Replaces the usage of SO_SNDTIMEO with TCP_USER_TIMEOUT on Linux.
- Noted as more effective than SO_SNDTIMEO by multiple sources.
- Drops TCP connection on timeout instead of returning send() errors,
meaning more predictable reconnect timing and reconnect.
- Timeout period actually reflected in practice. SO_SNDTIMEO takes
double the timeout time than actually requested to time out on
unix, whereas WinSock actually waits the specified time.
The Breeze Qt style plugin adds frame arround QDockWidget with QPainter
which can not be modifed. To avoid this the base style is enforce to the
Qt default style on Linux: Fusion.
When trying to update to mbedTLS 3.2.1, I ran into failures with RTMPS
output. After consulting an mbedTLS implementation example, I determined
that we were not setting up the SSL/TLS context config in the correct
order, causing the connection to fail. Performing the setup in the
recommended order fixes that.
Adds support for texture-based AMD encoding, with both H264, HEVC, and
HDR support. Falls back to FFmpeg when texture-based encoding cannot be
used for whatever reason.
(Jim note: This is based upon obsproject/obs-studio#4538 by AMD/Luxoft
with fewer files, FFmpeg fallback for software encoding, and HDR
support. I also went to lengths to ensure that FFmpeg command line
parameters also works with it)
Co-authored-by: Jim <obs.jim@gmail.com>
This changes the way obs-scripting looks for and loads an available
Python 3 library. It tries to find a best possible version (starting
with Python 3.10) down to and including Python 3.6 by existing file
naming conventions and loads the most recent variant it can find.
User specified search path is either a Python installation directory
(Windows), or a Framework directory containing `Python.framework`
(macOS). The dll or dylib names are composed automatically.
The Python home path is also composed automatically on macOS (where
it has to point inside the Framework directory).
This feature is meant to reduce maximum audio buffering and turn off
dynamic buffering mode. This allows the lowest possible consistent
latency for audio buffering, which is useful for the decklink and NDI
outputs which cannot rely on audio timestamps for synchronization.
This can have a negative effect of making audio segments (partial or in
full) cut out. So audio glitching or audio loss can occur if this is
enabled.