015-07-02 17:56:05 -07:00
jp9000 20b4a1c008 UI: Manually delete visibility item widgets 2015-07-02 17:56:04 -07:00
jp9000 db9e966e6c UI: Add item widget helper functions
These functions are designed to manually delete item widgets within
other widgets to prevent ->deleteLater from being called on them.  This
prevents the item widgets from being stuck in the event queue, and
prevents references to things like sources from being stuck in the event
queue along with them if they're used in the item widget's class or
functions.
2015-07-02 17:56:03 -07:00
jp9000 e8f30f222d UI: Remove unused signal from basic main window 2015-07-02 17:56:02 -07:00
jp9000 3b16477480 UI: Store global audio sources in scenes file only
Right now, information about global audio sources is stored in both
scene files and in the config.  These must be separated; there's no need
to store them in both when they can just be stored in the scenes file.
2015-07-02 17:18:47 -07:00
jp9000 cb6c90a02c UI: Use platform.h for snprintf
This allows snprintf to be used in any file in the UI.
2015-07-02 17:18:47 -07:00
jp9000 8273d2cf6f UI: Remove redundant directory creation 2015-07-02 17:18:46 -07:00
jp9000 8b338b35b1 UI: Remove whitespace when asking for a name 2015-07-02 17:18:45 -07:00
jp9000 70795300ac UI: Fix typo in error 2015-07-02 17:18:44 -07:00
jp9000 4ed1ee7009 libobs: Check for removals in obs_enum_sources
Checks for removals while enumerating, which allows one to be able to
remove a source in the enumeration.
2015-07-02 17:18:43 -07:00
jp9000 5bcaa7b590 libobs/util: Do not add empty config file values
This allows config file values to defer to their defaults instead of
being null.
2015-07-02 17:18:43 -07:00
jp9000 625ecda3dc libobs/util: Add ConfigFile::Swap function
Allows swapping the internal data of two ConfigFile objects.
2015-07-02 17:18:34 -07:00