Added github gist API uploading to the help menu to help make problems a
bit easier to debug in the future. It's somewhat vital that this
functionality be implemented before any release in order to analyze any
given problem a user may be experiencing.
Add a 'source selection' dialog to replace the 'enter a name' dialog.
This new dialog allows you to make new instances of pre-existing sources
so that you can add a pre-existing source to a different scene, or in to
the same scene more than once.
Also started implementing locale.
Comtemplating switching to JSON-based locale later, so we can add things
like descriptions/disambiguation, and so we can use jansson's built-in
hash table when doing the string lookup.
- Fix a bug where the initial audio data insertion would cause all
audio data to unintentionally clear (mixed up < and > operators, damn
human error)
- Fixed a potential interdependant lock scenario with channel mutex
locks and graphics mutex locks. The main video thread could lock the
graphics mutex and then while in the graphics mutex could lock the
channels mutex. Meanwhile in another thread, the channel mutex could
get locked, and then the graphics mutex would get locked, causing a
deadlock.
The best way to deal with this is to not let mutexes lock within
other mutexes, but sometimes it's difficult to avoid such as in the
main video thread.
- Audio devices should now be functional, and the devices in the audio
settings can now be changed as desired.
Having everything in global.ini meant that if you wanted different
settings for studio mode, that it would also overwrite it for basic
mode. This way, the settings for each mode are separate, and you can
use different settings for each mode.
- Fix the size issue with list boxes on mac. Was displaying the list
boxes with an improper size. Turns out it was just the wrong size
policies on the frame below.
- Ensure the main windows are fully displayed *before* initializing
subsystems. This ensures that the graphics system will properly start
up on macos, and allows the glitch fix.
- Made a workaround for weird QT glitch that would happen to the parent
of a pure native widget that also has internal painting fully
disabled. (Should definitely write an example and report this bug on
the QT forums)
--------------------------------------------------
Notes and details
--------------------------------------------------
Why was this done? Because wxWidgets was just lacking in many areas. I
know wxWidgets is designed to be used with native controls, and that's
great, but wxWidgets just is not a feature-complete toolkit for
multiplatform applications. It lacks in dialog editors, its code is
archaic and outdated, and I just feel frustrated every time I try to do
things with it.
Qt on the other hand.. I had to actually try Qt to realize how much
better it was as a toolkit. They've got everything from dialog editors,
to an IDE, a debugger, build tools, just everything, and it's all
top-notch and highly maintained. The focus of the toolkit is
application development, and they spend their time trying to help
people do exactly that: make programs. Great support, great tools,
and because of that, great toolkit. I just didn't want to alienate any
developers by being stubborn about native widgets.
There *are* some things that are rather lackluster about it and design
choices I disagree with though. For example, I realize that to have an
easy to use toolkit you have to have some level of code generation.
However, in my personal and humble opinion, moc just feels like a
terrible way to approach the problem. Even now I feel like there are a
variety of ways you could handle code generation and automatic
management of things like that. I don't like the idea of circumventing
the language itself like that. It feels like one giant massive hack.
--------------------------------------------------
Things that aren't working properly:
--------------------------------------------------
- Settings dialog is not implemented. The dialog is complete but the
code to handle the dialog hasn't been constructed yet.
- There is a problem with using Qt widgets as a device target on
windows, with at least OpenGL: if I have the preview widget
automatically resize itself, it seems to cause some sort of video
card failure that I don't understand.
- Because of the above, resizing the preview widget has been disabled
until I can figure out what's going on, so it's currently only a
32x32 area.
- Direct3D doesn't seem to render correctly either, seems that the
viewport is messed up or something. I'm sort of confused about
what's going on with it.
- The new main window seems to be triggering more race conditions than
the wxWidgets main window dialog did. I'm not entirely sure what's
going on here, but this may just be existing race conditions within
libobs itself that I just never spotted before (even though I tend to
be very thorough with race conditions any time I use variables
cross-thread)