This is a fast/immediate solution to a possible bug with caching the DLL
versions for game capture hook addresses - may as well just reload game
capture hook addresses each time the program is run for the time being
just to be safe. Load time will increase a little for the time being
but it's worth it to prevent any issues with game capture.
Uses the output duplicator API in order to get a high performance
monitor capture on windows 8+. This is actually designed to be
interchangeable with regular GDI-based monitor capture (uses the same
source id).
This adds the windows version of game capture.
New features:
- An option to hook any fullscreen application automatically (that
doesn't have borders) so that no specific window configuration is
required. Definitely a sorely needed feature
- An option to force memory capture for the sake of compatibility with
things such as SLI, multi-adapter setups (usually laptops), as well as
the ability to be used with the OpenGL renderer
- An optimization option to force scaling on the GPU before texture
transfer, reducing the transfer bandwidth (which is especially
important for compatibility capture)
- An optimization option to limit framerate to the current OBS framerate
to improve capture performance (mostly useful for compatibility
capture)
- An option to capture third-party overlays (such as steam)
- Logging improvements, game capture log will now be sent via pipe
instead of written to a separate file, making diagnosing problems a
little bit easier
This functionality can now be handled automatically because locale can
now be freed seaparately from obs_module_unload with
obs_module_free_locale, which is called automatically when the module is
being freed.
Now that we have the priorties window in we can finally be able to
select windows for capture source such as window capture. Only took
about an hour or two to write.
Also, fixed some depednency issues on winmm.lib with obs-outputs
- Implement windows monitor capture (code is so much cleaner than in
OBS1). Will implement duplication capture later
- Add GDI texture support to d3d11 graphics library
- Fix precision issue with sleep timing, you have to call
timeBeginPeriod otherwise windows sleep will be totally erratic.