This was originally used for calculating audio volume if transitions
were active, but transitions won't work that way so tracking the active
transitions is no longer needed.
Before if a source was set to invisible it would still be considered
active. This changes it so that the source is deactivated when the
source is invisible to reduce needless resource usage or capturing.
Renames:
----------------------------------------
obs_source_add_child
obs_source_remove_child
obs_source_enum_sources
obs_source_enum_tree
obs_source_info::enum_sources
To:
----------------------------------------
obs_source_add_active_child
obs_source_remove_active_child
obs_source_enum_active_sources
obs_source_enum_active_tree
obs_source_info::enum_active_sources
These functions/callbacks had misleading names: they originally implied
any child sources, when they actually meant active child sources that
are being used to render video or audio. It's important that the
function names represent their actual purpose.
(Note: This commit breaks UI compilation. Skip if bisecting)
Adds a means of saving specific sources that the front-end chooses,
rather than being forced to use the now-removed "user list".
(Note: This commit breaks UI compilation. Skip if bisecting)
API Removed:
------------------------
obs_add_source
API Changed:
------------------------
obs_source_remove: Now just marks/signals a source for removal
The concept of "user sources" is flawed: it was something that the
front-end was forced to deal with if it wanted to automate source
saving/loading, and often it had to code around it. That's not how
saving/loading should work, a front-end should be allowed to manage
lists of sources in the way it explicitly chooses, and it should be able
to choose which sources it wants to save/load.
These functions created stack variables but never actually initialized
them. If the calldata variable is invalid, the return values will be
the uninitialized stack value.
This function was removed even though the browser plugin was using this
function on mac, so this is being put back in temporarily while the
browser plugin is modified to remove this function.
With certain devices (AVerMedia C985 and LGP), audio timestamps are
bad, and a 50ms threshold of audio data "smoothing" (making consecutive
audio packets seamless with one another) isn't enough to handle bad
consecutive timestamp values. After testing, 70ms sufficiently solves
the issue.
This shouldn't happen anymore because crop was fixed, but if a filter
returns 0x0 size and is invalid it shouldn't stop the filter chain.
Instead, it should just be skipped.
Fixes warning introduced by d7848f3cb74 that pops up in GCC:
warning: comparison of unsigned expression < 0 is always false
[-Wtype-limits]
The proper solution was to use the 64bit integer values with the clamp,
and then convert to a 32bit unsigned integer.
Accessing objects inside obs_datas after obs_data_clear was called on the
parent obs_data causes a NULL dereference.
Reproduce with:
obs_data_t *data = obs_data_create();
obs_data_set_obj(data, "foo", NULL);
obs_data_clear(data);
obs_data_get_obj(data, "foo");
SetThreadExecutionState with ES_DISPLAY_REQUIRED has the same effect of preventing the screensaver from activating. Using SPI_SETSCREENSAVEACTIVE leaves the screensaver disabled system-wide if OBS crashes before it can re-enable it.
When an async video source is about to be rendered, the async texture
should be updated before any effect filtering occurs, rather than right
when it's about to render.
Fixes a few bugs:
- If the async texture hadn't drawn for its first time, and the source
has an effect filter, it would never end up rendering the first
frame due to the fact that it would fail on obs-source.c:2434 for the
first filter, causing it to never actually render the source, and thus
never get to a point in which it could call set_async_texture_size to
establish the async texture width/height for the first time.
- Any time the async texture size changed, it would only update the
async texture size at the end of the filter loop, which means that the
first frame after a size change would use the old size for the filters
rather than update to the new size right away.
Passing 0,0 texture size should be considered legal, and safely return
false to indicate that rendering can't begin. Also there's no need to
try to use the current swap chain's width/height if either of the sizes
are 0, there's no need try try to "force" success here anymore.