Instead of calling App()->quit() directly, which may shut down the event
loop prematurely, invoke it and put it in the event queue so other
events can be processed first.
Again, this may be redundant, but we want to make sure any remaining
events are taken care of before the main window gets completely
destroyed, and before the program shuts down. This should help ensure
that.
Plus it also says you're supposed to do it this way in the documentation
rather than call it correctly so uh... yea. Probably should have done
this sooner.
On destruction of the window, send remaining QEvent::DeferredDelete
events just to ensure there are no lingering actions remaining in the
queue. May cause additional events to be posted, which should be covered
by the final sendPostedEvents call.
(Jim note: I admit this is probably unnecessary, and this may be
redundant, but the reason such redundant precaution is being taken is
because we want to make sure that browser panels in particular are
properly cleaned up. To be quite frank I'm adding this mostly out of
paranoia.)
After stepping into this function with a debugger, it's been determined
that App() won't do anything because it'll marked as a recursive call,
and 'this' will only clear events for this specific object. Instead, we
should be using nullptr to send all posted events for the program.
This fixes an issue where posted events would not be processed on
shutdown as expected before destroying the main window.
(This also modifies the UI)
The purpose of deferring destruction of sources is to ensure that:
1.) Hard locks from enumeration cannot occur with source destruction.
For example, if the browser source is destroyed while in the graphics
thread, the browser thread would wait for the graphics thread, but the
graphics thread would still be waiting for the browser thread, causing
a hard lock.
2.) When destroys occur during source enumeration, that the integrity of
the context's next pointer in the linked list can no longer be
compromised
3.) Source releases are fully asynchronous rather than having the risk
of stalling the calling thread
4.) We can wait for source destruction when switching scene collections
or when shutting down rather than hoping for threads to be finished
with sources.
This introduces a new requirement when cleaning up scene/source data:
the obs_wait_for_destroy_queue() function. It is highly recommended that
this function be called after cleaning up sources. It will return true
if at least one or more sources were destroyed. Otherwise it will return
false. Forks are highly advised to call this function manually on source
cleanup -- preferably in a loop, in conjunction with processing
outstanding OBS signals and UI events.
Causes QObject::deleteLater() events to be processed immediately in
OBSBasic::ClearSceneData() to ensure no lingering source or scene item
references remain
Updates the filters window to use a QSplitter layout for the properties area.
The handle is disabled for audio filter windows. The handle and property area are hidden when there are no filters.
Some Twitch dashboard panels now require a UUID, it is not used for
anything but local storage right now, and according to Twitch we can
generate it ourselves (or even use a static string). To be safe we can
just use QUuid to generate a "real" UUID and then store it locally until
the user disconnects the account.
These are more fields that app stores such as GNOME Software
and Discover show. Nothing fancy, but the more information we
provide, the better it looks!
Kudos are read by app centers such as GNOME Software and Discover
to calculate the "awesomeness" level of the application. OBS Studio
qualifies for two of these kudos: the "hi-dpi icon" kudo, since we
have 128x128 and bigger icons; and the "modern toolkit" icon, since
we use Qt5.
Add these kudos to the AppData file, and let app centers tell the
world how awesome OBS Studio is :)
This change removes the minimum total size from the context bar, instead
removing certain elements when the size is too small. This means that
users will still be able to make OBS smaller in width while keeping the
context bar enabled.
First, the properties, filter and interact buttons will get reduced to
just the symbols, if it gets even smaller the source specific menus are
hidden.
Until now, we've been installing the UI/forms/images/obs.png asset
as the logo. However, that's not officially the logo we should
be using.
Install the correct logo assets. Add 128x128, 256x256, 512x512,
and scalable variants.
* aja: Initial commit of AJA capture/output plugin
* aja: Fix clang-format on aja-output-ui code
* aja: Remove script used during dev/testing
* aja: Address pull request feedback from @RytoEX
* aja: Remove the SDK sources and update CMakeLists to point to new headers-only/static libs dependency distribution.
* aja: Only build AJA plugin on x64 on macOS for now
* aja: Remove the non-English placeholder locale files. The english strings/files will be produced via crowdin, according to @ddrboxman.
* aja: Add FindLibAJANTV2.cmake script to locate the ajantv2 headers and static libs in the OBS external deps package(s). Tested on Windows x64. macOS and Linux x64 TBD.
* aja: Add ajantv2/includes to FindLibAJANTV2 include search paths
* aja: Remove commented code from aja CMakeLists
* aja: Remove debug code and comments that are no longer needed.
* aja: Fix indentation
* aja: Remove disablement of clang-format in routing table and SDIWireFormat map
* aja: Use spaces for all indentation in widget crosspoint arrays where we disable clang-format
* aja: Address code style comments made by @RytoEX
* aja: Fix uneven indentation
* aja: More fixes to if/else placement and remove superfluous comments.
* aja: Rename 'dwns' to 'deactivateWhileNotShowing' for clarity. The DeckLink plugin still uses the variable name 'dwns' and should be changed, if desired, in a separate PR.
* aja: Remove X11Extras dependency from AJA Output frontend plugin
* aja: Add patch from Jim to find AJA release/debug libs
* aja: Improve AV sync of queued video/audio sent to the AJA card in the AJA Output plugin.
When a window with an OBSQTDisplay is closed, the surface can be
destroyed before the display is, opening a gap for OBS to attempt to
draw to the invalid surface.
This deletes the underlying OBSDisplay object when the actual surface
is destroyed, closing that gap.
Note: This appears to have been an issue previously with Wayland, as
hinted by the existing ifdefs.
Previously, calling `obs_source_remove()` on an input would not fully
remove it if there was a scene item of the input on the current scene.
Now, when calling `obs_source_remove()` and there is a scene item of
the removed input on the current scene, the UI refreshes the scene
items, allowing the scene item to be released completely and the
input destroyed.