Fixes the remaining case where a frame from the previous
recording/stream could show up at the beginning of the next
recording/stream on the same running session when using the new version
of NVENC. Textures are being converted for both raw and texture-based
encoders, so this variable which determines whether a texture is ready
and has been converted should be cleared in both cases.
On some AMD systems, the test for bad NV12 output would come up negative
(output was good), but when recording/streaming, it would have bad
output. While the test worked correctly with NVIDIA systems, it did not
work in these cases. This was because we did not correctly reproduce
the exact conditions of green output because the textures used for the
test were not also keyed mutex shared textures. This fixes that issue
and ensures the test works correctly in those other niche cases.
The IRC bot's webhook functionality hasn't worked in some time since
switching host machines. The Discord bot can handle build result changes
itself and having all results will useful for some future expansions
(e.g. tracking latest mac nightly build).
As per mantis issue 1403, the current wording for ClearOnMediaEnd is
ambiguous. Since it says "Hide source", some may believe it to mean the
scene item in the sources list will have it's visibility set to hidden.
This wording makes it clearer what the checkbox actually does.
This new scale filter computes pixels by weighing the coverage area of
source pixels over the target pixel. This algorithm works well for both
upsampling and downsampling, but was mainly designed to upscale
high-quality low-resolution sources like RGB/HDMI retro consoles. I've
heard of people using odd workarounds like scaling up to very high
resolutions before scaling back down to preserve pixel shartpness. This
algorithm directly addresses this use-case in a much more direct
fashion.
The Area scale filter does a better job of preserving the thickness of
thin features than the Point filter.
The Area scale filter does not look at source pixels that lie outside
of the target pixel, leading to a much sharper image than Bilinear,
Bicubic, and Lanczos filters.
This filter should interpolate pixels in linear space, but OBS is not
equipped to do that at the moment.
libobs: Add GPU effect, and wire up scene serialization.
obs-filters: Add Area as an option for scale_filter.
UI: Add Area as an option for both scene items, and canvas downscaling.
When all outputs stop, and then the output starts back up again at a
later point after that, the last frame data or two from the previous
output session would end up as the first frame or two of the proceeding
output. This was because certain rendering variables were not being
properly cleared when a new output starts back up.
This reverts commit 3c22cf35c9802240c4775d98d360601ff2b67905, reversing
changes made to c7dab6c92ba7380b0d91f4a34b1f507a512d581b.
This is being reverted due to many people being unable to start up the
QSV encoder with these changes.
This reverts commit 33ff46a10e9c9844737990c567ffe497ef2cbd6f.
This is being reverted due to many people being unable to start up the
QSV encoder with these changes.
Users don't realize that dockable windows can be closed (hidden) and can
be shown again via the View menu. This adds an explicit warning when
the user first closes a dockable window for their first time. In future
versions, this should be changed to a dialog box with a "Do not show
again" checkbox.
Allows the ability to use invokeMethod on the OBSApp object to execute
an std::function. This allows deferring an std::function call to the Qt
event queue.