Commit Graph

521 Commits (5fa4889c9caa94f1811484164f5867a95f80d8f8)

Author SHA1 Message Date
martell 5fa4889c9c dshow: call to CapsMatch is missing an argument
Evidently Visual Studio did not complain about this.  GCC however is
much more strict about this.
2015-02-09 03:41:45 -08:00
martell 4f5807e0b0 dshow: link to correct uuid libs
Remove the .lib postfix from strmiids

ksuser provides KSCATEGORY_ENCODER and similar GUIDS used

wmcodecdspuuid provides MEDIASUBTYPE_H264 MEDIASUBTYPE_RAW_AAC1 and
MEDIASUBTYPE_I420 so no need to define them in dshow-formats.  The
submodule will have to be updated to support this change.
2015-02-09 03:41:45 -08:00
jp9000 28278682a3 win-capture: Add option to show/hide game cursor 2015-02-07 03:06:16 -08:00
jp9000 8db480416d obs-x264: Add "(None)" option for preset/tune 2015-02-04 16:52:01 -08:00
jp9000 398ae3e288 obs-x264: Use more common defaults
I feel like it's important to use simple defaults just in the case that
users might be confused about the encoder settings.
2015-02-04 16:52:01 -08:00
jp9000 0a14119ba6 obs-x264: Make property name a bit shorter 2015-02-04 16:52:00 -08:00
jp9000 ffd401fcc7 obs-x264: Clarify preset property
I feel like due to lack of user understanding, it's important to specify
that the higher the preset is (veryfast/superfast/ultrafast) the less
CPU that the encoder will use
2015-02-04 16:52:00 -08:00
jp9000 0aec530e23 obs-x264: Set bitrate/bufsize max to 10 mil.
The max bitrate for the property was 100000 before, which felt a bit
low.  Might as well have a super high upper limit of 10 million.
2015-02-04 16:51:57 -08:00
jp9000 6682f79d4a obs-x264: Add more properties
Add CBR, CRF to properties so that it can be changed by the user.  If
CBR is on, CRF will be disabled.  Also added a 'Use Custom Buffer Size'
option to make it so that the buffer size will automatically be set to
the bitrate if its value is false.  This is primarily a convenience
feature for users.
2015-02-04 16:51:57 -08:00
jp9000 e1acd93002 obs-outputs: Remove trailing whitespace 2015-02-04 16:51:56 -08:00
jp9000 7c5034d58f obs-outputs: Add support for multi-track RTMP
Certain RTMP services will support multi audio tracks via RTMP.  This
updates librtmp with custom code that enables multiple streams per
connection to be used; each subsequent stream typically containing extra
audio tracks.  The audio encoder names are used to indicate the names of
tracks, and the name of the tracks are used for the stream keys for
those subsequent tracks.
2015-02-04 16:51:56 -08:00
jp9000 36666c6712 obs-outputs: Update to latest librtmp version
Should be all the fixes and updates made by R1CH, mostly bug fixes as
well as IPv6 support
2015-02-04 16:51:55 -08:00
jp9000 d3f92ca5d6 obs-ffmpeg: Make FFmpeg a usable output
This makes FFmpeg usable as an output, and removes or changes most of
the code that was originally intended for testing purposes.

Changes the settings for the FFmpeg output to the following:
* url:             Sets the output URL or file path
* video_bitrate:   Sets the video bitrate
* audio_bitrate:   Sets the audio bitrate
* video_encoder:   Sets the video encoder (by name, blank for default)
* audio_encoder:   Sets the audio encoder (by name, blank for default)
* video_settings:  Sets custom video encoder FFmpeg settings
* audio_settings:  Sets custom audio encoder FFmpeg settings
* scale_width:     Image scale width (0 if none)
* scale_height:    Image scale height (0 if none)

The reason why scale_width and scale_height are provided is because it
may internally convert formats, and it may be a bit more optimal to use
that scaler instead of the pre-output scaler just in case it already has
to convert formats internally anyway (though you can do it either way
you wish).

