API changed from:
------------------------
EXPORT void obs_service_apply_encoder_settings(obs_service_t *service,
obs_encoder_t *video_encoder,
obs_encoder_t *audio_encoder);
void obs_service_info::apply_encoder_settings(void *data
obs_encoder_t *video_encoder,
obs_encoder_t *audio_encoder);
To:
------------------------
EXPORT void obs_service_apply_encoder_settings(obs_service_t *service,
obs_data_t *video_encoder_settings,
obs_data_t *audio_encoder_settings);
void obs_service_info::apply_encoder_settings(void *data
obs_data_t *video_encoder_settings,
obs_data_t *audio_encoder_settings);
These changes make it so that instead of an encoder potentially being
updated more than once with different settings, that these functions
will be called for the specific settings being used, and the settings
will be updated according to what's required by the service.
This fixes that design flaw and ensures that there's no case where
obs_encoder_update is called where the settings might not have
service-specific settings applied.
This code was originally meant to skip some checks as an optimization,
but it did not account for async video sources and would call
obs_source_default_render (which is only for synchronous video sources),
this fixes the issue by just calling obs_source_video_render.
The obs_source_get_width and obs_source_get_height functions need to
account for filters that may change their width/height such as a crop
filter or something similar.
As a side effect of this commit, because these functions need to lock
the filter mutex, these functions can no longer be used with a
const-qualified obs_source_t pointer.
This function is somewhat big and is a function called conditionally,
therefore having it be inline is somewhat of a waste if it's not always
being called.
Graphics data has to be freed inside of an active graphics context,
otherwise the resources will not be freed; in the future, we should
probably make sure that the graphics subsystem automatically
asserts/warns about this scenario.
I was iterating through the obs_source::filters array to remove filters,
but every time I removed a filter, it would remove itself from the
array, therefore it would end up skipping items in the array, therefore
leaving filters unreleased. This just removes the first filter until
all filters have been removed.
These signals introduce unnecessary complexity. Instead of emitting a
signal for a specific move direction, just signal that the scene has
been reordered, that way the target just refreshes the list.
For the show/hide and activate/deactivate callbacks, schedule these
callbacks to only be called from within the video thread rather than in
a separate thread. This ensures that any potential graphics activity
that occurs within them is kept in the same thread.
obs_source_inc_showing and obs_source_dec_showing are used to indicate
that a source is showing or no longer being shown in a particular area
of the program outside from the main render view.
One could use an obs_view, but I felt like it was unnecessary because
using an obs_view just to display a single source feels somewhat
superfluous.
The main view does not need to worry about hiding/deactivation of
sources when it's being freed here, when the obs context is shutting
down in this section of obs, all the sources are being freed, thus
there's no need to worry about deactivating/hiding sources.
When using multiple video encoders together with a single audio encoder,
the audio wouldn't be in sync.
The reason why this occurred is because the dts_usec variable of the
encoder packet (which is based on system time) would always be reset to
a value based upon the dts (which is not guaranteed to be based on
system time) in the apply_interleaved_packet_offset function. This
would then in turn cause it to miscalculate the starting audio/video
offsets, which are required to calculate sync.
So instead of calling that function unnecessarily, separate the check
for whether audio/video has been received in to a new function, and only
start applying the interleaved offsets after audio and video have
actually started up and the starting offsets have been calculated.
Instead of having services automatically apply encoder settings on
initialization (whether the output wants to or not), instead make it
something that must be explicitly called by the developer. There are
cases where the developer may not wish to apply the service-specific
settings, or may wish to override them for whatever reason.
If on windows, use the windows UTF conversion functions due to the fact
that the existing utf code is meant for 32bit wide characters, while the
windows conversion functions will properly handle 16bit wide characters.
Adds an additional search path for UI-independent and
installation-independent plugins for windows/mac.
Windows:
%appdata%/obs-plugins/
Mac:
~/Library/Application Support/obs-plugins/
Plugin directory format is [module]/bin and [module]/data.
On windows, for 32bit binaries:
[module]/bin/32bit
and 64bit binaries:
[module]/bin/64bit
Before: After:
obs_service_gettype obs_service_get_type
It seems there was an API function that was missed when we were doing
our big API consistency update. Unsquishes obs_service_gettype to
obs_service_get_type.
I didn't think it would ever need to be exported, but this function is
actually useful for applying settings to properties (to call all of
their update callbacks based upon the settings) without necessarily
having to have an object associated with it.
API changed:
--------------------------
void obs_output_set_audio_encoder(
obs_output_t *output,
obs_encoder_t *encoder);
obs_encoder_t *obs_output_get_audio_encoder(
const obs_output_t *output);
obs_encoder_t *obs_audio_encoder_create(
const char *id,
const char *name,
obs_data_t *settings);
Changed to:
--------------------------
/* 'idx' specifies the track index of the output */
void obs_output_set_audio_encoder(
obs_output_t *output,
obs_encoder_t *encoder,
size_t idx);
/* 'idx' specifies the track index of the output */
obs_encoder_t *obs_output_get_audio_encoder(
const obs_output_t *output,
size_t idx);
/* 'mixer_idx' specifies the mixer index to capture audio from */
obs_encoder_t *obs_audio_encoder_create(
const char *id,
const char *name,
obs_data_t *settings,
size_t mixer_idx);
Overview
--------------------------
This feature allows multiple audio mixers to be used at a time. This
capability was able to be added with surprisingly very little extra
overhead. Audio will not be mixed unless it's assigned to a specific
mixer, and mixers will not mix unless they have an active mix
connection.
Mostly this will be useful for being able to separate out specific audio
for recording versus streaming, but will also be useful for certain
streaming services that support multiple audio streams via RTMP.
I didn't want to use a variable amount of mixers due to the desire to
reduce heap allocations, so currently I set the limit to 4 simultaneous
mixers; this number can be increased later if needed, but honestly I
feel like it's just the right number to use.
Sources:
Sources can now specify which audio mixers their audio is mixed to; this
can be a single mixer or multiple mixers at a time. The
obs_source_set_audio_mixers function sets the audio mixer which an audio
source applies to. For example, 0xF would mean that the source applies
to all four mixers.
Audio Encoders:
Audio encoders now must specify which specific audio mixer they use when
they encode audio data.
Outputs:
Outputs that use encoders can now support multiple audio tracks at once
if they have the OBS_OUTPUT_MULTI_TRACK capability flag set. This is
mostly only useful for certain types of RTMP transmissions, though may
be useful for file formats that support multiple audio tracks as well
later on.
The comment says "these are different", but doesn't state why.
Actually, I should really rename the output flags so they're not flags,
but instead just "caps", because that's really all that they are.