The RemoteTextThread class is a QThread that is used to get text
remotely in a separate thread with libcurl. This is intended to replace
the Qt5Network classes because of their dependency on OpenSSL, which we
can't distribute.
OBSHotkeyEdit is similar to QKeySequenceEdit, except less terribad on OSX, while
OBSHotkeyWidget provides a container that automagically encapsulates multiple
bindings per hotkey
OBSHotkeyLabel in combination with OBSHotkeyWidget provides mechanisms for
dealing with hotkey pairs (see upcoming usage in window-basic-settings.cpp)
When this class is used in conjunction with a QSlider control, allows
direct setting of the slider handle position when clicking in an area
other than the slider handle. The default QSlider handle behavior is to
step towards clicked position.
The FocusList subclass of QListWidget emits a GotFocus signal when it
gets focus -- used for the filters window to know when a specific filter
list gets focus.
This is used to allow the user to temporarily disable sources/filters.
For each item in the list box, it displays a visibility checkbox (with
eye icon) that the user can click to disable/re-enable sources or
filters.
I did not end up using the Qt::ItemIsUserCheckable flag with the list
items for a few reasons:
- We could not style the checkbox indicator without qss screwing up
other parts of the list widget style on certain operating systems
- We could not get the icon to properly invert on active selection like
the text does on mac/linux, which made it look strange
- Clicking the checkbox too fast would cause it to signal a double-click
on the icon, opening the properties for a source in the source list
This checkbox gives an 'eye' icon that indicates whether something is
visible or not. The color of the icon is influenced by the current
style's foreground color.
To accommodate multiple types of outputs, there has to be some level of
abstraction. The BasicOutputHandler structure will give us a way that
we can switch between different output configurations.
Because libobs-opengl is a public library, it's customary to have SONAME
embedded in the library file. Also remove the prefix override and
remove the prefixing "lib" from the output name. This also requires us
to pass the library file name to dlopen invocations.
The default behavior of QListWidget is to allow double clicks of any
mouse button, but in certain situations/usage cases this can cause
undesirable results. As an example: when double-clicking with the right
mouse button on an item in the sources list box, it will open up both
the properties window and the context menu. Not pretty at all.
This subclass filters out double clicks for any mouse button other than
the left mouse button to fix this issue.
The regular scroll area can expand horizontally, but the problem with
this is that sometimes there are controls within it that expand way too
big.
For example, the properties window for window capture can have a list of
windows where the titles of the windows are really really long, and it
causes the properties to extend way too far to the right, making the
window look really unusual.
Another example are the volume controls in the main window that can
expand way to the right if the name of a source is really long, causing
the volume control to stretch way too far to the right, making the
volume controls difficult to use when that happens.
So this just makes it so it sets the maximum width of a scroll area's
internal widget to the actual width of the scroll area, preventing it
from going off the side of the scroll area.
This crash report dialog is mostly just for the windows crash handling
code. If a crash occurs, the user will be able to view the crash report
and post it on the forums or give it to a developer for debugging
purposes.
This dialog gives options such as increasing audio past 100%, forcing
the audio of a source to mono, and setting the audio sync offset of a
source (which was an oft-requested feature)
OBS Sparkle feeds have two extensions to vanilla Sparkle feeds:
- There can be two kinds of items per feed: (zipped) .app and .mpkg
via <ce:packageType>app|mpkg</ce:packageType> (default is mpkg)
- Feed items can be disabled via <ce:deployed>false</ce:deployed>; these
items will not be considered for updates unless
"[General] UpdateToUndeployed=1" is set the global config
Unlike other Sparkle implementations the FeedURL cannot be updated via user
preferences because we support multiple app packages with the same package
identifier but different FeedURL settings on the same machine
Adds:
ENABLE_UI (on by default) which makes it so that the UI is required, and
will fail if a dependency is not found. This is on by default because
most people are building it with the user interface, and we'll probably
get a lot of issue reports stating "why is there no executable?" if we
don't have this on by default.
DISABLE_UI which forces the UI off.
If neither are set, then the UI will only be built if the dependencies
for it are found, otherwise the UI will be be ignored.
The status bar now displays:
- Auto-reconnect information (reconnecting and reconnect success)
- Dropped frames (as well as percentage of total video frames)
- Duration of session
- CPU usage of the program
- Kbp/s
The OBSBasic class is getting a bit big, so I separated out the
status bar code to its own class derived from QStatusBar.
