Commit Graph

3498 Commits (5911b265780c95c8f920fca235257fbe216ce6e2)

Author SHA1 Message Date
jp9000 cd97ce2a17 libobs: Add source output flag OBS_SOURCE_DO_NOT_DUPLICATE
Certain types of sources (display captures, game captures, audio
device captures, video device captures) should not be duplicated.  This
capability flag hints that the source prefers references over full
duplication.
2016-01-26 11:49:50 -08:00
jp9000 56dc605497 libobs: Add obs_is_source_configurable function
Mostly only used for transitions with the intention of automatically
creating transitions which don't require configuration, returns whether
the source has any properties or not (whether it's configurable)
2016-01-26 11:49:49 -08:00
jp9000 a4e0cd71b8 libobs: Refactor obs_get_source_by_name
Changes it to use obs_context_by_name
2016-01-26 11:49:49 -08:00
jp9000 3371ff59c9 libobs: Add *_create_private functions
Allows creation of private/unlisted sources/outputs/services/encoders
2016-01-26 11:49:48 -08:00
jp9000 bccd3b0b0a libobs: Allow "private" contexts
The intention of this is to allow sources/outputs/etc to be created
without being visible to the UI or save/load functions.
2016-01-26 11:49:47 -08:00
jp9000 669da7ba36 libobs: Do not use signals with audio capture/controls
(Note: This commit also modifies UI)

Instead of using signals, use designated callback lists for audio
capture and audio control helpers.  Signals aren't suitable here due to
the fact that signals aren't meant for things that happen every frame or
things that happen every time audio/video is received.  Also prevents
audio from being allocated every time these functions are called due to
the calldata structure.
2016-01-26 11:49:47 -08:00
jp9000 46bb2622c4 obs-transitions: Implement cut transition 2016-01-26 11:49:46 -08:00
jp9000 4b781c7b04 obs-transitions: Implement fade transition
A basic fade transition that fades to/from a source via a simple cross
fade.
2016-01-26 11:49:45 -08:00
jp9000 6839ff7686 libobs: Implement transition sources
Transition sources are implemented by registering a source type as
OBS_SOURCE_TYPE_TRANSITION.  They're automatically marked as video
composite sources, and video_render/audio_render callbacks must be set
when registering the source.  get_width and get_height callbacks are
unused for these types of sources, as transitions automatically handle
width/height behind the scenes with the transition settings.

In the video_render callback, the helper function
obs_transition_video_render is used to assist in automatically
processing and rendering the audio.  A render callback is passed to the
function, which in turn passes to/from textures that are automatically
rendered in the back-end.

Similarly, in the audio_render callback, the helper function
obs_transition_audio_render is used to assist in automatically
processing and rendering the audio.  Two mix callbacks are used to
handle how the source/destination sources are mixed together.  To ensure
the best possible quality, audio processing is per-sample.

Transitions can be set to automatically resize, or they can be set to
have a fixed size.  Sources within transitions can be made to scale to
the transition size (with or without aspect ratio), or to not scale
unless they're bigger than the transition.  They can have a specific
alignment within the transition, or they just default to top-left.
These features are implemented for the purpose of extending transitions
to also act as "switch" sources later, where you can switch to/from two
different sources using the transition animation.

Planned (but not yet implemented and lower priority) features:

- "Switch" transitions which allow the ability to switch back and forth
  between two sources with a transitioning animation without discarding
  the references

- Easing options to allow the option to transition with a bezier or
  custom curve

- Manual transitioning to allow the front-end/user to manually control
  the transition offset
2016-01-26 11:49:45 -08:00
jp9000 c1227b3434 libobs: Remove 'get_transition_volume' callback
This callback will no longer be used, instead transitions will modify
the audio data directly.
2016-01-26 11:49:44 -08:00
jp9000 da2f9f732e libobs: Do not require get_width/height for filters/transitions 2016-01-26 11:49:43 -08:00
jp9000 03df6b2ceb libobs: Warn/ignore if transitions use get_width/get_height
These functions aren't used with transition sources, and will be
ignored.
2016-01-26 11:49:43 -08:00
jp9000 c28cfa556b libobs: Mark transitions as video/custom draw 2016-01-26 11:49:42 -08:00
jp9000 2a4ac3dc21 libobs: Improve module register warnings
Fixes some typos and specifies the function that's being called
2016-01-26 11:49:42 -08:00
jp9000 234cb5802f libobs: Release scene items outside of scene mutexes
Prevents a mutual lock with the scene mutex and graphics mutex.  In
libobs/obs-video.c, the graphics mutex could be locked first, then the
scene mutexes second, while in the UI thread, the scene mutexes could be
locked first, then when a scene item is being destroyed, a source could
be destroyed, and sometimes sources would lock the graphics mutex
second.

