Because it would be troublesome to add the ability to remove source
types (in case for example a script fails to reload), instead make it so
source types can be temporarily disabled while the program is running.
(Note: This commits also modifies the linux-pulseaudio, mac-capture, and
win-wasapi plugins)
Do not prevent the targeted output device from being monitored if the
selected monitor output device is a different one.
Closesjp9000/obs-studio#872
Adds functions to turn on audio monitoring to allow the user to hear
playback of an audio source over the user's speaker. It can be set to
turn off monitoring and only output to stream, or it can be set to
output only to monitoring, or it can be set to both.
On windows, audio monitoring uses WASAPI. Windows also is capable of
syncing the audio to the video according to when the video frame itself
was played.
On mac, it uses AudioQueue.
On linux, it's not currently implemented and won't do anything (to be
implemented).
(Note: This commit also modifies obs-filters and text-freetype2)
This simplifies writing of effects. DrawMatrix is no longer necessary
because there are no sources that require drawing with a color matrix
other than async sources, and async sources are automatically processed
and don't defer their initial render stage to filters.
Certain types of sources (display captures, game captures, audio
device captures, video device captures) should not be duplicated. This
capability flag hints that the source prefers references over full
duplication.
(Note: This commit breaks libobs compilation. Skip if bisecting)
Adds a "composite" source type which is used for sources that composite
one or more sub-sources. The audio_render callback is called for
composite sources to allow those types of sources to do custom
processing of the audio of its sub-sources.
(Note: This commit breaks libobs compilation. Skip if bisecting)
Removes audio lines and stores the circular buffer for the audio on the
source itself.
Renames:
----------------------------------------
obs_source_add_child
obs_source_remove_child
obs_source_enum_sources
obs_source_enum_tree
obs_source_info::enum_sources
To:
----------------------------------------
obs_source_add_active_child
obs_source_remove_active_child
obs_source_enum_active_sources
obs_source_enum_active_tree
obs_source_info::enum_active_sources
These functions/callbacks had misleading names: they originally implied
any child sources, when they actually meant active child sources that
are being used to render video or audio. It's important that the
function names represent their actual purpose.
API changed from:
obs_source_info::get_name(void)
obs_output_info::get_name(void)
obs_encoder_info::get_name(void)
obs_service_info::get_name(void)
API changed to:
obs_source_info::get_name(void *type_data)
obs_output_info::get_name(void *type_data)
obs_encoder_info::get_name(void *type_data)
obs_service_info::get_name(void *type_data)
This allows the type data to be used when getting the name of the
object (useful for plugin wrappers primarily).
NOTE: Though a parameter was added, this is backward-compatible with
older plugins due to calling convention. The new parameter will simply
be ignored by older plugins, and the stack (if used) will be cleaned up
by the caller.
This is useful for allowing the ability to have private data associated
with the object type definition structures. This private data can be
useful for things like plugin wrappers for other languages, or providing
dynamically generated object types.
Adds a source callback function that is used when a filter is removed
from a source. This ensures that any data that might be associated with
that source can be cleaned up if necessary.
The frame is definitely meant to be modifiable if needed, so it
shouldn't be const. I originally meant for these frames to be
duplicated, but with the source video cache that's both unnecessary and
would reduce performance.
This changes the way source volume handles transitioning between being
active and inactive states.
The previous way that transitioning handled volume was that it set the
presentation volume of the source and all of its sub-sources to 0.0 if
the source was inactive, and 1.0 if active. Transition sources would
then also set the presentation volume for sub-sources to whatever their
transitioning volume was. However, the problem with this is that the
design didn't take in to account if the source or its sub-sources were
active anywhere else, so because of that it would break if that ever
happened, and I didn't realize that when I was designing it.
So instead, this completely overhauls the design of handling
transitioning volume. Each frame, it'll go through all sources and
check whether they're active or inactive and set the base volume
accordingly. If transitions are currently active, it will actually walk
the active source tree and check whether the source is in a
transitioning state somewhere.
- If the source is a sub-source of a transition, and it's not active
outside of the transition, then the transition will control the
volume of the source.
- If the source is a sub-source of a transition, but it's also active
outside of the transition, it'll defer to whichever is louder.
This also adds a new callback to the obs_source_info structure for
transition sources, get_transition_volume, which is called to get the
transitioning volume of a sub-source.
Typedef pointers are unsafe. If you do:
typedef struct bla *bla_t;
then you cannot use it as a constant, such as: const bla_t, because
that constant will be to the pointer itself rather than to the
underlying data. I admit this was a fundamental mistake that must
be corrected.
