jp9000
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5780f3f177
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(API Change) Improve graphics API consistency
Summary:
- Prefix all graphics subsystem names with gs_ or GS_
- Unsquish funciton names (for example _setfloat to _set_float)
- Changed create functions to be more consistent with the rest of the
API elsewhere. For exmaple, instead of
gs_create_texture/gs_texture_destroy, it's now
gs_texture_create/gs_texture_destroy
- Renamed gs_stencil_op enum to gs_stencil_op_type
From: To:
-----------------------------------------------------------
tvertarray gs_tvertarray
vb_data gs_vb_data
vbdata_create gs_vbdata_create
vbdata_destroy gs_vbdata_destroy
shader_param gs_shader_param
gs_effect gs_effect
effect_technique gs_effect_technique
effect_pass gs_effect_pass
effect_param gs_effect_param
texture_t gs_texture_t
stagesurf_t gs_stagesurf_t
zstencil_t gs_zstencil_t
vertbuffer_t gs_vertbuffer_t
indexbuffer_t gs_indexbuffer_t
samplerstate_t gs_samplerstate_t
swapchain_t gs_swapchain_t
texrender_t gs_texrender_t
shader_t gs_shader_t
sparam_t gs_sparam_t
effect_t gs_effect_t
technique_t gs_technique_t
eparam_t gs_eparam_t
device_t gs_device_t
graphics_t graphics_t
shader_param_type gs_shader_param_type
SHADER_PARAM_UNKNOWN GS_SHADER_PARAM_UNKNOWN
SHADER_PARAM_BOOL GS_SHADER_PARAM_BOOL
SHADER_PARAM_FLOAT GS_SHADER_PARAM_FLOAT
SHADER_PARAM_INT GS_SHADER_PARAM_INT
SHADER_PARAM_STRING GS_SHADER_PARAM_STRING
SHADER_PARAM_VEC2 GS_SHADER_PARAM_VEC2
SHADER_PARAM_VEC3 GS_SHADER_PARAM_VEC3
SHADER_PARAM_VEC4 GS_SHADER_PARAM_VEC4
SHADER_PARAM_MATRIX4X4 GS_SHADER_PARAM_MATRIX4X4
SHADER_PARAM_TEXTURE GS_SHADER_PARAM_TEXTURE
shader_param_info gs_shader_param_info
shader_type gs_shader_type
SHADER_VERTEX GS_SHADER_VERTEX
SHADER_PIXEL GS_SHADER_PIXEL
shader_destroy gs_shader_destroy
shader_numparams gs_shader_get_num_params
shader_getparambyidx gs_shader_get_param_by_idx
shader_getparambyname gs_shader_get_param_by_name
shader_getviewprojmatrix gs_shader_get_viewproj_matrix
shader_getworldmatrix gs_shader_get_world_matrix
shader_getparaminfo gs_shader_get_param_info
shader_setbool gs_shader_set_bool
shader_setfloat gs_shader_set_float
shader_setint gs_shader_set_int
shader_setmatrix3 gs_shader_setmatrix3
shader_setmatrix4 gs_shader_set_matrix4
shader_setvec2 gs_shader_set_vec2
shader_setvec3 gs_shader_set_vec3
shader_setvec4 gs_shader_set_vec4
shader_settexture gs_shader_set_texture
shader_setval gs_shader_set_val
shader_setdefault gs_shader_set_default
effect_property_type gs_effect_property_type
EFFECT_NONE GS_EFFECT_NONE
EFFECT_BOOL GS_EFFECT_BOOL
EFFECT_FLOAT GS_EFFECT_FLOAT
EFFECT_COLOR GS_EFFECT_COLOR
EFFECT_TEXTURE GS_EFFECT_TEXTURE
effect_param_info gs_effect_param_info
effect_destroy gs_effect_destroy
effect_gettechnique gs_effect_get_technique
technique_begin gs_technique_begin
technique_end gs_technique_end
technique_beginpass gs_technique_begin_pass
technique_beginpassbyname gs_technique_begin_pass_by_name
technique_endpass gs_technique_end_pass
effect_numparams gs_effect_get_num_params
effect_getparambyidx gs_effect_get_param_by_idx
effect_getparambyname gs_effect_get_param_by_name
effect_updateparams gs_effect_update_params
effect_getviewprojmatrix gs_effect_get_viewproj_matrix
effect_getworldmatrix gs_effect_get_world_matrix
effect_getparaminfo gs_effect_get_param_info
effect_setbool gs_effect_set_bool
effect_setfloat gs_effect_set_float
effect_setint gs_effect_set_int
effect_setmatrix4 gs_effect_set_matrix4
effect_setvec2 gs_effect_set_vec2
effect_setvec3 gs_effect_set_vec3
effect_setvec4 gs_effect_set_vec4
effect_settexture gs_effect_set_texture
effect_setval gs_effect_set_val
effect_setdefault gs_effect_set_default
texrender_create gs_texrender_create
texrender_destroy gs_texrender_destroy
texrender_begin gs_texrender_begin
texrender_end gs_texrender_end
texrender_reset gs_texrender_reset
texrender_gettexture gs_texrender_get_texture
GS_BUILDMIPMAPS GS_BUILD_MIPMAPS
GS_RENDERTARGET GS_RENDER_TARGET
gs_device_name gs_get_device_name
gs_device_type gs_get_device_type
gs_entercontext gs_enter_context
gs_leavecontext gs_leave_context
gs_getcontext gs_get_context
gs_renderstart gs_render_start
gs_renderstop gs_render_stop
gs_rendersave gs_render_save
gs_getinput gs_get_input
gs_geteffect gs_get_effect
gs_create_effect_from_file gs_effect_create_from_file
gs_create_effect gs_effect_create
gs_create_vertexshader_from_file gs_vertexshader_create_from_file
gs_create_pixelshader_from_file gs_pixelshader_create_from_file
gs_create_texture_from_file gs_texture_create_from_file
gs_resetviewport gs_reset_viewport
gs_set2dmode gs_set_2d_mode
gs_set3dmode gs_set_3d_mode
gs_create_swapchain gs_swapchain_create
gs_getsize gs_get_size
gs_getwidth gs_get_width
gs_getheight gs_get_height
gs_create_texture gs_texture_create
gs_create_cubetexture gs_cubetexture_create