A possible additional solution is to defer source destroys to the video
thread.
2016-01-26 11:49:41 -08:00
jp9000 ed10b1ab57 libobs: Allow add_alignment to be used by other source files 2016-01-26 11:49:40 -08:00
jp9000 5098f68db0 libobs: Move obs_source_dosignal to obs-internal.h
Allows using it in multiple source files
2016-01-26 11:49:40 -08:00
jp9000 6f053b89bd libobs: Mark transition sources as composite
Transition sources are always considered composite sources, as they have
child sources.
2016-01-26 11:49:39 -08:00
jp9000 84251055fa libobs: Add function to enumerate all source types 2016-01-26 11:49:38 -08:00
jp9000 e68331e988 libobs: Add source type OBS_SOURCE_TYPE_SCENE
Helps identify a scene without having to compare its type name to
"scene".
2016-01-26 11:49:38 -08:00
jp9000 b0104fcee0 (API Change) libobs: Remove source_type param from functions
(Note: test and UI are also modified by this commit)

API Changed (removed "enum obs_source_type type" parameter):
-------------------------
obs_source_get_display_name
obs_source_create
obs_get_source_output_flags
obs_get_source_defaults
obs_get_source_properties

Removes the "type" parameter from these functions.  The "type" parameter
really doesn't serve much of a purpose being a parameter in any of these
cases, the type is just to indicate what it's used for.
2016-01-26 11:49:37 -08:00
jp9000 20db7649aa libobs/media-io: Reset audio array for each input
The audio data would get overwritten and become invalid if there was
more than one input
2016-01-26 11:49:36 -08:00
jp9000 3c68196c5c libobs: Buffer scene item visibility actions
This buffers scene item visibility actions so that if
obs_sceneitem_set_visible to true or false, that it will ensure that the
action is mapped to the exact sample point time in which
obs_sceneitem_set_visible is called.  Mapping to the exact sample point
isn't necessary, but it's a nice thing to have.
2016-01-26 11:49:36 -08:00
jp9000 247a42c2a1 libobs: Make scenes mix audio of sub-sources
Mark scenes as composite sources and use audio_render to mix and output
the audio of their sub-sources.
2016-01-26 11:49:35 -08:00
jp9000 40d6f986e6 libobs: Split scene mutex to improve performance
Splits the scene mutex in to an audio/video mutex to allow video/audio
thread to use the same data at the same time without locking on each
other.
2016-01-26 11:49:34 -08:00
jp9000 c1dd156db8 libobs: Implement new audio subsystem
The new audio subsystem fixes two issues:

- First Primary issue it fixes is the ability for parent sources to
  intercept the audio of child sources, and do custom processing on
  them.  The main reason for this was the ability to do custom
  cross-fading in transitions, but it's also useful for things such as
  side-chain effects, applying audio effects to entire scenes, applying
  scene-specific audio filters on sub-sources, and other such
  possibilities.

- The secondary issue that needed fixing was audio buffering.
  Previously, audio buffering was always a fixed buffer size, so it
  would always have exactly a certain number of milliseconds of audio
  buffering (and thus output delay).  Instead, it now dynamically
  increases audio buffering only as necessary, minimizing output delay,
  and removing the need for users to have to worry about an audio
  buffering setting.

