Status output related to OBS configuration is prefixed with the string
"OBS" and added padding for enabled and disabled features. This padding
was not aligned between platforms.
By moving the padding and prefix decoration into its own function,
both elements are controlled in a single place. CMake scripts were
changed to use this new function `obs_status` instead of using CMake's
`message` function directly.
During CMake configuration for 64-bit builds, CopyMSVCBins.cmake would
copy plugins/imageformats/qsvg.dll from the Qt directory to
additional_install_files/exec64r/imageformats/qsvg.dll (exec32r for
32-bit builds). However, it would copy plugins/iconengines/qsvgicond.dll
to the corresponding debug imageformats files location,
additional_install_files/exec64d/imageformats/qsvgicond.dll (or exec32d
for 32-bit). This appears to have been a simple copy-paste mistake.
Let's copy plugins/imageformats/qsvgd.dll instead.
When setting up a build for the first time on windows, makes it so you
no longer have to run cmake twice: once to build, then once again with
the COPY_DEPENDENCIES box to ensure dependencies are copied.
Closesjp9000/obs-studio#768
Copying this binary is kind of unnecessary because it's something that
everyone has as long as they update DirectX, and isn't something we can
distribute because it's a Microsoft DLL.
If the cmake user variable COPY_DEPENDENCIES is set, this script will
make it so that a windows build will automatically copy all required
dependencies (FFmpeg, x264, and Qt5) to the respective
additional_install_files\exec(32|64) directory. This makes it much
easier to set up a development environment on windows, and much easier
to make usable test builds.
It will also copy the appropriate Direct3D compiler DLL, along with
dependencies of dependencies (the icu*.dll and EGL/GLES files for Qt)