Video format handling has also changed; it will now attempt to use the
closest format to the current format if available for a given video
codec.
2015-02-04 16:51:54 -08:00
jp9000 f091f062f0 obs-ffmpeg: Do not use CBR by default for FFmpeg
The FFmpeg output source will now mostly be used for file output, so
using CBR by default makes no real sense.
2015-02-04 16:51:53 -08:00
jp9000 84e1f47ced (API Change) Add support for multiple audio mixers
API changed:
--------------------------

void obs_output_set_audio_encoder(
		obs_output_t *output,
		obs_encoder_t *encoder);

obs_encoder_t *obs_output_get_audio_encoder(
		const obs_output_t *output);

obs_encoder_t *obs_audio_encoder_create(
		const char *id,
		const char *name,
		obs_data_t *settings);

Changed to:
--------------------------

/* 'idx' specifies the track index of the output */
void obs_output_set_audio_encoder(
		obs_output_t *output,
		obs_encoder_t *encoder,
		size_t idx);

/* 'idx' specifies the track index of the output */
obs_encoder_t *obs_output_get_audio_encoder(
		const obs_output_t *output,
		size_t idx);

/* 'mixer_idx' specifies the mixer index to capture audio from */
obs_encoder_t *obs_audio_encoder_create(
		const char *id,
		const char *name,
		obs_data_t *settings,
		size_t mixer_idx);

Overview
--------------------------
This feature allows multiple audio mixers to be used at a time.  This
capability was able to be added with surprisingly very little extra
overhead.  Audio will not be mixed unless it's assigned to a specific
mixer, and mixers will not mix unless they have an active mix
connection.

Mostly this will be useful for being able to separate out specific audio
for recording versus streaming, but will also be useful for certain
streaming services that support multiple audio streams via RTMP.

I didn't want to use a variable amount of mixers due to the desire to
reduce heap allocations, so currently I set the limit to 4 simultaneous
mixers; this number can be increased later if needed, but honestly I
feel like it's just the right number to use.

Sources:

Sources can now specify which audio mixers their audio is mixed to; this
can be a single mixer or multiple mixers at a time.  The
obs_source_set_audio_mixers function sets the audio mixer which an audio
source applies to.  For example, 0xF would mean that the source applies
to all four mixers.

Audio Encoders:

Audio encoders now must specify which specific audio mixer they use when
they encode audio data.

Outputs:

