This change means that the modified callback for a scripts properties is
always called when first loaded or on a reload. This behavior matches
the properties view for sources, where all modified callbacks are called
when the window opens. This change therefore treats reloading as
equivalent to reopening.
Makes it so that the scripting cmake variable ENABLE_SCRIPTING is a user
variable rather than a global internal cmake variable, and defers the
internal global cmake variable to SCRIPTING_ENABLED instead.
Fix the image files not being freed, and remove the unused source
definition function 'update', which was additionally calling
image_source_load with the wrong number of parameters.
With the "instant-replay.lua" script, it would only play the last replay
buffer saved, meaning the user would have to save a replay with the
replay buffer hotkey, and then press the "Play Last Replay" hotkey to
play the last replay buffer.
Instead, combine the two and make the script save the replay
automatically first, and then play it back as soon as it's available.
This makes it actually qualify as an "instant replay" script, as its
name implies.
Some CMake checks were recently switched from UNIX to LINUX to get them
to not apply to macOS/OSX. Since LINUX doesn't seem to be defined,
switch these checks to UNIX AND NOT APPLE.
This will help resolve incidents where users accidentally started or
stopped their stream without knowing what triggered it (usually from
hotkeys that were forgotten about).
Currently the captioning code is a bit intertwined with the UI, and the
captioning is hard-coded towards microsoft speech API.
This patch abstracts captions to allow other APIs to be implemented
later.
This adds close buttons to remux dialog, output timer dialog, and
advanced audio properties dialog. I also did a small refactor of the
remux dialog so the buttons were consistent with other dialogs.
Closesjp9000/obs-studio#876
Allows generating captions via the windows speech recognition API
(SAPI).
This is currently marked as experimental due to speech recognition
technology still being less than ideal. Speech recognition technology
in general is probably never going to be anywhere near perfect.
Microsoft's speech recognition in particular requires a bit of training
via the windows speech recognition tool to ensure it can dictate better.
Clear speech with a good mic is recognized fairly well, but casual
speech and/or speaking with a poor microphone will have some significant
issues. Captions can often be way off when speaking casually rather
than with clear diction.