obs_source_release should not be called while iterating through the
global sources linked list, otherwise the linked list will be
compromised. Annoying.
Basically the same fix as obsproject/obs-studio#5600, but should be
slightly more optimal and a bit more explicit.
This fixes a crash that could occur during freeing of sources, as the
audio subsystem was destroyed before sources were released. If a source
had monitoring enabled, it would try to lock a mutex that has been
destroyed, resulting in a crash.
Freeing audio after obs_free_data was also not a solution, as the main
view is freed in obs_free_data, and the audio subsystem is still running
and trying to lock the main view channel mutex which has been freed.
This seems to be the best middle ground, making sure the audio subsystem
is stopped so it no longer tries to access the main view channel, then
freed after obs_free_data.
Fixes https://github.com/obsproject/obs-studio/issues/4409
There is currently no way to enumerate *all* sources in OBS. Only
inputs and scenes have a way to be enumerated. Some applications
like obs-websocket have features that need to take advantage
of enumerating all sources in order to function properly.
Modules are now unloaded while OBS core is still active, allowing
modules that call into libobs in their unload function to continue to
work. This changes the behavior of such calls - previously they were a
no-op since the OBS core would be gone, but they are now executed with
the OBS core still being active.
libobs functions check for a null obs_core inconsistently. If the core
is null, the functions silently return with no indication of an error to
the API user. This commit removes all null checks in libobs functions
that require libobs to be initialized. For OBS Studio, we are
(hopefully!) using the API properly so this should have no impact.
Fixes a group id comparison where it was comparing the pointer of the
group name rather than the string contents itself, causing it to treat
it as a non-group source.
When someone adds a source and the plugin is removed for whatever
reason, it would cause a crash with the new source versioning system.
This fixes that by ensuring the unversioned id is also backed up along
with the normal id.
(This also modifies image-source, obs-text, text-freetype2, and UI)
This improves source definition versioning. To do this, it now stores
two identifier names. One "unversioned" which is the original name, and
one "versioned" with the version number appended.
This fixes both backward compatibility with older OBS versions, and
fixes the inability to use "add existing" in OBS itself on sources
created from older version definitions.
Qt seems to force STA, so it's misleading to ask for MTA and ignore the
failure result, so just ask for STA. Also, don't uninitialize COM if
initialization failed.
Adds functions to allow sources to inform the UI whether the audio is
currently active or not. Allows the ability to turn on/off the items in
the mixer.
Adds the "audio_line" internal source type as a bare source type for the
sole purpose of outputting audio, and the obs_source_info::audio_mix
callback which allows mixing of those audio lines, which is then treated
as normal audio for the source. Audio line objects should be added as
sub-sources when multiple audio lines from a single source are needed,
then mixed together with the audio_mix callback.
The difference between the new obs_source_info::audio_mix callback and
obs_source_info::audio_render is that obs_source_info::audio_mix (along
with the audio_line source) are only one track, and it outputs audio to
the source automatically via obs_source_output_audio() when the call
completes. This allows the mixed audio to be treated like a normal
source's audio, in that you can filter it, change its volume, or monitor
it.
This change was necessary because the CEF (used with the browser source)
outputs multiple audio streams at once to a single browser source, so
it's the program's responsibility to mix those streams together itself.
Fixes an issue where the browser source settings will continually reset
pre-24. Note that this is not 23.2.2, but the version is being
temporarily updated in order to fix the issue for the release candidate
build.
The shaders to pack YUV information into the same texture were rather
complicated and suffering precision issues. Breaking them up into
separate textures makes the shaders much simpler and avoids having to
compute large integer offsets. Unfortunately, the code to handle
multiple textures is not as pleasant, but at least the NV12 rendering
path is no longer separate.
In addition, write chroma samples to "standard" offsets. For I444,
there's no difference, but I420/NV12 formats now have chroma shifted to
the left as 4:2:0 is shown in the H.264 specification.
Intel GPA, SetStablePowerState, Intel HD Graphics 530
Expect speed incrase:
I420: 844 us -> 493 us (254 us + 190 us + 274 us)
I444: 837 us -> 747 us (258 us + 276 us + 272 us)
NV12: 450 us -> 368 us (319 us + 168 us)
Expect no change:
NV12 (HW): 580 (481 us + 166 us) us -> 588 us (468 us + 247 us)
RGB: 359 us -> 387 us
Fixes https://obsproject.com/mantis/view.php?id=624
Fixes https://obsproject.com/mantis/view.php?id=1512
(This also modifies the UI module)
Adds the ability for a source to monitor by default. This is mainly
aimed at browser sources, so that they do not stop outputting audio by
default like they used to.