So, scene editing was interesting (and by interesting I mean
excruciating). I almost implemented 'manipulator' visuals (ala 3dsmax
for example), and used 3 modes for controlling position/rotation/size,
but in a 2D editing, it felt clunky, so I defaulted back to simply
click-and-drag for movement, and then took a similar though slightly
different looking approach for handling scaling and reszing.
I also added a number of menu item helpers related to positioning,
scaling, rotating, flipping, and resetting the transform back to
default.
There is also a new 'transform' dialog (accessible via menu) which will
allow you to manually edit every single transform variable of a scene
item directly if desired.
If a scene item does not have bounds active, pulling on the sides of a
source will cause it to resize it via base scale rather than by the
bounding box system (if the source resizes that scale will apply). If
bounds are active, it will modify the bounding box only instead.
How a source scales when a bounding box is active depends on the type of
bounds being used. You can set it to scale to the inner bounds, the
outer bounds, scale to bounds width only, scale to bounds height only,
and a setting to stretch to bounds (which forces a source to always draw
at the bounding box size rather than be affected by its internal size).
You can also set it to be used as a 'maximum' size, so that the source
doesn't necessarily get scaled unless it extends beyond the bounds.
Like in OBS1, objects will snap to the edges unless the control key is
pressed. However, this will now happen even if the object is rotated or
oriented in any strange way. Snapping will also occur when stretching
or changing the bounding box size.
Added github gist API uploading to the help menu to help make problems a
bit easier to debug in the future. It's somewhat vital that this
functionality be implemented before any release in order to analyze any
given problem a user may be experiencing.
Add a 'source selection' dialog to replace the 'enter a name' dialog.
This new dialog allows you to make new instances of pre-existing sources
so that you can add a pre-existing source to a different scene, or in to
the same scene more than once.
Also started implementing locale.
Comtemplating switching to JSON-based locale later, so we can add things
like descriptions/disambiguation, and so we can use jansson's built-in
hash table when doing the string lookup.
- Add volume control
These volume controls are basically nothing more than sliders. They
look terrible and hopefully will be as temporary as they are
terrible.
- Allow saving of specific non-user sources via obs_load_source and
obs_save_source functions.
- Save data of desktop/mic audio sources (sync data, volume data, etc),
and load the data on startup.
- Make it so that a scene is created by default if first time using the
application. On certain operating systems where supported, a default
capture will be created. Desktop capture on mac, particularly. Not
sure what to do about windows because monitor capture on windows 7 is
completely terrible and is bad to start users off with.
- Add a properties window for sources so that you can now actually edit
the settings for sources. Also, display the source by itself in the
window (Note: not working on mac, and possibly not working on linux).
When changing the settings for a source, it will call
obs_source_update on that source when you have modified any values
automatically.
- Add a properties 'widget', eventually I want to turn this in to a
regular nice properties view like you'd see in the designer, but
right now it just uses a form layout in a QScrollArea with regular
controls to display the properties. It's clunky but works for the
time being.
- Make it so that swap chains and the main graphics subsystem will
automatically use at least one backbuffer if none was specified
- Fix bug where displays weren't added to the main display array
- Make it so that you can get the properties of a source via the actual
pointer of a source/encoder/output in addition to being able to look
up properties via identifier.
- When registering source types, check for required functions (wasn't
doing it before). getheight/getwidth should not be optional if it's
a video source as well.
- Add an RAII OBSObj wrapper to obs.hpp for non-reference-counted
libobs pointers
- Add an RAII OBSSignal wrapper to obs.hpp for libobs signals to
automatically disconnect them on destruction
- Move the "scale and center" calculation in window-basic-main.cpp to
its own function and in its own source file
- Add an 'update' callback to WASAPI audio sources
You have to use qt5_use_modules otherwise it just won't always work. I
don't know how it was working before with cmake, but apparently this
does the trick to ensure that all the necessary libraries and includes
are added. ..Might require cmake 3.8.9 though. ..I do hope that
doesn't end up being a problem.
* Not entirely sure if this will fix it, johnnypatterson claimed it
would, but this checked out on my mac so at the very least I don't
think it should hurt anything