Please visit the submodule repo for blame history:
https://github.com/obsproject/obs-vst
This also replaces the obs-vst .clang-format with obs-studio's.
This commit depends on the previous commit, which removes the submodule
separately as Git complains otherwise.
Co-authored-by: Alex Anderson <anderson.john.alexander@gmail.com>
Co-authored-by: Anton <camotank12345@gmail.com>
Co-authored-by: Blue Cat Audio <support@bluecataudio.com>
Co-authored-by: Cephas Reis <c3r1c3@nevermindonline.com>
Co-authored-by: Colin Edwards <colin@recursivepenguin.com>
Co-authored-by: Florian Zwoch <fzwoch@gmail.com>
Co-authored-by: Fogmoon <i@fogmoon.com>
Co-authored-by: Gol-D-Ace <Gol-D-Ace@users.noreply.github.com>
Co-authored-by: Igor Bochkariov <ujifgc@gmail.com>
Co-authored-by: Jesse Chappell <jesse@sonosaurus.com>
Co-authored-by: Keen <523059842@qq.com>
Co-authored-by: Kurt Kartaltepe <kkartaltepe@gmail.com>
Co-authored-by: Matt Gajownik <matt@obsproject.com>
Co-authored-by: Matt Gajownik <matt@wizardcm.com>
Co-authored-by: Richard Stanway <notr1ch@users.noreply.github.com>
Co-authored-by: Ryan Foster <RytoEX@gmail.com>
Co-authored-by: follower <github@rancidbacon.com>
Co-authored-by: gxalpha <beckmann.sebastian@outlook.de>
Co-authored-by: jp9000 <obs.jim@gmail.com>
Co-authored-by: jpark37 <jpark37@users.noreply.github.com>
Co-authored-by: mntone <sd8@live.jp>
Co-authored-by: tytan652 <tytan652@tytanium.xyz>
Co-authored-by: wangshaohui <97082645@qq.com>
Co-authored-by: wangshaohui <wang.shaohui@navercorp.com>
Please visit the submodule repo for blame history:
https://github.com/obsproject/obs-vst
NOTE: You may need to manually delete plugins/obs-vst to pull this diff.
When the ScreenCaptureKit-based source is generated, the window ID
read from the settings will be empty and interpreted as window ID "0".
This window ID doesn't represent a valid window, but the capture stream
is nevertheless successfully initialized with that value, but will not
generate any output.
Worse, the activated stream should be destroyed when a new stream is
created, but creation will throw an error.
This commit ensures that a valid window ID is used if no good default
value is available, ensuring a working (and destroyable) stream.
Also removes any remaining usage of the old window-utils.
Initializing a display stream with a content filter which excludes an
empty list of windows leads to a broken stream. Initializing with a list
of all available windows as a workaround re-enables functionality.
Reduces the amount of calls to the update callback (also reduces amount
of calls to check for available capture content).
Also moves some code to only update data for currently selected capture
type.
Whereas the `availability` checks will correctly detect macOS 12.5,
the `__MAC_OS_X_VERSION_MAX_ALLOWED` macro is dependent on the platform
SDK. The most current platform SDK is 12.3, hence why this version
needs to be checked for.
If the API to query the maximum throughput isn't available, it was
intended to fall back to balanced. This code caused it to vall back to
speed instead because if the API isn't available, max_throughput will be
0. This fixes it to make it only fall back to balanced instead.
This adds support for RTX video Effects SDK.
The Background Removal filter relies on NVIDIA RTX AI Greenscreen FX.
A front speaker is separated from a background by applying
an alpha mask computed by AI.
Signed-off-by: pkv <pkv@obsproject.com>
The NVIDIA Audio Effects SDK currently interferes with the Video
Effects SDK by not releasing a CUDA context.
Till this is fixed upstream, we do it manually. This also requires
an SDK update to 1.1.0.5 for NVIDIA Audio Effects SDK.
Signed-off-by: pkv <pkv@obsproject.com>
This updates the support of NVIDIA Audio Effects SDK to 1.1.0.5
Additionally, we add support for some CUDA functions required for
fixing a bug.
Signed-off-by: pkv <pkv@obsproject.com>
SCK's application list has one entry with empty name and bundle ID which
belongs to WindowServer. This is not worth exposing since an empty entry
would confuse users and nothing would get captured if selected.
Marking a source as deprecated will make it harder for users to find
when creating a new source. We don't currently plan on removing
traditional display and window capture, however ScreenCaptureKit will be
the preferred capture method going forward.
on the capabilities of audio capture refer to the documentation https://developer.apple.com/documentation/screencapturekit/ or watch the session "Meet ScreenCaptureKit".
Currently audio capture typically happens via virtual devices set up with 3rd party products. This requires additional installation and configuration by users.
Including the audio with the existing CMBuffers will make it easier to manage audio sync with video frames. Additionally, you can capture distinct audio tracks from multiple apps at once,
like a call with friends + screen content.
macOS 13 on a 2019 16" MacBook Pro
macOS 13 on a 2022 M1 Pro Macbook Pro
Tested with multiple games + Discord, FaceTime, Apple Music and Safari tabs playing audio content.
* Bug fix (non-breaking change which fixes an issue)
* Performance enhancement (non-breaking change which improves efficiency)
* Additional control over what audio content to capture
* Logic to manage audio & frame sync
Replaces the usage of SO_SNDTIMEO with TCP_USER_TIMEOUT on Linux.
- Noted as more effective than SO_SNDTIMEO by multiple sources.
- Drops TCP connection on timeout instead of returning send() errors,
meaning more predictable reconnect timing and reconnect.
- Timeout period actually reflected in practice. SO_SNDTIMEO takes
double the timeout time than actually requested to time out on
unix, whereas WinSock actually waits the specified time.
When trying to update to mbedTLS 3.2.1, I ran into failures with RTMPS
output. After consulting an mbedTLS implementation example, I determined
that we were not setting up the SSL/TLS context config in the correct
order, causing the connection to fail. Performing the setup in the
recommended order fixes that.
Adds support for texture-based AMD encoding, with both H264, HEVC, and
HDR support. Falls back to FFmpeg when texture-based encoding cannot be
used for whatever reason.
(Jim note: This is based upon obsproject/obs-studio#4538 by AMD/Luxoft
with fewer files, FFmpeg fallback for software encoding, and HDR
support. I also went to lengths to ensure that FFmpeg command line
parameters also works with it)
Co-authored-by: Jim <obs.jim@gmail.com>