gs_create_volumetexture gs_voltexture_create
gs_create_zstencil gs_zstencil_create
gs_create_stagesurface gs_stagesurface_create
gs_create_samplerstate gs_samplerstate_create
gs_create_vertexshader gs_vertexshader_create
gs_create_pixelshader gs_pixelshader_create
gs_create_vertexbuffer gs_vertexbuffer_create
gs_create_indexbuffer gs_indexbuffer_create
gs_gettexturetype gs_get_texture_type
gs_load_defaultsamplerstate gs_load_default_samplerstate
gs_getvertexshader gs_get_vertex_shader
gs_getpixelshader gs_get_pixel_shader
gs_getrendertarget gs_get_render_target
gs_getzstenciltarget gs_get_zstencil_target
gs_setrendertarget gs_set_render_target
gs_setcuberendertarget gs_set_cube_render_target
gs_beginscene gs_begin_scene
gs_draw gs_draw
gs_endscene gs_end_scene
gs_setcullmode gs_set_cull_mode
gs_getcullmode gs_get_cull_mode
gs_enable_depthtest gs_enable_depth_test
gs_enable_stenciltest gs_enable_stencil_test
gs_enable_stencilwrite gs_enable_stencil_write
gs_blendfunction gs_blend_function
gs_depthfunction gs_depth_function
gs_stencilfunction gs_stencil_function
gs_stencilop gs_stencil_op
gs_setviewport gs_set_viewport
gs_getviewport gs_get_viewport
gs_setscissorrect gs_set_scissor_rect
gs_create_texture_from_iosurface gs_texture_create_from_iosurface
gs_create_gdi_texture gs_texture_create_gdi
gs_is_compressed_format gs_is_compressed_format
gs_num_total_levels gs_get_total_levels
texture_setimage gs_texture_set_image
cubetexture_setimage gs_cubetexture_set_image
swapchain_destroy gs_swapchain_destroy
texture_destroy gs_texture_destroy
texture_getwidth gs_texture_get_width
texture_getheight gs_texture_get_height
texture_getcolorformat gs_texture_get_color_format
texture_map gs_texture_map
texture_unmap gs_texture_unmap
texture_isrect gs_texture_is_rect
texture_getobj gs_texture_get_obj
cubetexture_destroy gs_cubetexture_destroy
cubetexture_getsize gs_cubetexture_get_size
cubetexture_getcolorformat gs_cubetexture_get_color_format
volumetexture_destroy gs_voltexture_destroy
volumetexture_getwidth gs_voltexture_get_width
volumetexture_getheight gs_voltexture_get_height
volumetexture_getdepth gs_voltexture_getdepth
volumetexture_getcolorformat gs_voltexture_get_color_format
stagesurface_destroy gs_stagesurface_destroy
stagesurface_getwidth gs_stagesurface_get_width
stagesurface_getheight gs_stagesurface_get_height
stagesurface_getcolorformat gs_stagesurface_get_color_format
stagesurface_map gs_stagesurface_map
stagesurface_unmap gs_stagesurface_unmap
zstencil_destroy gs_zstencil_destroy
samplerstate_destroy gs_samplerstate_destroy
vertexbuffer_destroy gs_vertexbuffer_destroy
vertexbuffer_flush gs_vertexbuffer_flush
vertexbuffer_getdata gs_vertexbuffer_get_data
indexbuffer_destroy gs_indexbuffer_destroy
indexbuffer_flush gs_indexbuffer_flush
indexbuffer_getdata gs_indexbuffer_get_data
indexbuffer_numindices gs_indexbuffer_get_num_indices
indexbuffer_gettype gs_indexbuffer_get_type
texture_rebind_iosurface gs_texture_rebind_iosurface
texture_get_dc gs_texture_get_dc
texture_release_dc gs_texture_release_dc
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2014-08-09 11:57:38 -07:00 |
jp9000
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f37c510f10
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d3d11: Fix bug creating static vertex buffers
The vertex data wasn't getting properly freed, it was actually setting
the parameter itself to null for some reason.
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2014-06-14 23:37:32 -07:00 |
jp9000
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53fe31e1ac
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libobs-d3d11: Fix vertex buffer bug
It was using the point buffer for points, normals, colors, tangents,
instead of using their specific buffers
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2014-04-25 23:36:49 -07:00 |
jp9000
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8298fa4dc7
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With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+)
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2013-12-02 22:24:38 -07:00 |
jp9000
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e5c99175c5
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fixed some build issues on non-windows systems
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2013-11-26 23:07:27 -07:00 |
jp9000
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904725390a
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changed all references of the old d3d11 filenames to the new filenames
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2013-10-10 08:01:09 -07:00 |
jp9000
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47e0700f3f
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renamed some files to be a bit more consistent
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2013-10-10 07:57:09 -07:00 |