Outputs that use encoders can now support multiple audio tracks at once
if they have the OBS_OUTPUT_MULTI_TRACK capability flag set.  This is
mostly only useful for certain types of RTMP transmissions, though may
be useful for file formats that support multiple audio tracks as well
later on.
2015-02-04 16:51:29 -08:00
Radzaquiel 6eeff3f2c5 Update hitbox.tv ingest servers list
(Updated from Hitbox API's list)
All cities/countries written
Changed: EU-North
Added: Russia, US-Central, South Korea, China & Oceania
2015-02-01 16:44:21 +01:00
Gol-D-Ace cffe5d3ddf Add Asia/Australia Twitch ingests 2015-02-01 06:37:48 +01:00
Bernd Buschinski e04dc57e8a Initial obs-studio jack support 2015-01-25 20:42:02 +01:00
Akagi201 471d87c940 obs-outputs: Add #pragma once to rtmp-helpers.h 2015-01-16 00:19:17 -08:00
fryshorts 35ed828bc2 linux-capture: Fix crash on missing texture
Add a check to the cursor render function to ensure the cursor texture
exists. It seems like it is very unlikely but still possible, that the
first tick which should set the texture might fail. In that case obs
would crash in the render function.
2015-01-13 22:22:39 +01:00
fryshorts e009c7951d linux-capture: Fix possible null dereferences
Add checks for valid pointers when requesting the cursor information and
pixel data.
2015-01-13 22:19:47 +01:00
jp9000 e8f2d1baba win-dshow: Update dshowcapture library to 0.4.2
Previously a DirectShow hardware encoder would get 'stuck' and couldn't
be recreated due to a strange issue with the graph filter not properly
shutting down the encoder.  This would make it so that the user could
only use the encoder once, and then it wouldn't work anymore any time it
was initialized again.  dshowcapture version 0.4.2 ensures that the
encoder can restart properly by manually shutting down the filter graph.
2015-01-10 13:20:46 -08:00
Luke Yelavich 8dbb0cff6b mac-capture: Add Sound Siphon as a supported audio routing device
Add support for Static Z Software's Sound Siphon audio routing software
(http://staticz.com/soundsiphon/) which provides more advanced audio routing
possibilities.
2015-01-09 08:12:51 +11:00
jp9000 428a7def16 win-capture: Use PSAPI GetProcessImageFileName
If the PSAPI_VERSION macro is not set to 1 when using
GetProcessImageFileName, it will attempt to import it as
K32GetProcessImageFileName from kernel32.dll instead of psapi.dll, which
breaks compatibility with vista and xp.
2015-01-07 05:26:32 -08:00
jp9000 95f0b1065e win-dshow: Change "Device Preferred" text
Changes "Device Preferred" to "Device Default"
2015-01-07 05:23:03 -08:00
jp9000 ccfae7e287 rtmp-services: Fix setting of custom x264 profile
Profile was being set as a bool rather than a string, resulting in an
embarrassing situation where the profile was being set to 'true' rather
than the actual profile name.  ..There really needs to be a compiler
warning for using non-bools as bools.  This is one of the reason I
started using !! to change non-bools to bools.
2015-01-07 03:16:02 -08:00
jp9000 733398e660 win-capture: Remove Activate/Reactivate text
The Activate button is longer in use, so this text isn't used anymore.
I neglected to remove the text when removing the Activate button.
2015-01-06 02:18:11 -08:00
jp9000 67ed290148 win-capture: Clarify inject helper intervals 2015-01-06 01:55:17 -08:00
jp9000 2e6010b36d win-capture: Use macros for intervals
Having macros that state what these numbers mean is much more ideal than
just having a random number thrown in there, wondering why it was used
and what its purpose is (magic numbers).
2015-01-06 01:41:13 -08:00
jp9000 4f2c48a937 win-capture: Remove game capture 'Activate' button
The activate button is just silly for configuration in retrospect.  It's
confusing to users, and was even confusing to some other developers.
Instead of using an 'Activate' button for game capture every time you
want to capture a window, just make the 'window' list have a default 'no
window' value (empty), and then have it always active when an actual
window is selected.  The way syphon handles this on mac is actually
where I took the idea from (as suggested by Palana).
2015-01-06 01:30:55 -08:00
jp9000 cca34bfb4e win-capture: Fix bug with GDI monitor capture
With the new code that checks to see if the source is visible, I didn't
realize that I actually didn't set the source variable, so it would end
up never actually drawing.
2015-01-05 14:15:34 -08:00
jp9000 6b8b5e5f64 mac-capture: Fix potential crash querying devices
I didn't check to see if the size of the string was 0, when it's 0 it
won't create the converted string and it'll send a null pointer to
CFStringGetCString, causing it to crash.
2015-01-05 14:11:33 -08:00
jp9000 0e2b29b365 win-dshow: Update dshowcapture to 0.4.1 2015-01-05 11:29:24 -08:00
jp9000 0f09834c68 win-capture: Change error message for file mapping
If shared memory file mapping fails, I've found that it's somewhat
normal due to something in windows -- usually the capture will always
eventually start up after a few tries.  Only seems to apply to some
games though, for example seems to happen with counterstrike a lot for
some strange reason.  Capture always eventually starts back up though.
I remember seeing this with OBS1 as well in many cases but always
thought it was some sort of fluke
2015-01-05 03:01:20 -08:00
jp9000 c1289b893e win-capture: Log more hooking errors
Adds a few previously-missing log messages that specify the actual
reason why there was an error acquiring the hook, rather than just
saying nothing.
2015-01-05 03:01:20 -08:00
jp9000 e7790ab52c win-capture: Wait before auto-fullscreen hooking
If using the auto-fullscreen feature to hook in to a fullscreen, I found
that if you don't wait a few seconds before initializing the hook that
you can catch the process when it's just starting up and loading
important libraries (especially things such as steam/uplay/etc), which
can cause a little bit of interference with the process and on rare
occasions cause it to crash.

To help prevent the likelihood of that happening, this just makes it so
that the hook waits at least 3 seconds before even attempting to inject
the hook when using auto-fullscreen mode.  After some extensive testing
I haven't had any issues since.
2015-01-05 03:01:19 -08:00
jp9000 69223e3645 win-capture: Retry hooks on most failures
The design to not retry the hooks on most general error is just bad.
There are plenty of legitimate cases where it should retry the hook.