The new design makes it so that audio from the leaves of the scene graph
flow to the root nodes, and can be intercepted by parent sources.  Each
audio source handles its own buffering, and each audio tick a specific
number of audio frames are popped from the front of the circular buffer
on each audio source.  Composite sources (such as scenes) can access the
audio for child sources and do custom processing or mixing on that
audio.  Composite sources use the audio_render callback of sources to do
synchronous or deferred audio processing per audio tick.  Things like
scenes now mix audio from their sub-sources.
2016-01-26 11:49:34 -08:00
jp9000 ddfd89a673 libobs: Implement composite sources (skip)
(Note: This commit breaks libobs compilation.  Skip if bisecting)

Adds a "composite" source type which is used for sources that composite
one or more sub-sources.  The audio_render callback is called for
composite sources to allow those types of sources to do custom
processing of the audio of its sub-sources.
2016-01-26 11:49:33 -08:00
jp9000 a5c9350be5 libobs: Remove "presentation volume" and "base volume" (skip)
(Note: This commit breaks libobs compilation.  Skip if bisecting)

These variables are considered obsolete and will no longer be needed.
2016-01-26 11:49:32 -08:00
jp9000 73ec5906b7 libobs: Add function that checks whether source is muted (skip)
(Note: This commit breaks libobs compilation.  Skip if bisecting)
2016-01-26 11:49:32 -08:00
jp9000 27438a5156 libobs/media-io: Remove 'volume' from audio_data (skip)
(Note: This commit breaks libobs compilation.  Skip if bisecting)

This variable is somewhat redundant.  Volume is already known/accessible
to front-ends.
2016-01-26 11:49:31 -08:00
jp9000 adcbf9311b UI: Remove "audio buffering time" (skip)
(Note: This commit breaks libobs compilation.  Skip if bisecting)
2016-01-26 11:49:30 -08:00
jp9000 bc0b85cb79 libobs: Store circular audio buffer on source itself (skip)
(Note: This commit breaks libobs compilation.  Skip if bisecting)

Removes audio lines and stores the circular buffer for the audio on the
source itself.
2016-01-26 11:49:30 -08:00
jp9000 f73bbe6746 libobs: Store source audio mixers in obs_source (skip)
(Note: This commit breaks libobs compilation.  Skip if bisecting)

The mixers that a source was assigned to were originally stored in the
audio line.  This will store it in the sources themselves instead.
2016-01-26 11:49:29 -08:00
jp9000 ee1842d1f5 libobs/media-io: Remove audio lines (skip)
(Note: This commit breaks libobs compilation.  Skip if bisecting)

Uses a callback and allows the caller to mix audio.  Additionally,
allows the callback to return audio later, allowing it to buffer as much
as it needs.
2016-01-26 11:49:28 -08:00
jp9000 2591f24594 win-capture: Add game capture fix for darkest dungeon
Darkest dungeon uses an unusual technique for drawing its frames: a
fixed 1920x1080 frame buffer used in place of the backbuffer, which is
then stretched to fit the size of the screen (whether the screen is
bigger or smaller than the actual texture).

The custom frame would cause glReadBuffer to initially fail with an
error.  When this happens, their custom frame buffer is in use, so all
that needs to be done is simply reset the capture and force the current
output size to 1920x1080 while that custom frame is in use.

They presumably did this in order to ensure the game looks the same at
any resolution.  Instead of having to use power-of-two sprites and
mipmaps for every single game sprite and stretch/skew each of them
(which would risk the final output "not looking quite right" at
different resolutions), they simply use non-pow-2 sprites with no
mipmaps and render them all on to one texture of a fixed size and then
stretch that final output texture.  That ensures that the actual
composite of the game still looks the same at any resolution, while
reducing texture memory by not requiring each sprite to use a
power-of-two texture and mipmaps.
2016-01-26 11:49:28 -08:00
jp9000 7f0f3d25c9 obs-ffmpeg: Remove overly verbose FFmpeg logging
For the time being, FFmpeg logging is disabled due to the fact that it
can just output way too much data.
2016-01-26 11:49:27 -08:00
jp9000 22885713b0 obs-ffmpeg: Add "restart when active" media source property
Adds the option of making the media file restart when the source becomes
active (such as switching to a scene with it).