All typedefs that were pointer types will now have their pointers
removed from the type itself, and the pointers will be used when they
are actually used as variables/parameters/returns instead.
This does not break ABI though, which is pretty nice.
The locale parameter was a mistake, because it puts extra needless
burden upon the module developer to have to handle this variable for
each and every single callback function. The parameter is being removed
in favor of a single centralized module callback function that
specifically updates locale information for a module only when needed.
obs_source_output_video can cause cached frames to be freed twice if
called with a partially destroyed source, among other undesirable
effects; freeing the source private data right after the destroy signal
has been processed ensures proper behavior
This saves scenes/sources from json on exit, and properly loads it back
up when starting up the program again, as well as the currently active
scene.
I had to add a 'load' and 'save' callback to the source interface
structure because I realizes that certain sources (such as scenes)
operate different with their saved data; scenes for example would have
to keep track of their settings information constantly, and that was
somewhat unacceptable to make it functional.
The optional 'load' callback will be called only after having loaded
setttings specifically from file/imported data, and the 'save' function
will be called only specifically when data actually needs to be saved.
I also had to adjust the obs_scene code so that it's a regular input
source type now, and I also modified it so that it doesn't have some
strange custom creation code anymore. The obs_scene_create function is
now simply just a wrapper for obs_source_create. You could even create
a scene with obs_source_create manually as well.
Before, async video sources would flicker because they were only being
drawn when they were updated. So when updated, they'd draw that frame,
then it would stop drawing it until it updated again. This fixes that
issue and they should now draw properly.
Also, fix a few other minor bugs and issues relating to async video,
and make it so that non-async video filters can be properly applied to
them.
For the purposes of testing, change the 'test-random' source to an async
video source that updates every quarter of a second with a new random
face.
Also fix a bug where non-async video sources wouldn't have filter
effects applied properly.
- Add a properties window for sources so that you can now actually edit
the settings for sources. Also, display the source by itself in the
window (Note: not working on mac, and possibly not working on linux).
When changing the settings for a source, it will call
obs_source_update on that source when you have modified any values
automatically.
- Add a properties 'widget', eventually I want to turn this in to a
regular nice properties view like you'd see in the designer, but
right now it just uses a form layout in a QScrollArea with regular
controls to display the properties. It's clunky but works for the
time being.
- Make it so that swap chains and the main graphics subsystem will
automatically use at least one backbuffer if none was specified
- Fix bug where displays weren't added to the main display array
- Make it so that you can get the properties of a source via the actual
pointer of a source/encoder/output in addition to being able to look
up properties via identifier.
- When registering source types, check for required functions (wasn't
doing it before). getheight/getwidth should not be optional if it's
a video source as well.
- Add an RAII OBSObj wrapper to obs.hpp for non-reference-counted
libobs pointers
- Add an RAII OBSSignal wrapper to obs.hpp for libobs signals to
automatically disconnect them on destruction
- Move the "scale and center" calculation in window-basic-main.cpp to
its own function and in its own source file
- Add an 'update' callback to WASAPI audio sources
- Implement a means of obtaining default settings for an
input/output/encoder. obs_source_defaults for example will return
the default settings for a particular source type.
- Because C++ doesn't have designated initializers, use functions in
the WASAPI plugin to register the sources instead.
- Split input and output audio captures so that they're different
sources. This allows easier handling and enumeration of audio
devices without having to do some sort of string processing.
This way the user interface code can handle this a bit more easily,
and so that it doesn't confuse users either. This should be done for
all audio capture sources for all operating systems. You don't have
to duplicate any code, you just need to create input/output wrapper
functions to designate the audio as input or output before creation.
- Make it detect soundflower and wavtap devices as mac "output" devices
(even though they're actually input) for the mac output capture, and
make it so that users can select a default output capture and
automatically use soundflower or wavtap.
I'm not entirely happy about having to do this, but because mac is
designed this way, this is really the only way to handle it that
makes it easier for users and UI code to deal with.
Note that soundflower and wavtap are still also designated as input
devices, so will still show up in input device enumeration.
- Remove pragma messages because they were kind polluting the other
compiler messages and just getting in the way. In the future we can
just do a grep for TODO to find them.
- Redo list property again, this time using a safer internal array,
rather than requiring sketchy array inputs. Having functions handle
everything behind the scenes is much safer.
- Remove the reference counter debug log code, as it was included
unintentionally in a commit.
Split off activate to activate and show callbacks, and split off
deactivate to deactivate and hide callbacks. Sources didn't previously
have a means to know whether it was actually being displayed in the main
view or just happened to be visible somewhere. Now, for things like
transition sources, they have a means of knowing when they have actually
been "activated" so they can initiate their sequence.
