20 Commits

Author SHA1 Message Date
jpark37
1fc0a357d2 win-dshow: Add "Default" color range setting
VIDEO_RANGE_DEFAULT uses partial range for YUV and full range for RGB.
Previous default was always partial.
2019-07-10 23:40:53 -07:00
James Park
a86710ec5b libobs: Support limited color range for RGB/Y800 sources
libobs: Add support for limited to full color range conversions when
using RGB or Y800 formats, and move RGB converison for Y800 formats to
the GPU.

decklink: Stop hiding color space/range properties for RGB formats, and
remove "YUV" from "YUV Color Space" and "YUV Color Range".

win-dshow: Remove "YUV" from "YUV Color Space" and "YUV Color Range".

UI: Remove "YUV" from "YUV Color Space" and "YUV Color Range".
2019-04-25 15:13:05 -07:00
Gol-D-Ace
9fc1069e9b Remove double spaces from localization 2019-04-08 16:02:32 +02:00
jp9000
001f3c751b win-dshow: Add tooltip to "Use Buffering" option 2016-09-11 04:16:14 -07:00
jp9000
42d7bf1237 Revert "win-dshow: Reword "buffering" options to be more specific"
This reverts commit a6d7cbf221faff7590d8a37721d57b90c58ed53b.
2016-07-02 12:05:10 -07:00
jp9000
a6d7cbf221 win-dshow: Reword "buffering" options to be more specific
Due to users inquiring what the "buffering" option does, it would be
best to have a bit more details in its wording as to its function.
2016-07-01 17:03:13 -07:00
jp9000
e460dfeb83 win-dshow: Add 'deactivate when not showing' option
Useful for two purposes:

1.) When many devices are hooked up to the system and used in separate
scenes, but only one device active at once is desired

2.) Allows users who are dependent on outputting audio to desktop to
disable that audio (via disabling that device) when the device isn't
being displayed
2016-04-03 15:55:15 -07:00
jp9000
5492c02e0b win-dshow: Add audio output mode options
This allows the ability to output the audio of the device as desktop
audio (via the WaveOut or DirectSound audio renderers) instead of
capturing the audio only.

In the future, we'll implement audio monitoring which will make this
feature obsolete, but for the time being I decided to add this option as
a temporary measure to allow users to play the audio from their devices
via the DirectShow output.
2015-06-05 10:49:50 -07:00
jp9000
13051da0e8 win-dshow: Add option to allow vertical flip
I'm putting this option in due to the fact that there are legitimate
cases where a device may flip the output unexpectedly (such as the
Datapath VisionDVI-DL running in RGB video format), and that a user may
want to be able to view the source in a projector or source properties
without the image being inverted.

My original line of thinking was that they can just use a transform to
flip the image, but I felt this problem impacts rendering everywhere,
such as in the projector and in the source properties, so having it as
an option in the source itself feels like the best way to ensure that a
user can get it to render everywhere properly.
2015-04-13 15:13:45 -07:00
jp9000
5247434d14 win-dshow: Change avermedia encoder names 2015-03-22 19:18:17 -07:00
jp9000
5d9cac1f80 win-dshow: Rename the avermedia encoders again
Slight clarification (I guess)
2015-02-14 07:48:35 -08:00
jp9000
04925993b0 win-dshow: Fix names of AVerMedia encoders 2015-02-11 15:29:31 -08:00
jp9000
c90e55739f win-dshow: Allow overriding of color space/range
Certain devices may have a different color space or color range than
they may report, so allow the user to set it manually themselves if they
so wish.
2015-02-11 13:10:55 -08:00
jp9000
95f0b1065e win-dshow: Change "Device Preferred" text
Changes "Device Preferred" to "Device Default"
2015-01-07 05:23:03 -08:00
jp9000
77105f1d93 win-dshow: Add activate/deactivate button
The DirectShow input source would always turn on first use, whether the
user wanted it to or not.  I feel like having an activate/deactivate
option is a really nice thing to have, and makes configuration feel a
little bit less awkward.
2015-01-05 02:10:31 -08:00
jp9000
d6e98829ca win-dshow: Add buffering options
Allow the user to select whether to buffer the source or not.  The
settings are auto-detect, on, and off.  Auto-Detect turns it off for
non-encoded devices, and on for encoded devices.

Webcams, internal devices, and other such things on windows do not
really need to be buffered, and buffering incurs a tiny bit of delay, so
turning off buffering is actually a little better for non-encoded
devices.
2015-01-03 02:37:17 -08:00
jp9000
c456e42191 win-dshow: Use actual encoder names
Was using a temporary name for the encoders still; now uses the actual
encoder names.
2014-12-21 10:41:30 -08:00
jp9000
eb4a05667f win-dshow: Add C985/C353 hardware h264 encoders
This adds support for the AverMedia C985 encoder (which is available on
C985 capture cards) as well as the C353 hardware encoder (which is
currently available on the X99S Gaming 9 motherboards).

These encoders have some limitations, such as limited resolutions
(1280x720 and 1024x768), a max GOP size of 30, and the encoder format
only supports YV12, which requires conversion if the current output
format isn't the same.  The C985 and C353 encoders seem to be pretty
much identical, although it seems like the C353 has a bit more efficient
encoding.

I don't believe these are really suitable for streaming, as they do not
really have the encoding efficiency needed to stream at lower bitrates,
and seem to only support variable bitrate.  However, for recording these
encoders are quite nice to have available, and work quite well.
2014-12-21 10:14:27 -08:00
jp9000
f50aa5e01b win-dshow: Add audio support
This implements audio support, allowing not only the ability to capture
the built-in audio from the video device's audio capture pin, but also
the ability to override the default audio with a custom audio device.

The DShowInput::Update function was split up and refactored a bit, as it
was getting a bit large and messy.
2014-08-28 18:34:36 -07:00
BtbN
38c2fc87aa Move all data into the subdir it belongs to
Completely removes the build dir in favor of cmake based build layouting
2014-07-19 01:38:41 +02:00