When clicking the transition properties button and creating the
context menu with properties/rename, it would create actions that also
included a source reference, but the parent of those actions was the
main window instead of the menu, so those actions would stay created
until the main window was destroyed.
This would cause bugs with saving/loading scenes where children of that
transition would also be perpetually referenced.
So instead of using the main window, just use a pointer to the menu
itself as the parent so that when the menu is destroyed, the actions are
also destroyed, and the source refs released.
If scene duplication mode is disabled and studio mode is turned on, it
would always initially duplicate scene regardless of whether scene
duplication mode was activated or not.
Apparently using QPointer container for the QObject being given to the
connect function makes it so it can't find the actual function to use.
I'm guessing this is incomplete functionality or a bug that existed in
GCC 4.8. Doesn't happen in 4.9+.
Implements transitions, and introduces "Studio Mode" which allows live
editing of the same or different scenes while preserving what's
currently being displayed.
Studio Mode offers a number of new features:
- The ability to edit different scenes or the same scene without
modifying what's currently being displayed (of course)
- The ability to set up "quick transitions" with a desired transition
and duration that can be assigned hotkeys
- The option to create full copies of all sources in the program scene
to allow editing of source properties of the same scene live without
modifying the output, or (by default) just use references. (Note
however that certain sources cannot be duplicated, such as capture
sources, media sources, and device sources)
- Swap Mode (enabled by default) which swaps the program scene with
the preview scene when a transition completes
Currently, only non-configurable transitions (transitions without
properties) are listed, and the only transitions available as of this
writing are fade and cut. In future versions more transitions will be
added, such as swipe, stingers, and many other various sort of
transitions, and the UI will support being able to add/configure/remove
those sort of configurable transitions.