Commit Graph

8 Commits (6c92cf584178b5b9d83f31fb9578a59686c9a0a8)

Author SHA1 Message Date
jp9000 6c92cf5841 Implement output, improve video/audio subsystems
- Fill in the rest of the FFmpeg test output code for testing so it
   actually properly outputs data.

 - Improve the main video subsystem to be a bit more optimal and
   automatically output I420 or NV12 if needed.

 - Fix audio subsystem insertation and byte calculation.  Now it will
   seamlessly insert new audio data in to the audio stream based upon
   its timestamp value.  (Be extremely cautious when using floating
   point calculations for important things like this, and always round
   your values and check your values)

 - Use 32 byte alignment in case of future optimizations and export a
   function to get the current alignment.

 - Make os_sleepto_ns return true if slept, false if the time has
   already been passed before the call.

 - Fix sinewave output so that it actually properly calculates a middle
   C sinewave.

 - Change the use of row_bytes to linesize (also makes it a bit more
   consistent with FFmpeg's naming as well)
2014-02-09 05:51:06 -07:00
jp9000 89cfbdc033 Improve naming scheme of libobs core structures 2014-02-05 21:03:06 -07:00
jp9000 ab4ab95790 Implement output scaling/conversion/downloading
- Implement texture scaling/conversion/downloading for the main view so
  we can finally start getting data to output.

  Also, redesign how it works a bit, it will now properly wait one full
  frame for each step in the process:  rendering the main texture,
  scaling the main texture to an output texture, staging/downloading the
  ouput texture, and then outputting that staged data.  This way, the
  GPU will have more than enough time to fully complete each step.

- Fix a bug with OpenGL plugin's texture staging function.  Was using
  glBindBuffer instead of what should have been used:  glBindTexture.

- Change the naming scheme of the variables in default.effect.  It's now
  named with the idea of just "color matrix" in mind instead of "yuv
  matrix", and instead of DrawRGBToYUV, it's now just DrawMatrix.
2014-02-05 20:36:21 -07:00
jp9000 6f51567c93 Simplify/improve UI exporting a bit more
Reduce and simplify the UI export interface.  Having to export functions
with designated names was a bit silly for this case, it makes more sense
for inputs/outputs/etc because they have more functions associated with
them, but in this case the callback can be retrieved simply through the
enumeration exports.  Makes it a bit easier and a little less awkward
for this situation.

Also, changed the exports and names to be a bit more consistent,
labelling them both as either "modal" or "modeless", and changed the UI
function calls to obs_exec_ui and obs_create_ui to imply modal/modeless
functionality a bit more.
2014-02-01 17:43:32 -07:00
jp9000 b31d52d602 Add support for modeless UI creation
I realized that I had intended modeless UI to be usable by plugins, but
it had been pointed out to me that modeless really needs to return a
pointer/handle to the user interface object that was created.
2014-02-01 12:48:35 -07:00
jp9000 a12656bd91 Add module UI export capability
Add the ability to be able to call and use toolkit-specific or
program-specific user interface in modules.

User interface code can be either bundled with the module, or 'split'
out in to separate libraries (recommended).

There are three reasons why splitting is recommended:

  1.) It allows plugins to be able to create custom user interface for
      each toolkit if desired.

  2.) Often, UI will be programmed in one language (the language of the
      toolkit), and core logic may be programmed in another.  This
      allows plugins to keep the languages separated if necessary.

  3.) It prevents direct linkage of UI toolkits libraries with core
      module logic.

Splitting is not required, though is recommended if you want your plugin
to be more flexible with other user interface toolkits or programs.

Will implement a generic properties lookup next, which will be used for
automatic UI handling so that plugin UI isn't necessarily required.
2014-02-01 00:49:50 -07:00
jp9000 de288ac541 Rename obs_data structure to obs_program_data
I'm doing this because I might create another data structure called
obs_data for a different purpose.  That and obs_program_data feels a bit
less vague for what it does.
2014-01-27 09:07:13 -07:00
jp9000 563613db8f Rename obs-data.h to obs-internal.h
Renaming obs-data.h to avoid confusion about its usage
2014-01-26 18:48:14 -07:00