Due to lack of libff features to start/stop/pause/seek media files,
currently this just destroys the demuxer and recreates it.  Ideally,
libff should have some functions to allow a more optimal means of doing
those things.
2016-01-26 11:49:26 -08:00
jp9000 419d6b1a22 obs-ffmpeg: Refactor media source properties
Reactors a bit of code related to starting up FFmpeg and makes it so the
initial view for the media source's properties displays the most
commonly desired settings.

Instead of the media source properties showing the URL mode by default
along with a whole bunch of properties that are confusing to most users,
starts on file mode and changes defaults to be a bit more sensible
related to file input.

Also, as a temporary measure for fixing color format issues (some video
files would display their color information incorrectly), forced format
conversion is now enabled by default, and has been moved to advanced
settings.  Ideally, the actual bug causing color format issues in either
media-io or libff should be fixed at some point.
2016-01-26 11:49:26 -08:00
jp9000 df4f0c4142 obs-ffmpeg: Fix media source file filter
When browsing for a file, it would also just use *.* for the file
filter, which is a pain to use.  This has been changed to use a
reasonable file filter related to common video/audio files so you don't
have to wade through non-media files just to select a media file.  A
filter to show all files is still available as well.
2016-01-26 11:49:25 -08:00
jp9000 c2f796660d deps/libff: Make libff use default frame discard method 2016-01-26 11:49:24 -08:00
jp9000 bd6ffd76d0 obs-filters: Make mask filter use gs_image_t helper
Prevents it from loading the entire image in the graphics thread, and
allows for animated gifs in the filter (not that anyone would ever do
that.  ..right?)
2016-01-26 11:49:24 -08:00
jp9000 4f782f2415 obs-filters: Make mask/blend image center w/aspect by default
Fixes what is arguably the most annoying feature of the mask/blend
filter, the fact that the image always stretches to the entire source.
It now centers and preserves aspect ratio by default, with an option to
make it stretch and discard aspect ratio to make it operate as it did
before.
2016-01-26 11:49:23 -08:00
jp9000 423f5ea1fc image-source: Use gs_image_file (adds animated gif support) 2016-01-26 11:49:22 -08:00
jp9000 ebadd359c0 image-source: Have images not unload by default
Images continually loading/unloading every time transitioning occurs
adds a lot of unnecessary transition lag.  The user can always change
this value manually and/or use scene collections, so change the default
setting to make it not unload/reload by default feels a bit more safe.
2016-01-26 11:49:21 -08:00
jp9000 756fec3503 linux-capture: Clear x events when exiting handler
This is probably not necessary but might fix an issue where errors pass
through to other parts of the program, possibly causing the crash on
exit related to the xcomposite capture.
2016-01-26 11:49:21 -08:00
Lucian Poston c392164f03 linux-capture: Log warning when unable to query windows
Checks whether window manager supports ewmh. Logs warning if ewmh is not
supported.

Closes jp9000/obs-studio#488
2016-01-26 11:49:20 -08:00
bla f32f65bb1f UI: Don't create sources popup menu if no scenes
Closes jp9000/obs-studio#499
2016-01-26 11:48:53 -08:00
jp9000 832043fc7f UI: Disable OSX V-Sync when program is open
OSX has an annoying feature called "BeamSync", which on later versions
of OSX is always on.  For whatever reason, Apple devs decided to force
this feature to always be on, so applications must always render with
v-sync regardless of what they set their swap interval to.

This issue would cause syncing to the vertical refresh for each
additional active display, and wouldn't allow rendering above the
current refresh rate.  This caused major rendering stalls and prevented
video frame timing from being accurate.

This fixes the issue by using an undocumented set of functions to
disable BeamSync.  Note that because this is an undocumented method of
working around the issue, its existence cannot be guaranteed.  If the
functions no longer exist for whatever reason, it will safely do
nothing.
2016-01-25 17:44:41 -08:00
jp9000 c072ba55b2 UI: Hide renderer/adapter when not on windows
Also hide adapter list if not using Direct3D.
2016-01-25 17:29:11 -08:00
jp9000 22f7e6a82d UI: Move Renderer/Adapter to advanced
These really are advanced options that users shouldn't need to change
normally, so moving them to advanced makes sense, and keeps them away
from users who don't know what they're doing.
2016-01-25 17:29:11 -08:00