Commit Graph

4407 Commits (6f13605e7bedfe887cc6bac27823341f88ed147c)

Author SHA1 Message Date
Michael Fabian Dirks db7632e7fd UI: Use dedicated GPU on Hybrid AMD GPU systems
This enables use of the dedicated GPUs for AMD PowerXpress systems.
Especially important for Adapter selection, as usually the dedicated GPU
is hidden/inactive until needed.

Closes jp9000/obs-studio#706
2016-12-17 20:06:39 -08:00
jp9000 85269fb5b2 libobs: Convert Y800 to RGBX manually
Because D3D11 specifically does not support an L8 texture format (you
have to use a shader swizzle), manually convert Y800 signals to RGBX
instead.  This also fixes a bug where Y800 signals will render red.

Closes jp9000/obs-studio#718
2016-12-17 19:58:01 -08:00
Jim 4b8411fa4d Merge pull request #716 from flash0110/ui_fix-frontend-api-scene-added
UI: Fix frontend-api event call for adding scenes
2016-12-17 18:59:40 -08:00
jp9000 580f38a733 UI: Remove deleteLater view from filter window layout
In the filters dialog, when the properties are being updated due to
filters being added/removed/switched, using deleteLater on the previous
view would cause it to linger in the view until the deleteLater is
processed by the Qt queue, displaying two views instead of one.
Additionally because of that, this would also cause the display in the
filters dialog to resize as well, causing the reorder mutex hard lock
which was fixed by the parent commit.

Closes jp9000/obs-studio#714
2016-12-17 15:32:19 -08:00
jp9000 e541e170a3 libobs: Fix possible reverse order mutex hard lock
For displays, instead of using the draw_callbacks_mutex and risk a
reverse mutual lock scenario, use a separate mutex to lock display size
data.

This bug was exposed when trying to reorder filters in the UI module.
The UI thread would try to reorder the filters, locking the filter mutex
of the source, and then the reorder would signal the UI to resize the
display, so the display would lock its draw_callbacks_mutex.  Then, in
the graphics thread, it would lock the display's draw_callbacks_mutex,
try to draw the source, and then the source would try to lock that same
filter mutex.

A mutex trace:
UI thread -> lock source filter mutex -> waiting on display mutex
graphics thread -> lock display mutex -> waiting on source filter mutex

Closes jp9000/obs-studio#714
2016-12-17 15:21:00 -08:00
vic 7db00a18fa UI: Fix property name bug in frontend API
This commit fixes a bug that would cause the frontend API function
obs_frontend_set_current_scene_collection to never be successful.  Due
to the bug, the following null pointer check would always fail, so the
action would never be triggered.

Modification by Jim: Instead of fixing the typo that caused this to
occur, make it so both scene collection menus and profile menus both use
"file_name" consistently.