This changes it so that if a general failure occurs or if it isn't
capturing when the inject helper exits, it retries and increases the
length of time between retries.
2015-01-05 03:01:12 -08:00
jp9000 6a0677a407 win-capture: Rename variables for consistency
Variables that track time should not have the name 'interval', they
should have the name 'time' instead so it's crystal clear that the
variable is tracking time.
2015-01-05 02:53:29 -08:00
jp9000 edf9d9f41f win-capture: Add 'retry_interval' variable
Adds a variable 'retry_interval' to game capture that allows the
interval at which game capture checks to update to longer intervals if
the hook initialization has some sort of failure.

The reason why I want to do this is because I don't really like it when
the hook updates too often in failure, it just leads to log file spam
that I feel can be reduced, and it frequent updates feel a bit invasive.
I just generally feel more comfortable reducing the interval at which
the hook retries after failure.
2015-01-05 02:52:57 -08:00
jp9000 272f709d1d win-hook: Fix variable name typo
Was 'error_aqcuiring', now 'error_acquiring'
2015-01-05 02:45:42 -08:00
jp9000 14bcb3ad18 win-capture: Change inject-hook intervals
This makes a minor adjustment to the interval at which the inject helper
tries to post the inject message to the target process.  Only 2 seconds
before, now up to 4 seconds, with the PostThreadMessage called every
half second for the duration.

The reason I did this is because I noticed that on rare occasions that
it wouldn't hook due to the low interval; usually just because the
target process is busy and isn't able to process its message queue, and
therefor the hook wouldn't go through due to the fact that
SetWindowsHookEx won't inject until the set event has occurred.  The
inject helper program would just close before the thread message had
finally been processed, which would cancel the SetWindowsHookEx hooking.
2015-01-05 02:45:41 -08:00
jp9000 8a97199072 text-freetype2: Set font log warning to debug only 2015-01-05 02:45:38 -08:00
jp9000 12011d4380 win-capture: Increase game capture update interval
Instead of checking every 3 seconds whether to hook, check every 2
seconds.  3 seconds felt a bit long to me.
2015-01-05 02:45:37 -08:00
jp9000 e6752f6b41 win-capture: Fix potentially overwritten values
The code neglected to take in to account that start_capture can also be
called when the texture updates its size/format in the hook and 'ready'
is signaled again, so it's possible that existing variables in the game
capture structure could be overwritten with new ones unintentionally.
2015-01-05 02:45:37 -08:00
jp9000 6d5aecbb70 win-capture: Fix cursor hotspot bug
Did I just..  forget to have it save the cursor hotspot?  You have to
have the cursor hotspot to draw it correctly.
2015-01-05 02:45:36 -08:00
jp9000 6a85407270 win-capture: Change 'Activate' text if active
The game capture 'Activate' button is likely to fool users in to
thinking it's not actually active if the game capture displays black, so
if it's active, rename the button to 'Reactivate' in order to sort of
hint at the user that it's actually active.
2015-01-05 02:42:18 -08:00
jp9000 b277f2b737 Don't update video of sources if not displaying
This is a bit of an optimization to reduce load a little bit if any of
the video capture sources are not currently being displayed on the
screen.  They will simply not capture or update their texture data if
they are not currently being shown anywhere.

The mac and window game capture sources don't really apply due to the
fact that their textures aren't updated on the source's end (they update
inside of the hooks).
2015-01-05 02:10:32 -08:00
jp9000 77105f1d93 win-dshow: Add activate/deactivate button
The DirectShow input source would always turn on first use, whether the
user wanted it to or not.  I feel like having an activate/deactivate
option is a really nice thing to have, and makes configuration feel a
little bit less awkward.
2015-01-05 02:10:31 -08:00
jp9000 f93b2fe794 Set various thread names
Helps identify which threads are which when debugging
2015-01-03 02:37:20 -08:00
jp9000 3259a6831b obs-x264: Fix color space/range not being set
I originally had it set the color space and color range in the video
info callback, but I forgot that it's a function that's called after the
encoder is initialized.  You can change the color space and color range,
but you have to reconfigure the encoder, and there's no real reason to
do that.
2015-01-03 02:37:19 -08:00