It's a waste of GPU time to do two fullscreen passes to render final mix
previews. Use blend states to simulate the black background of
DrawBackdrop() for the following situations:
- Main preview window (Studio Mode off)
- Studio Mode: Program
This does not effect:
- Studio Mode: Preview (still uses DrawBackdrop)
- Fullscreen Projector (uses GPU clear to black)
- Windowed Projector (uses GPU clear to black)
intel GPA, SetStablePowerState, Intel HD Graphics 530, 1920x1080
Before:
DrawBackdrop: ~529 us
main texture: ~367 us (Cheaper than drawing a black quad?)
After:
[DrawBackdrop optimized away]
main texture: ~383 us
Code submissions have continually suffered from formatting
inconsistencies that constantly have to be addressed. Using
clang-format simplifies this by making code formatting more consistent,
and allows automation of the code formatting so that maintainers can
focus more on the code itself instead of code formatting.
Remove three instances of unnecessary double-buffering. They are not
needed to avoid stalls, and cause increased memory traffic when
measured on Intel HD 530, presumably because texture data will remain
in cache if sampled immediately after write.
(Note: GPU timings from Intel GPA are volatile.)
NV12, 3 Draws:
RGBA -> UYVX: 628 us -> 543 us
UYVX -> Y: 522 us -> 507 us
UYVX -> UV: 315 us -> 187 us
Total, Duration: 1594 us -> 1153 us
Total, GTI Read Throughput: 25.2 MB -> 15.9 MB
There are cases where alpha is multiplied unnecessarily. This change
attempts to use premultiplied alpha blending for composition.
To keep this change simple, The filter chain will continue to use
straight alpha. Otherwise, every source would need to modified to output
premultiplied, and every filter modified for premultiplied input.
"DrawAlphaDivide" shader techniques have been added to convert from
premultiplied alpha to straight alpha for final output. "DrawMatrix"
techniques ignore alpha, so they do not appear to need changing.
One remaining issue is that scale effects are set up here to use the
same shader logic for both scale filters (straight alpha - incorrectly),
and output composition (premultiplied alpha - correctly). A fix could be
made to add additional shaders for straight alpha, but the "real" fix
may be to eliminate the straight alpha path at some point.
For graphics, SrcBlendAlpha and DestBlendAlpha were both ONE, and could
combine together to form alpha values greater than one. This is not as
noticeable of a problem for UNORM targets because the channels are
clamped, but it will likely become a problem in more situations if FLOAT
targets are used.
This change switches DestBlendAlpha to INVSRCALPHA. The blending
behavior of stacked transparents is preserved without overflowing the
alpha channel.
obs-transitions: Use premultiplied alpha blend, and simplify shaders
because both inputs and outputs use premultiplied alpha now.
Fixes https://obsproject.com/mantis/view.php?id=1108
Fixes handling of the `obs_source_frame::full_range` member variable,
which is often set to false by default by many plugins even when using
RGB, which would cause RGB to be marked as "partial range". This change
is crucial for when partial range RBG support is implemented.
Adds `obs_source_frame2` structure that replaces the `full_range` member
variable with a `range` variable, which uses the `video_range_type` enum
to allow handling default range values. This member variable treats
VIDEO_RANGE_DEFAULT as full range if the format is RGB, and partial
range if the format is YUV.
Also adds `obs_source_output_video2` and `obs_source_preload_video2`
functions which use the `obs_source_frame2` structure instead of the
`obs_source_frame` structure.
When using the original `obs_source_frame`, `obs_source_output_video`,
and `obs_source_preload_video` functions, RGB will always be full range
by default for backward compatibility purposes.
This new scale filter computes pixels by weighing the coverage area of
source pixels over the target pixel. This algorithm works well for both
upsampling and downsampling, but was mainly designed to upscale
high-quality low-resolution sources like RGB/HDMI retro consoles. I've
heard of people using odd workarounds like scaling up to very high
resolutions before scaling back down to preserve pixel shartpness. This
algorithm directly addresses this use-case in a much more direct
fashion.
The Area scale filter does a better job of preserving the thickness of
thin features than the Point filter.
The Area scale filter does not look at source pixels that lie outside
of the target pixel, leading to a much sharper image than Bilinear,
Bicubic, and Lanczos filters.
This filter should interpolate pixels in linear space, but OBS is not
equipped to do that at the moment.
libobs: Add GPU effect, and wire up scene serialization.
obs-filters: Add Area as an option for scale_filter.
UI: Add Area as an option for both scene items, and canvas downscaling.
Previously only sources would receive a load signal, but sources and
filters would receive a save signal. This meant that filters that had
a save signal to store something on disk would never receive a load
signal to load it from disk.
With this both sources and filters will now receive save and load
signals, allowing both to work the same way.