Closes jp9000/obs-studio#712
2016-12-16 16:43:12 -08:00
Jim 3869f6dbc2 Merge pull request #709 from kkartaltepe/libff-allow-options
libff: Allow custom demuxer options
2016-12-16 16:25:34 -08:00
jp9000 68a8a5bf2b win-capture: Do not fall back to other windows for UWP windows
If capturing a UWP window, do not fall back to matching windows with the
same window class if the exact window is not found, as this will get any
other UWP window on the system (due to the fact that they all have the
same window class name).
2016-12-16 14:06:05 -08:00
jp9000 4f4aea4562 win-capture: Add debug messages when hooking
These are helpful for debugging UWP capture issues.
2016-12-16 14:06:04 -08:00
jp9000 61773bcbf2 win-capture: Fix cursor not painting with UWP windows
Because the hook cannot get the window handle of UWP windows, fall back
to using the window handle stored in the game capture source itself if
it's unavailable from the hook.
2016-12-16 14:06:03 -08:00
jp9000 b3119e0a8d win-capture: Don't hard fail if thread ID not found
Under certain circumstances, the program may not be able to acquire the
window thread ID for a UWP process, but will be able to acquire the
process ID.  In this case, it should soft fail and retry, rather than
assume it's unacquirable and stop trying to reacquire.
2016-12-16 14:06:02 -08:00
jp9000 a5337605cd win-capture: Add ApplicationFrameHost to game capture blacklist
The ApplicationFrameHost process is a sandbox process, and should not be
hooked.
2016-12-16 14:06:01 -08:00
jp9000 480d0e986f win-capture: Fix "attempting to hook [executable]" message
The "attempting to hook [executable]" message would not display the
correct executable if it's fallen back to a different window with the
same window class.
2016-12-16 14:06:00 -08:00
jp9000 209bcda1f4 win-capture: Wait a few frames for hook to load
Now that the game capture hook creates and controls all the
synchronization objects, it's no longer possible to expect that the hook
is fully loaded by the time game capture tries to initialize it.  In
that case, allow game capture to retry the hook for a few frames before
assuming something failed.
2016-12-16 14:05:59 -08:00
jp9000 bddd9766ac win-capture: Don't hook suspended processes
Remote threads in suspended processes will also start up suspended, so
do not attempt to hook suspended processes.
2016-12-16 14:05:58 -08:00
jp9000 e29638ebf9 win-capture: Log plugin-side when capture successful/lost 2016-12-16 14:05:57 -08:00
jp9000 d4a99e062b win-capture: Output hook debug messages if addresses missing 2016-12-16 14:05:57 -08:00
jp9000 926b9c5f96 win-capture: Open UWP named objects with helper functions
This detects whether the target process is a UWP process, and then uses
the open_app_* functions for mutexes/events/mapping.  Also slightly
refactors named object open functions.
2016-12-16 14:05:56 -08:00
jp9000 aeb1d7ae1b win-capture: Add ability to open UWP named kernel objects
The only way to open named kernel objects within a UWP "app" is to get
the AppContainer SID, and then open the objects with their full
system namespace names via undocumented NT functions.
2016-12-16 14:05:55 -08:00
jp9000 b5f216ef88 win-capture: Use wide strings for named objects
Prevents from having to mix ansi/wide string usage for opening UWP
programs.
2016-12-16 02:21:10 -08:00
jp9000 c63bb17b08 win-capture: Remove redundant function
This function now already exists elsewhere -- open_event_plus_id.
2016-12-16 02:21:09 -08:00
jp9000 ec4c05f406 win-capture: Don't use "Local\" for game capture shared mem
The "Local\" prefix effectively does nothing.
2016-12-16 02:21:08 -08:00
jp9000 ab9bda52e0 win-capture: Create all named objects within hook
All named objects (including file mapped shared memory) need to be
created within the hook itself due to the fact that UWP programs cannot
access named objects outside of the UWP process.

Because shared memory needs to be created within the hook, the capture
loop cannot start until the shared memory has been filled with valid
data.  Creating an additional "initialize" event fixes this issue.

Additionally, changed the way that named kernel objects are
opened/created.  Before, there were functions that would first try to
open named objects and then implicitly create them if opening failed
(assuming that if the hook didn't create it first, game capture would),
now it's been changed so that you can only either explicitly open or
create.
2016-12-16 02:21:07 -08:00
jp9000 d19342442f win-capture: Use window for keepalive check
To check to make sure game capture is still active in the capture
program, it currently uses a named event, and then it checks to see if
that named event exists.  However with UWP programs, you can't open a
named event outside of the UWP process.  FindWindow on the other hand
does work, so instead of checking to see if a named kernel object
exists, create a window and check to see if that window exists.
2016-12-16 02:21:06 -08:00
jp9000 1e48b522fa win-capture: Fix getting proper UWP window handles
The "main" windows detected for UWP programs are basically to help
sandbox the programs -- they run in the ApplicationFrameHost process and
help reduce the possibility of other programs trying to access the
actual process window, which is a child window.

To bypass this, go through the list of child windows for the
ApplicationFrameHost window, and then find the one that's attached to
a different process; that different process will always be the target,
and will allows us to open the actual process of the UWP program.
2016-12-16 02:21:05 -08:00
jp9000 4ec1033741 win-capture: Do not require pipe/mutex within hook
Named pipes cannot be used within UWP programs, so make them optional.
2016-12-15 13:03:44 -08:00
jp9000 746061fb3a win-capture: Always use minimal access rights within hook
This prevents issues with opening handles to objects within UWP
programs, which have increased security limitations.
2016-12-15 13:03:42 -08:00
jp9000 e148087636 win-capture: Only duplicate to get cur thread handle
Instead of calling OpenThread, use DuplicateHandle with the minimal
access rights (SYNCHRONIZE) to be able to get the current thread handle
within a UWP program.
2016-12-12 08:10:06 -08:00
jp9000 1865285ccb UI: Fix replay buffer compile issues on older compilers 2016-12-11 21:04:58 -08:00
jp9000 ec60ab9bc6 UI: Add file prefix/suffix options for replay buffer
Adds the ability to use a specific prefix and/or suffix on replay buffer
filenames to distinguish them from normal recordings.  Defaults to
having the prefix "Replay".
2016-12-09 14:48:44 -08:00
jp9000 f790d0fe08 UI: Separate replay buffer from recording
Replay buffer and recording should be separate in case the user wants to
start recording from a specific point rather being forced to reconfigure
for regular recording.

