Microsoft's garbage compiler just doesn't even.. read the names of
enums. It sees an enum and goes "durr, that's an int" without even
properly evaluating it. Just total garbage, as per usual.
You have to use qt5_use_modules otherwise it just won't always work. I
don't know how it was working before with cmake, but apparently this
does the trick to ensure that all the necessary libraries and includes
are added. ..Might require cmake 3.8.9 though. ..I do hope that
doesn't end up being a problem.
Also, rename atomic functions to be consistent with the rest of the
platform/threading functions, and move atomic functions to threading*
files rather than platform* files
* Not entirely sure if this will fix it, johnnypatterson claimed it
would, but this checked out on my mac so at the very least I don't
think it should hurt anything
- Implement OBS encoder interface. It was previously incomplete, but
now is reaching some level of completion, though probably should
still be considered preliminary.
I had originally implemented it so that encoders only have a 'reset'
function to reset their parameters, but I felt that having both a
'start' and 'stop' function would be useful.
Encoders are now assigned to a specific video/audio media output each
rather than implicitely assigned to the main obs video/audio
contexts. This allows separate encoder contexts that aren't
necessarily assigned to the main video/audio context (which is useful
for things such as recording specific sources). Will probably have
to do this for regular obs outputs as well.
When creating an encoder, you must now explicitely state whether that
encoder is an audio or video encoder.
Audio and video can optionally be automatically converted depending
on what the encoder specifies.
When something 'attaches' to an encoder, the first attachment starts
the encoder, and the encoder automatically attaches to the media
output context associated with it. Subsequent attachments won't have
the same effect, they will just start receiving the same encoder data
when the next keyframe plays (along with SEI if any). When detaching
from the encoder, the last detachment will fully stop the encoder and
detach the encoder from the media output context associated with the
encoder.
SEI must actually be exported separately; because new encoder
attachments may not always be at the beginning of the stream, the
first keyframe they get must have that SEI data in it. If the
encoder has SEI data, it needs only add one small function to simply
query that SEI data, and then that data will be handled automatically
by libobs for all subsequent encoder attachments.
- Implement x264 encoder plugin, move x264 files to separate plugin to
separate necessary dependencies.
- Change video/audio frame output structures to not use const
qualifiers to prevent issues with non-const function usage elsewhere.
This was an issue when writing the x264 encoder, as the x264 encoder
expects non-const frame data.
Change stagesurf_map to return a non-const data type to prevent this
as well.
- Change full range parameter of video scaler to be an enum rather than
boolean
Make sure it locks the write mutex before freeing the packets, and put
the detach code in the main thread loop rather than off in a separate
function for clarity
pulse audio provides it's own convenience function to
iterate the mainloop, no need to use a custom one.
pulseaudio provides timing information for the stream, we use
that instead of system time.
Instead of copying the data from pulse to a local buffer and
then push it to obs, the pointer from pulse is now used and
pa_stream_drop() called afterwards.
Moved the screen grabbing and texture generation to the
_tick function in order to keep _render fast.
Migrated xshm video source to the new plugin api.
...The reason why audio didn't work was because I overwrote the bitrate
values.
As for semaphores, mac doesn't support unnamed semaphores without using
mach semaphores. So, I just implemented a semaphore wrapper for each
OS.
Ensure that a source has a valid name. Duplicates aren't a big deal
internally, but sources without a name are probably something that
should be avoided. Made is so that if a source is programmatically
created without a name, it's assigned an index based name.
In the main basic-mode window, made it check to make sure the name was
valid as well.
- Add some temporary streaming code using FFmpeg. FFmpeg itself is not
very ideal for streaming; lack of direct control of the sockets and
no framedrop handling means that FFmpeg is definitely not something
you want to use without wrapper code. I'd prefer writing my own
network framework in this particular case just because you give away
so much control of the network interface. Wasted an entire day
trying to go through FFmpeg issues.
There's just no way FFmpeg should be used for real streaming (at
least without being patched or submitting some sort of patch, but I'm
sort of feeling "meh" on that idea)
I had to end up writing multiple threads just to handle both
connecting and writing, because av_interleaved_write_frame blocks
every call, stalling the main encoder thread, and thus also stalling
draw signals.
- Add some temporary user interface for streaming settings. This is
just temporary for the time being. It's in the outputs section of
the basic-mode settings
- Make it so that dynamic arrays do not free all their data when the
size just happens to be reduced to 0. This prevents constant
reallocation when an array keeps going from 1 item to 0 items. Also,
it was bad to become dependent upon that functionality. You must now
always explicitly call "free" on it to ensure the data is free, and
that's how it should be. Implicit functionality can lead to
confusion and maintainability issues.
- Fix a bug where the initial audio data insertion would cause all
audio data to unintentionally clear (mixed up < and > operators, damn
human error)
- Fixed a potential interdependant lock scenario with channel mutex
locks and graphics mutex locks. The main video thread could lock the
graphics mutex and then while in the graphics mutex could lock the
channels mutex. Meanwhile in another thread, the channel mutex could
get locked, and then the graphics mutex would get locked, causing a
deadlock.
The best way to deal with this is to not let mutexes lock within
other mutexes, but sometimes it's difficult to avoid such as in the
main video thread.
- Audio devices should now be functional, and the devices in the audio
settings can now be changed as desired.