Microsoft basically deprecated GetVersion/GetVersionEx, so now you have
to query the file version of kernel32.dll in order to get the actual
windows version. Because of the steps involved in getting the windows
version are fairly complicated, this is an exported libobs helper
function that can be used to get the windows version if needed.
(Microsoft does have its own set of helper functions for this but the
API feels a bit.. awkward, and you can't actually get the real windows
version with them)
Certain plugins/modules that are loaded on windows may be dependent on
libraries that are located in the same directory as the module in
question. This makes is so that LoadLibrary will also search for
dependent libraries for that module in the module's directory.
Changed:
char *os_get_config_path(const char *name);
To:
int os_get_config_path(char *dst, size_t size, const char *name);
Also added:
char *os_get_config_path_ptr(const char *name);
I don't like this function returning an allocation by default.
Similarly to what was done with the wide character conversion functions,
this function now operates on an array argument, and if you really want
to just get a pointer for convenience, you use the *_ptr version of the
function that clearly indicates that it's returning an allocation.
Typedef pointers are unsafe. If you do:
typedef struct bla *bla_t;
then you cannot use it as a constant, such as: const bla_t, because
that constant will be to the pointer itself rather than to the
underlying data. I admit this was a fundamental mistake that must
be corrected.
All typedefs that were pointer types will now have their pointers
removed from the type itself, and the pointers will be used when they
are actually used as variables/parameters/returns instead.
This does not break ABI though, which is pretty nice.
Character conversion functions did not previously ask for a maximum
buffer size for their 'dst' parameter, it's unsafe to assume some given
destination buffer may have enough size to accommodate a conversion.
Just use platform-nix.c code for general stuff that mac is compliant
with, and put a define around everything else. Take that code out of
platform-cocoa.m.
Added os_opendir, os_readdir, and os_closedir to be able to query
available files within a directory.
Also, rename atomic functions to be consistent with the rest of the
platform/threading functions, and move atomic functions to threading*
files rather than platform* files
- Implement windows monitor capture (code is so much cleaner than in
OBS1). Will implement duplication capture later
- Add GDI texture support to d3d11 graphics library
- Fix precision issue with sleep timing, you have to call
timeBeginPeriod otherwise windows sleep will be totally erratic.
- Add WASAPI audio capture for windows, input and output
- Check for null pointer in os_dlopen
- Add exception-safe 'WinHandle' and 'CoTaskMemPtr' helper classes that
will automatically call CloseHandle on handles and call CoTaskMemFree
on certain types of memory returned from windows functions
- Changed the wide <-> MBS/UTF8 conversion functions so that you use
buffers (like these functions are *supposed* to behave), and changed
the ones that allocate to a different naming scheme to be safe
- Fill in the rest of the FFmpeg test output code for testing so it
actually properly outputs data.
- Improve the main video subsystem to be a bit more optimal and
automatically output I420 or NV12 if needed.
- Fix audio subsystem insertation and byte calculation. Now it will
seamlessly insert new audio data in to the audio stream based upon
its timestamp value. (Be extremely cautious when using floating
point calculations for important things like this, and always round
your values and check your values)
- Use 32 byte alignment in case of future optimizations and export a
function to get the current alignment.
- Make os_sleepto_ns return true if slept, false if the time has
already been passed before the call.
- Fix sinewave output so that it actually properly calculates a middle
C sinewave.
- Change the use of row_bytes to linesize (also makes it a bit more
consistent with FFmpeg's naming as well)
- Move over the last of the original settings dialog code to QT. It was
actually a bit easier to write in the QT version. wxWidgets was
definitely not ideal for that because the pages would fully
create/destroy every time.
- [Win32] Fix os_dlopen so that it only appends .dll if not present
- [MacOS] Fix name dialog text edit widget issue (it would be better if
we could just use the list widget for editing labels, will have to
look in to that in the future)
- Tweak the settings UI a bit more and make 30 FPS default
- Add a macro to convert a QString to a UTF-8 const char * string
- Rename build/plugins to build/obs-plugins
- Remove the last of the wxWidgets code