A source is now only considered "active" when it's being displayed by
the main view. When a source is shown in the main view, the activate
callback/signal is triggered. When it's no longer being displayed by
the main view, deactivate callback/signal is triggered.
When a source is just generally visible to see by any view, the show
callback/signal is triggered. If it's no longer visible by any views,
then the hide callback/signal is triggered.
Presentation volume will now only be active when a source is active in
the main view rather than also in auxilary views.
Also fix a potential bug where parents wouldn't properly increment or
decrement all the activation references of a child source when a child
was added or removed.
There were a *lot* of warnings, managed to remove most of them.
Also, put warning flags before C_FLAGS and CXX_FLAGS, rather than after,
as -Wall -Wextra was overwriting flags that came before it.
The API used to be designed in such a way to where it would expect
exports for each individual source/output/encoder/etc. You would export
functions for each and it would automatically load those functions based
on a specific naming scheme from the module.
The idea behind this was that I wanted to limit the usage of structures
in the API so only functions could be used. It was an interesting idea
in theory, but this idea turned out to be flawed in a number of ways:
1.) Requiring exports to create sources/outputs/encoders/etc meant that
you could not create them by any other means, which meant that
things like faruton's .net plugin would become difficult.
2.) Export function declarations could not be checked, therefore if you
created a function with the wrong parameters and parameter types,
the compiler wouldn't know how to check for that.
3.) Required overly complex load functions in libobs just to handle it.
It makes much more sense to just have a load function that you call
manually. Complexity is the bane of all good programs.
4.) It required that you have functions of specific names, which looked
and felt somewhat unsightly.
So, to fix these issues, I replaced it with a more commonly used API
scheme, seen commonly in places like kernels and typical C libraries
with abstraction. You simply create a structure that contains the
callback definitions, and you pass it to a function to register that
definition (such as obs_register_source), which you call in the
obs_module_load of the module.
It will also automatically check the structure size and ensure that it
only loads the required values if the structure happened to add new
values in an API change.
The "main" source file for each module must include obs-module.h, and
must use OBS_DECLARE_MODULE() within that source file.
Also, started writing some doxygen documentation in to the main library
headers. Will add more detailed documentation as I go.
- Add property list callbacks to sources/outputs/encoders so that if
necessary user interface can be automatically generated or perhaps a
property list widget can be used for them.
- Change some of the property API names. obs_property_list_t felt a bit
awkward when actually using it, so I just renamed it to
obs_properties_t.
- Removed the getdata/setdata nad getparam/setparam functions from
sources/services, they will be superseded by the dynamic procedure
call API.
Add the ability to be able to call and use toolkit-specific or
program-specific user interface in modules.
User interface code can be either bundled with the module, or 'split'
out in to separate libraries (recommended).
There are three reasons why splitting is recommended:
1.) It allows plugins to be able to create custom user interface for
each toolkit if desired.
2.) Often, UI will be programmed in one language (the language of the
toolkit), and core logic may be programmed in another. This
allows plugins to keep the languages separated if necessary.
3.) It prevents direct linkage of UI toolkits libraries with core
module logic.
Splitting is not required, though is recommended if you want your plugin
to be more flexible with other user interface toolkits or programs.
Will implement a generic properties lookup next, which will be used for
automatic UI handling so that plugin UI isn't necessarily required.
- Add 'set_default' functions to obs-data.*. These functions ensure
that a paramter exists and that the parameter is of a specific type.
If not, it will create or overwrite the value with the default setting
instead.
These functions are meant to be explicitly called before using any of
the 'get' functions. The reason why it was designed this way is to
encourage defaults to be set in a single place/function.
For example, ideal usage is to create one function for your data,
"set_my_defaults(obs_data_t data)", set all the default values within
that function, and then call that function on create/update, that way
all defaults are centralized to a single place.
- Ensure that data passed to sources/encoders/outputs/etc is always
valid, and not a null value.
- While I'm remembering, fix a few defaults of the main program config
file data.
Add a fairly easy to use settings interface that can be passed to
plugins, and replaced the old character string system that was being
used before. The new data interface allows for an easier method of
getting/altering settings for plugins, and is built to be serializable
to/from JSON.
Also, removed another wxFormBuilder file that was no longer in use.
Just a minor fix mostly because I noticed that I kept accidentally
forgetting to add checks to the code properly. This is one of those
cases where macros come in useful, as macros can automate the process
and help prevent these mistakes from happening by accident.