SIMDE was introduced for aarch64 support, however, the library itself
supports non-SIMD fallback, which allows us provide support to other
platforms without code changes.
There is another world beyond x86. So we can simply enable SIMDE for
processors without SSE2 support.
Signed-off-by: Jiaxun Yang <jiaxun.yang@flygoat.com>
This fixes an issue where local files were using the avformat interrupt
callback, which is only supposed to be use to prevent blocking on
network calls.
The interrupt callback is designed to prevent the media source from
blocking; FFmpeg will internally call it periodically to prevent FFmpeg
function calls from blocking too long, and allow the caller to determine
whether blocking should stop.
The problem with this however is that AVERROR_EXIT causes the thread to
completely exit. This fixes it so that it treats it as an EOF rather
than as an abnormal error.
Cuda appears to be a bit buggy and can result in corruption where as
it's not being seen with other hardware decoders. Remove cuda for now
as a hardware decoder to prevent the possibility of corruption.
Fixes a bug where hardware frames would not transfer to RAM for the last
few frames of a video. The 'ret' variable can be 0 even though there
are still frames ready.
The hardware accelerated decoder context needs to be explicitly unrefed
when it's no longer in use, otherwise it and many resources associated
with it will leak.
When hardware accelerated decoding is enabled, sometimes it can't
initialize for whatever reason, so it will fall back to software on its
own. When this occurs, it will not use the hardware pixel format on the
frame; instead it will defer to a standard format on the frame. So if
the frame format does not match the expected format, assume software
decoding. (This was also what the hw-decode.c FFmpeg example did if the
format did not match the expected format)
I40A -> RGBA, 1080p, CPU
swscale (MMX), Intel i7-6700: 1910 us -> 0 us
GPU measurements used Intel GPA with SetStablePowerState.
I40A -> RGBA, 1080p, GPU
Intel HD Graphics 530: 0 us -> 677 us
NVIDIA RTX 2080 Ti: 0 us -> 43 us
Code submissions have continually suffered from formatting
inconsistencies that constantly have to be addressed. Using
clang-format simplifies this by making code formatting more consistent,
and allows automation of the code formatting so that maintainers can
focus more on the code itself instead of code formatting.
(also obs, deps/media-playback, libobs/audio-monitoring, decklink,
linux-alsa, linux-pulseaudio, mac-capture, obs-ffmpeg, win-dshow,
win-wasapi)
Default channel layout for 4 channels is 4.0 in FFmpeg.
Replacing quad with 4.0 will improve compatibility since FFmpeg has
better support of its default channel layouts.
Fixes an issue where media-playback would not compile with older FFmpeg
versions due to the fact that the AV_PIX_FMT_VIDEOTOOLBOX was
unavailable until version 54.31.100 of libavutil (FFmpeg 2.8).
Fixes mantis issue 1045.
Closesjp9000/obs-studio#1089
(This commit also modifies the following modules: UI,
deps/media-playback, coreaudio-encoder, decklink, linux-alsa,
linux-pulseaudio, mac-capture, obs-ffmpeg, obs-filters, obs-libfdk,
obs-outputs, win-dshow, and win-wasapi)
Adds surround sound audio support to the core, core plugins, and user
interface.
Compatible streaming services: Twitch, FB 360 live
Compatible protocols: rtmp / mpeg-ts tcp udp
Compatible file formats: mkv mp4 ts (others untested)
Compatible codecs: ffmpeg aac, fdk_aac, CoreAudio aac,
opus, vorbis, pcm (others untested).
Tested streaming servers: wowza, nginx
HLS, mpeg-dash : surround passthrough
Html5 players tested with live surround:
videojs, mediaelement, viblast (hls+dash), hls.js
Decklink: on win32, swap channels order for 5.1 7.1
(due to different channel mapping on wav, mpeg, ffmpeg)
Audio filters: surround working.
Monitoring: surround working (win macOs linux (pulse-audio)).
VST: stereo plugins keep in general only the first two channels.
surround plugins should work (e.g. mcfx does).
OS: win, macOs, linux (alsa, pulse-audio).
Misc: larger audio bitrates unlocked to accommodate more channels
NB: mf-aac only supports mono and stereo + 5.1 on win 10
(not implemented due to lack of usefulness)
Closesjp9000/obs-studio#968
(This commit also modifies the deps/media-playback, obs-ffmpeg, and
win-dshow modules)
More fixes due to ffmpeg renaming some constants and deprecating
AVFMT_RAWPICTURE and AV_PIX_FMT_VDA_VLD.
Latter replaced by AV_PIX_FMT_VIDEOTOOLBOX per ffmpeg dev advice.
Closesjp9000/obs-studio#1061
(This commit also modifies deps/media-playback)
Before, the media-playback library would detect whether something was
seekable by checking the filename for "://", which is unideal because
there are other cases where targets may not be seekable. So instead, an
explicit "seekable" property (off by default) is now in place in the
media source when not in "local file" mode. Seeking will only be
enabled if local file mode is on, or if "seekable" is explicitly checked
by the user.
Closesjp9000/obs-studio#1022
The recent changes in 88ae9af causes av_read_frame to check for
m->stopping, and fail with AVERROR_EXIT if true, which would happen
after each reset. Moving mp_media_prepare_frames to a line after
m->stopping is reset to false fixes the issue.
With certain media files (wmv in particular), the very last frame will
have a timestamp of AV_NOPTS_VALUE. This could cause the media to stick
on that frame indefinitely. Instead, use the estimated next timestamp
that was calculated in the previous frame.
Media files that have a very low framerate or very long interval between
frames would cause the media playback to stall indefinitely until the
next frame is played. This adds a 200ms timeout to ensure that the
media can be destroyed without being forced to wait indefinitely for the
next frame.
Certain functions such as avformat_open_input and av_read_frame can
block, causing the program to someone wait very long periods of time
when a network URL is used with the media source. The
interrupt_callback member variable in AVFormatContext allows safely
canceling IO operations when trying to shut down or stop the
media-playback interface.
(Note: This commit also modifies deps/media-playback)
Allows buffering network-based media sources where supported. Default
is two megabytes of buffering.
Currently, when media-playback is used with a network address, video has
to wait for the first keyframe before it starts decoding. This is
probably not wise because the first packet of video may contain
additional header information, and because audio is forced to wait and
buffer while waiting for a keyframe, potentially causing a lot of audio
to get backed up unnecessarily which could inadvertently cause sync or
audio playback issues.
So, instead of waiting for a keyframe before decoding starts, decode
right away, and make it wait for a keyframe before calling the video
callback instead.
When media returns frames with negative linesizes, it means they're
inverted RGB formats and start from the last line of the image and move
back to the top via the negative linesize number. This would cause a
crash because this wasn't being taken in to account, and it would
traverse in to invalid memory.
Fixes potential decoding errors with FFmpeg's new decode API. Because
avcodec_send_packet may process multiple packets, you must call
avcodec_receive_frame continually until no more frames are left.