Creates a new button on the main window below the recording button for
turning on/off the replay buffer.
2016-12-09 14:47:03 -08:00
jp9000 8f36d122be UI: Clarify replay buf. hotkey error message
It should specify that the user specifically needs to set the "save"
hotkey, not just "the replay buffer hotkey".
2016-12-09 14:46:17 -08:00
jp9000 752c118f2e UI: Add replay buffer options to simple output mode 2016-12-08 03:36:19 -08:00
jp9000 47fe89b964 UI: Disable simple output rec. settings when active 2016-12-08 03:36:18 -08:00
jp9000 f2e85b8352 obs-ffmpeg: Add replay buffer output
This output allows buffering the encoded data, and then muxing the
current buffer to a file on the spot via a hotkey the user sets.
2016-12-08 03:36:17 -08:00
jp9000 7d6e6eee79 libobs: Use reference counting for encoder packets
Prevents reallocation of encoded packet data.

Deprecates:
obs_duplicate_encoder_packet
obs_free_encoder_packet

Replaces those functions with:
obs_encoder_packet_ref
obs_encoder_packet_release
2016-12-08 03:27:39 -08:00
jp9000 eb6d8e10fa libobs/util: Do not ignore deprecation on windows
On MSVC, deprecated types/functions were being completely ignored by the
compiler due to this pragma.  Any plugins/programs that depended on this
would also have this warning disabled due to it being in this file.
This pragma was most likely originally done due to the MSVC warnings for
C-standard functions, which are now ignored via _CRT_SECURE_NO_WARNINGS
on all projects instead.
2016-12-08 03:27:38 -08:00
jp9000 b29d8a44d1 libobs: Fix deprecated macro
There's no need to have two separate macros to declare something as
deprecated.
2016-12-08 03:27:37 -08:00
jp9000 ca607f8b35 cmake: Add _CRT_SECURE_NO_WARNINGS to all projects
This prevents issues with using standard C functions, where microsoft
would otherwise spit out pointless warnings to encourage using
microsoft-specific functions instead.
2016-12-08 03:27:36 -08:00
jp9000 ec4317dd2b libobs: Fix bug where outputs cannot initialize hotkeys
When an output's context data is being created, it cannot register any
hotkeys because the output has not initialized its reference counting
capability.  This is due to the fact that when a hotkey is registered,
it creates a weak reference to the source/output/service/encoder.

The solution to this is to make sure the output's reference counter data
is created before calling the create callback.
2016-12-08 03:27:35 -08:00
jp9000 b277000f97 libobs/util: Add function to generate formatted filenames
(Note: This commit also modifies the UI)

Being able to generate file names based upon a specification is useful
for more than just the UI; it can also be useful for things such as the
replay buffer where file names need to be generated on the fly.
2016-12-08 03:27:34 -08:00
jp9000 3aa6b50fbe libobs/util: Add function to get circlebuf data offset
Allows getting pointer to an offset at a specific index within the
circlebuf data.  Useful for iterating through circlebuf data.
2016-12-08 03:27:33 -08:00
Alexander Uhlmann 90a9d1d726 UI: Fix frontend-api event call for adding scenes
Added missing frontend-api event call for AddScene and removed thus
obsolete event call in DuplicateSelectedScene.
2016-12-02 20:37:15 +01:00
Richard Stanway 7df46d4a8e
obs-outputs: Fix librtmp IP bind / resolve behavior
Fixes a case where OBS would prefer trying to connect
to an IPv4 address even though you had bound it to an
IPv6 interface for example.
2016-11-30 22:11:17 +01:00
Kurt Kartaltepe aff26d9840 libff: Allow custom demuxer options 2016-11-28 19:15:30 -06:00
Jim 532c613fba Merge pull request #705 from derrod/purge-services
rtmp-services: remove shut down services
2016-11-25 15:02:24 -08:00
derrod bfc2987f02 rtmp-services: remove shut down services 2016-11-25 23:55:35 +01:00
Jim 22b1306eb1 Merge pull request #700 from Dead133/master
rtmp-services: Update ingests list for Restream.io
2016-11-25 13:39:50 -08:00
jp9000 e87031f4d6 Revert "obs-transitions: Avoid branching in slide_transition.effect"
This reverts commit 0edaebe192.

The commit was actually less optimal than it was before.  Shaders are
always fully unfolded and both sides of a branch are always executed.
Despite that fact, the "avoid branching" commit actually *added* two
extra unnecessary instructions with the same number of actual sample
instructions, making it arguably less optimal than before.

This was tested via the D3DDissamble function.
2016-11-25 12:20:42 -08:00
jp9000 d2bb7157c2 libobs-d3d11: Add optional macro to log shader disassembly 2016-11-25 12:01:31 -08:00