This adds a property to the source properties which lets the user
specify the X server to capture from. Since this is probably something
thats only useful under certain circumstances it is implemented as
an advanced setting which is only shown when the corresponding option
for advanced settings is checked.
This moves the code to start/stop the capture to respectively named
function in order to clean up the update function.
This means that the capture is stopped/started whenever the settings are
changed. While this increases overhead for some settings, this will also
enable future settings that require a full restart of capture process.
This adds the screen id from the source properties to the source
struct and changes the geometry function to use that value instead
of requiring the settings object of the source.
XComposite, which is currently our only capture method for windows,
doesn't handle X border width. This works in a lot of cases but anytime
there's a border, a bug occurs where the lower right is clipped. This
patch has two goals:
1) To position and size the capture texture correctly in accordance to
the border.
2) Adds a configuration option to allow people to toggle it (which in
most cases will simply do nothing) with a default of not including it.
Typedef pointers are unsafe. If you do:
typedef struct bla *bla_t;
then you cannot use it as a constant, such as: const bla_t, because
that constant will be to the pointer itself rather than to the
underlying data. I admit this was a fundamental mistake that must
be corrected.
All typedefs that were pointer types will now have their pointers
removed from the type itself, and the pointers will be used when they
are actually used as variables/parameters/returns instead.
This does not break ABI though, which is pretty nice.
the pos_x and pos_y variables were somewhat deceptive, because they were
not actually the poition of the cursor. They represented the position
of the cursor's bitmap on the screen, not the position of the cursor.