The old version of the device toolbar was a complex situation. Because
of the fact that device properties can take significant time to query,
this put an unpleasant burden on the UI thread; so to fix this problem,
the device toolbar was made to be threaded. However, threading is a
complex and dangerous thing, and there is a fear that this could cause
complications down the line whenever users are simply selecting devices.
So for the time being, as a safety precaution, simplify the device
toolbar down to just the "activate" button, and make it so that if users
really need to query and change the devices, that they need to
explicitly open the properties. That way the devices aren't being
queried constantly every time a device source is selected.
Alternatively in the future, device enumeration could be cached, but
seeing as that's a significant amount of work and needs to take in to
account whether a user adds/removes a device while the process is
active, that's not going to happen any time soon.
It seems like YouTube applies nonlinear-to-linear sRGB, and
linear-to nonlinear-709 transformations to uploaded videos now. This
makes sRGB too dark on their platform for video players that alias 709
as sRGB, which is almost everyone. Make 709 the default to keep peace.
This adds spacing between the timer and duration labels in the media
controls. The vertical alignment of the labels have been fixed as well.
And the width of the source label has also been widened.
When there is no media, set the media to the restart state.
Currently, this only affects the VLC source, as the media
source doesn't use the OBS_MEDIA_STATE_NONE, at this time.
In 218b936b1dae, the virtual camera was ignored when checking the active
state, which is kind of a lackluster solution. Instead, this makes
SetupOutputs() a virtual function, and calls it before starting the
virtual camera to be more consistent with the rest of the outputs.
When the feature was added to allow slashes in recording/replay
filenames to automatically create directories, auto-remux was not
accounted for, and all filenames were assumed to be complete. It used
fi.completeBaseName() to construct the new name which would only add the
last part after the last slash as the filename, causing the remuxed file
to save in the base directory rather than the intended directory. This
fixes that by simply using the input string as the output string,
removing the extension, appending the new extension.
Because the virtual camera stops immediately when you call
obs_output_stop() rather than with a delay like other outputs, it
exposed a bug where the tray icon would show OBS as active when stopping
the source, regardless of the fact that it was stopped. The bug was
that the expression used to activate the tray icon did not check to make
sure that the output was actually active, so add that to the expression.
The BasicOutputHandler::Active() function was used for checking whether
outputs had started or not. However, the virtual camera is not used in
the subclasses; instead it's a part of the base class. Because of that
fact, when the virtual camera is started, the procedures used to start
up the other outputs are never called, causing outputs to crash because
they hadn't been initialized properly. For example, starting the
virtual camera, then starting stream/recording would crash.
So, as a simple fix to this, when checking the active status in the
derived classes, do not factor in the virtual camera.
The edit widget on the image source toolbar had a maximum width set,
which caused the layout for the toolbar to look ugly if it hit that
maximum width.
When selecting a color on the color source, if you pressed cancel, it
would cause it to set the color to black. Instead, make sure to check
isValid() on the returned color value to see if the user pressed cancel
when selecting a color.
While editing a scene name, the Qt shortcut key for the renameScene
action remained active. If the user pressed the shortcut key while
actively editing a scene name, the widget would retrigger the action,
causing the name edit to fail and discard the current changes to the
scene name. The scene name would be reset to its previous saved value
and reselected as if the user had pressed the shortcut key for the first
time.
This commit removes the QAction associated with the shortcut key from
the scenes dock widget when editing starts and adds the action back to
the widget once editing is done.
Fixes#3044.